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authorCampbell Barton <ideasman42@gmail.com>2013-05-27 11:57:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-27 11:57:17 +0400
commitd612fc04267ca035930eddbfa431f567599baa2c (patch)
tree9826916848dba3ef6e9f73d93a3f1294b4b3d19a /source/blender/nodes/texture
parentac0a8af41413b730c0ab17cf19390c65dee3134c (diff)
style cleanup: nodes
Diffstat (limited to 'source/blender/nodes/texture')
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_bricks.c16
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_checker.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_common.c14
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_curves.c14
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_hueSatVal.c26
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_image.c38
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_output.c16
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_proc.c76
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_rotate.c8
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_texture.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToNor.c6
11 files changed, 111 insertions, 111 deletions
diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c
index 4c23a21972f..91f4c067cbf 100644
--- a/source/blender/nodes/texture/nodes/node_texture_bricks.c
+++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c
@@ -47,7 +47,7 @@ static bNodeSocketTemplate inputs[] = {
};
static bNodeSocketTemplate outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
- { -1, 0, "" }
+ { -1, 0, ""}
};
static void init(bNodeTree *UNUSED(ntree), bNode *node)
@@ -91,15 +91,15 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
rownum = (int)floor(y / row_height);
- if ( node->custom1 && node->custom2 ) {
- brick_width *= ((int)(rownum) % node->custom2 ) ? 1.0f : node->custom4; /* squash */
- offset = ((int)(rownum) % node->custom1 ) ? 0 : (brick_width*node->custom3); /* offset */
+ if (node->custom1 && node->custom2) {
+ brick_width *= ((int)(rownum) % node->custom2) ? 1.0f : node->custom4; /* squash */
+ offset = ((int)(rownum) % node->custom1) ? 0 : (brick_width * node->custom3); /* offset */
}
- bricknum = (int)floor((x+offset) / brick_width);
+ bricknum = (int)floor((x + offset) / brick_width);
- ins_x = (x+offset) - brick_width*bricknum;
- ins_y = y - row_height*rownum;
+ ins_x = (x + offset) - brick_width * bricknum;
+ ins_y = y - row_height * rownum;
tint = noise((rownum << 16) + (bricknum & 0xFFFF)) + bias;
CLAMP(tint, 0.0f, 1.0f);
@@ -125,7 +125,7 @@ void register_node_type_tex_bricks(void)
{
static bNodeType ntype;
- tex_node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS);
+ tex_node_type_base(&ntype, TEX_NODE_BRICKS, "Bricks", NODE_CLASS_PATTERN, NODE_PREVIEW | NODE_OPTIONS);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, init);
diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c
index 83f619c1d83..30ce8bee3b2 100644
--- a/source/blender/nodes/texture/nodes/node_texture_checker.c
+++ b/source/blender/nodes/texture/nodes/node_texture_checker.c
@@ -74,7 +74,7 @@ void register_node_type_tex_checker(void)
{
static bNodeType ntype;
- tex_node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN, NODE_PREVIEW|NODE_OPTIONS);
+ tex_node_type_base(&ntype, TEX_NODE_CHECKER, "Checker", NODE_CLASS_PATTERN, NODE_PREVIEW | NODE_OPTIONS);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_exec(&ntype, NULL, NULL, exec);
diff --git a/source/blender/nodes/texture/nodes/node_texture_common.c b/source/blender/nodes/texture/nodes/node_texture_common.c
index c5ba3e1c726..7baea38d357 100644
--- a/source/blender/nodes/texture/nodes/node_texture_common.c
+++ b/source/blender/nodes/texture/nodes/node_texture_common.c
@@ -60,7 +60,7 @@ static void copy_stack(bNodeStack *to, bNodeStack *from)
static void *group_initexec(bNodeExecContext *context, bNode *node, bNodeInstanceKey key)
{
- bNodeTree *ngroup= (bNodeTree*)node->id;
+ bNodeTree *ngroup = (bNodeTree *)node->id;
void *exec;
if (!ngroup)
@@ -74,7 +74,7 @@ static void *group_initexec(bNodeExecContext *context, bNode *node, bNodeInstanc
static void group_freeexec(bNode *UNUSED(node), void *nodedata)
{
- bNodeTreeExec*gexec= (bNodeTreeExec*)nodedata;
+ bNodeTreeExec *gexec = (bNodeTreeExec *)nodedata;
ntreeTexEndExecTree_internal(gexec);
}
@@ -84,7 +84,7 @@ static void group_freeexec(bNode *UNUSED(node), void *nodedata)
*/
static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack)
{
- bNodeTree *ngroup = (bNodeTree*)gnode->id;
+ bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNode *node;
bNodeSocket *sock;
bNodeStack *ns;
@@ -105,7 +105,7 @@ static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack)
*/
static void group_copy_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstack)
{
- bNodeTree *ngroup = (bNodeTree*)gnode->id;
+ bNodeTree *ngroup = (bNodeTree *)gnode->id;
bNode *node;
bNodeSocket *sock;
bNodeStack *ns;
@@ -118,14 +118,14 @@ static void group_copy_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstac
if (ns)
copy_stack(out[a], ns);
}
- break; /* only one active output node */
+ break; /* only one active output node */
}
}
}
static void group_execute(void *data, int thread, struct bNode *node, bNodeExecData *execdata, struct bNodeStack **in, struct bNodeStack **out)
{
- bNodeTreeExec *exec= execdata->data;
+ bNodeTreeExec *exec = execdata->data;
bNodeThreadStack *nts;
if (!exec)
@@ -136,7 +136,7 @@ static void group_execute(void *data, int thread, struct bNode *node, bNodeExecD
*/
{
bNode *inode;
- for (inode=exec->nodetree->nodes.first; inode; inode=inode->next)
+ for (inode = exec->nodetree->nodes.first; inode; inode = inode->next)
inode->need_exec = 1;
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c
index 2efe1a38615..42e3df99075 100644
--- a/source/blender/nodes/texture/nodes/node_texture_curves.c
+++ b/source/blender/nodes/texture/nodes/node_texture_curves.c
@@ -44,10 +44,10 @@ static bNodeSocketTemplate time_outputs[] = {
static void time_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread))
{
/* stack order output: fac */
- float fac= 0.0f;
+ float fac = 0.0f;
if (node->custom1 < node->custom2)
- fac = (p->cfra - node->custom1)/(float)(node->custom2-node->custom1);
+ fac = (p->cfra - node->custom1) / (float)(node->custom2 - node->custom1);
curvemapping_initialize(node->storage);
fac = curvemapping_evaluateF(node->storage, 0, fac);
@@ -62,9 +62,9 @@ static void time_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData
static void time_init(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->custom1= 1;
- node->custom2= 250;
- node->storage= curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+ node->custom1 = 1;
+ node->custom2 = 250;
+ node->storage = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
}
void register_node_type_tex_curve_time(void)
@@ -89,7 +89,7 @@ static bNodeSocketTemplate rgb_inputs[] = {
static bNodeSocketTemplate rgb_outputs[] = {
{ SOCK_RGBA, 0, N_("Color")},
- { -1, 0, "" }
+ { -1, 0, ""}
};
static void rgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
@@ -108,7 +108,7 @@ static void rgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData
static void rgb_init(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
+ node->storage = curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
}
void register_node_type_tex_curve_rgb(void)
diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
index 3b6ca1c2dfb..e6a99319a98 100644
--- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
+++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
@@ -50,20 +50,20 @@ static bNodeSocketTemplate outputs[] = {
static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac)
{
if (fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
- float col[3], hsv[3], mfac= 1.0f - fac;
+ float col[3], hsv[3], mfac = 1.0f - fac;
- rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
- hsv[0]+= (hue - 0.5f);
- if (hsv[0]>1.0f) hsv[0]-=1.0f; else if (hsv[0]<0.0f) hsv[0]+= 1.0f;
- hsv[1]*= sat;
- if (hsv[1]>1.0f) hsv[1] = 1.0f; else if (hsv[1]<0.0f) hsv[1] = 0.0f;
- hsv[2]*= val;
- if (hsv[2]>1.0f) hsv[2] = 1.0f; else if (hsv[2]<0.0f) hsv[2] = 0.0f;
- hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
-
- out[0] = mfac*in[0] + fac*col[0];
- out[1] = mfac*in[1] + fac*col[1];
- out[2] = mfac*in[2] + fac*col[2];
+ rgb_to_hsv(in[0], in[1], in[2], hsv, hsv + 1, hsv + 2);
+ hsv[0] += (hue - 0.5f);
+ if (hsv[0] > 1.0f) hsv[0] -= 1.0f; else if (hsv[0] < 0.0f) hsv[0] += 1.0f;
+ hsv[1] *= sat;
+ if (hsv[1] > 1.0f) hsv[1] = 1.0f; else if (hsv[1] < 0.0f) hsv[1] = 0.0f;
+ hsv[2] *= val;
+ if (hsv[2] > 1.0f) hsv[2] = 1.0f; else if (hsv[2] < 0.0f) hsv[2] = 0.0f;
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col + 1, col + 2);
+
+ out[0] = mfac * in[0] + fac * col[0];
+ out[1] = mfac * in[1] + fac * col[1];
+ out[2] = mfac * in[2] + fac * col[2];
}
else {
copy_v4_v4(out, in);
diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c
index b4cd759d88f..4d9f2febf7a 100644
--- a/source/blender/nodes/texture/nodes/node_texture_image.c
+++ b/source/blender/nodes/texture/nodes/node_texture_image.c
@@ -42,12 +42,12 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(i
{
float x = p->co[0];
float y = p->co[1];
- Image *ima= (Image *)node->id;
- ImageUser *iuser= (ImageUser *)node->storage;
+ Image *ima = (Image *)node->id;
+ ImageUser *iuser = (ImageUser *)node->storage;
- if ( ima ) {
+ if (ima) {
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
- if ( ibuf ) {
+ if (ibuf) {
float xsize, ysize;
float xoff, yoff;
int px, py;
@@ -58,24 +58,24 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(i
ysize = ibuf->y / 2;
xoff = yoff = -1;
- px = (int)( (x-xoff) * xsize );
- py = (int)( (y-yoff) * ysize );
+ px = (int)( (x - xoff) * xsize);
+ py = (int)( (y - yoff) * ysize);
if ( (!xsize) || (!ysize) ) return;
- if ( !ibuf->rect_float ) {
+ if (!ibuf->rect_float) {
BLI_lock_thread(LOCK_IMAGE);
- if ( !ibuf->rect_float )
+ if (!ibuf->rect_float)
IMB_float_from_rect(ibuf);
BLI_unlock_thread(LOCK_IMAGE);
}
- while ( px < 0 ) px += ibuf->x;
- while ( py < 0 ) py += ibuf->y;
- while ( px >= ibuf->x ) px -= ibuf->x;
- while ( py >= ibuf->y ) py -= ibuf->y;
+ while (px < 0) px += ibuf->x;
+ while (py < 0) py += ibuf->y;
+ while (px >= ibuf->x) px -= ibuf->x;
+ while (py >= ibuf->y) py -= ibuf->y;
- result = ibuf->rect_float + py*ibuf->x*4 + px*4;
+ result = ibuf->rect_float + py * ibuf->x * 4 + px * 4;
copy_v4_v4(out, result);
BKE_image_release_ibuf(ima, ibuf, NULL);
@@ -90,18 +90,18 @@ static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *exe
static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
- ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user");
- node->storage= iuser;
- iuser->sfra= 1;
- iuser->fie_ima= 2;
- iuser->ok= 1;
+ ImageUser *iuser = MEM_callocN(sizeof(ImageUser), "node image user");
+ node->storage = iuser;
+ iuser->sfra = 1;
+ iuser->fie_ima = 2;
+ iuser->ok = 1;
}
void register_node_type_tex_image(void)
{
static bNodeType ntype;
- tex_node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS);
+ tex_node_type_base(&ntype, TEX_NODE_IMAGE, "Image", NODE_CLASS_INPUT, NODE_PREVIEW | NODE_OPTIONS);
node_type_socket_templates(&ntype, NULL, outputs);
node_type_init(&ntype, init);
node_type_storage(&ntype, "ImageUser", node_free_standard_storage, node_copy_standard_storage);
diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c
index bdd3b5547cb..8b36a764eca 100644
--- a/source/blender/nodes/texture/nodes/node_texture_output.c
+++ b/source/blender/nodes/texture/nodes/node_texture_output.c
@@ -37,7 +37,7 @@
static bNodeSocketTemplate inputs[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION},
- { -1, 0, "" }
+ { -1, 0, ""}
};
/* applies to render pipeline */
@@ -88,10 +88,10 @@ static void unique_name(bNode *node)
i = node;
while (i->prev) i = i->prev;
- for ( ; i; i = i->next) {
+ for (; i; i = i->next) {
if (i == node ||
i->type != TEX_NODE_OUTPUT ||
- strcmp(name, ((TexNodeOutput*)(i->storage))->name))
+ !STREQ(name, ((TexNodeOutput *)(i->storage))->name))
{
continue;
}
@@ -130,11 +130,11 @@ static void assign_index(struct bNode *node)
while (tnode->prev)
tnode = tnode->prev;
- check_index:
- for (; tnode; tnode= tnode->next)
+check_index:
+ for (; tnode; tnode = tnode->next)
if (tnode->type == TEX_NODE_OUTPUT && tnode != node)
if (tnode->custom1 == index) {
- index ++;
+ index++;
goto check_index;
}
@@ -144,7 +144,7 @@ static void assign_index(struct bNode *node)
static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
TexNodeOutput *tno = MEM_callocN(sizeof(TexNodeOutput), "TEX_output");
- node->storage= tno;
+ node->storage = tno;
strcpy(tno->name, "Default");
unique_name(node);
@@ -162,7 +162,7 @@ void register_node_type_tex_output(void)
{
static bNodeType ntype;
- tex_node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW|NODE_OPTIONS);
+ tex_node_type_base(&ntype, TEX_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW | NODE_OPTIONS);
node_type_socket_templates(&ntype, inputs, NULL);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
node_type_init(&ntype, init);
diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c
index 26cec3f7345..b903aa6dcd6 100644
--- a/source/blender/nodes/texture/nodes/node_texture_proc.c
+++ b/source/blender/nodes/texture/nodes/node_texture_proc.c
@@ -94,7 +94,7 @@ static void texfn(
MapFn map_inputs,
short thread)
{
- Tex tex = *((Tex*)(node->storage));
+ Tex tex = *((Tex *)(node->storage));
float col1[4], col2[4];
tex_input_rgba(col1, in[0], p, thread);
tex_input_rgba(col2, in[1], p, thread);
@@ -108,7 +108,7 @@ static int count_outputs(bNode *node)
{
bNodeSocket *sock;
int num = 0;
- for (sock= node->outputs.first; sock; sock= sock->next) {
+ for (sock = node->outputs.first; sock; sock = sock->next) {
num++;
}
return num;
@@ -121,20 +121,20 @@ static int count_outputs(bNode *node)
{}
#define ProcDef(name) \
- static void name##_colorfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \
- { \
- texfn(result, p, node, in, 0, &name##_map_inputs, thread); \
- } \
- static void name##_normalfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \
- { \
- texfn(result, p, node, in, 1, &name##_map_inputs, thread); \
- } \
- static void name##_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) \
- { \
- int outs = count_outputs(node); \
- if (outs >= 1) tex_output(node, execdata, in, out[0], &name##_colorfn, data); \
- if (outs >= 2) tex_output(node, execdata, in, out[1], &name##_normalfn, data); \
- }
+ static void name##_colorfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \
+ { \
+ texfn(result, p, node, in, 0, &name##_map_inputs, thread); \
+ } \
+ static void name##_normalfn(float *result, TexParams *p, bNode *node, bNodeStack **in, short thread) \
+ { \
+ texfn(result, p, node, in, 1, &name##_map_inputs, thread); \
+ } \
+ static void name##_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) \
+ { \
+ int outs = count_outputs(node); \
+ if (outs >= 1) tex_output(node, execdata, in, out[0], &name##_colorfn, data); \
+ if (outs >= 2) tex_output(node, execdata, in, out[1], &name##_normalfn, data); \
+ }
/* --- VORONOI -- */
@@ -152,13 +152,13 @@ static bNodeSocketTemplate voronoi_inputs[] = {
};
static void voronoi_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->vn_w1 = tex_input_value(in[I+0], p, thread);
- tex->vn_w2 = tex_input_value(in[I+1], p, thread);
- tex->vn_w3 = tex_input_value(in[I+2], p, thread);
- tex->vn_w4 = tex_input_value(in[I+3], p, thread);
+ tex->vn_w1 = tex_input_value(in[I + 0], p, thread);
+ tex->vn_w2 = tex_input_value(in[I + 1], p, thread);
+ tex->vn_w3 = tex_input_value(in[I + 2], p, thread);
+ tex->vn_w4 = tex_input_value(in[I + 3], p, thread);
- tex->ns_outscale = tex_input_value(in[I+4], p, thread);
- tex->noisesize = tex_input_value(in[I+5], p, thread);
+ tex->ns_outscale = tex_input_value(in[I + 4], p, thread);
+ tex->noisesize = tex_input_value(in[I + 5], p, thread);
}
ProcDef(voronoi)
@@ -178,7 +178,7 @@ static bNodeSocketTemplate magic_inputs[] = {
};
static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->turbul = tex_input_value(in[I+0], p, thread);
+ tex->turbul = tex_input_value(in[I + 0], p, thread);
}
ProcDef(magic)
@@ -191,8 +191,8 @@ static bNodeSocketTemplate marble_inputs[] = {
};
static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->noisesize = tex_input_value(in[I+0], p, thread);
- tex->turbul = tex_input_value(in[I+1], p, thread);
+ tex->noisesize = tex_input_value(in[I + 0], p, thread);
+ tex->turbul = tex_input_value(in[I + 1], p, thread);
}
ProcDef(marble)
@@ -204,7 +204,7 @@ static bNodeSocketTemplate clouds_inputs[] = {
};
static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->noisesize = tex_input_value(in[I+0], p, thread);
+ tex->noisesize = tex_input_value(in[I + 0], p, thread);
}
ProcDef(clouds)
@@ -217,8 +217,8 @@ static bNodeSocketTemplate distnoise_inputs[] = {
};
static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->noisesize = tex_input_value(in[I+0], p, thread);
- tex->dist_amount = tex_input_value(in[I+1], p, thread);
+ tex->noisesize = tex_input_value(in[I + 0], p, thread);
+ tex->dist_amount = tex_input_value(in[I + 1], p, thread);
}
ProcDef(distnoise)
@@ -231,8 +231,8 @@ static bNodeSocketTemplate wood_inputs[] = {
};
static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->noisesize = tex_input_value(in[I+0], p, thread);
- tex->turbul = tex_input_value(in[I+1], p, thread);
+ tex->noisesize = tex_input_value(in[I + 0], p, thread);
+ tex->turbul = tex_input_value(in[I + 1], p, thread);
}
ProcDef(wood)
@@ -249,11 +249,11 @@ static bNodeSocketTemplate musgrave_inputs[] = {
};
static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->mg_H = tex_input_value(in[I+0], p, thread);
- tex->mg_lacunarity = tex_input_value(in[I+1], p, thread);
- tex->mg_octaves = tex_input_value(in[I+2], p, thread);
- tex->ns_outscale = tex_input_value(in[I+3], p, thread);
- tex->noisesize = tex_input_value(in[I+4], p, thread);
+ tex->mg_H = tex_input_value(in[I + 0], p, thread);
+ tex->mg_lacunarity = tex_input_value(in[I + 1], p, thread);
+ tex->mg_octaves = tex_input_value(in[I + 2], p, thread);
+ tex->ns_outscale = tex_input_value(in[I + 3], p, thread);
+ tex->noisesize = tex_input_value(in[I + 4], p, thread);
}
ProcDef(musgrave)
@@ -274,8 +274,8 @@ static bNodeSocketTemplate stucci_inputs[] = {
};
static void stucci_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thread)
{
- tex->noisesize = tex_input_value(in[I+0], p, thread);
- tex->turbul = tex_input_value(in[I+1], p, thread);
+ tex->noisesize = tex_input_value(in[I + 0], p, thread);
+ tex->turbul = tex_input_value(in[I + 1], p, thread);
}
ProcDef(stucci)
@@ -284,7 +284,7 @@ ProcDef(stucci)
static void init(bNodeTree *UNUSED(ntree), bNode *node)
{
Tex *tex = MEM_callocN(sizeof(Tex), "Tex");
- node->storage= tex;
+ node->storage = tex;
default_tex(tex);
tex->type = node->type - TEX_NODE_PROC;
diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c
index 9d8daadbe22..b0812c8c654 100644
--- a/source/blender/nodes/texture/nodes/node_texture_rotate.c
+++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c
@@ -53,13 +53,13 @@ static void rotate(float new_co[3], float a, float ax[3], const float co[3])
float perp[3];
float cp[3];
- float cos_a = cos(a * (float)(2*M_PI));
- float sin_a = sin(a * (float)(2*M_PI));
+ float cos_a = cosf(a * (float)(2 * M_PI));
+ float sin_a = sinf(a * (float)(2 * M_PI));
// x' = xcosa + n(n.x)(1-cosa) + (x*n)sina
mul_v3_v3fl(perp, co, cos_a);
- mul_v3_v3fl(para, ax, dot_v3v3(co, ax)*(1 - cos_a));
+ mul_v3_v3fl(para, ax, dot_v3v3(co, ax) * (1 - cos_a));
cross_v3_v3v3(cp, ax, co);
mul_v3_fl(cp, sin_a);
@@ -73,7 +73,7 @@ static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **
{
float new_co[3], new_dxt[3], new_dyt[3], a, ax[3];
- a= tex_input_value(in[1], p, thread);
+ a = tex_input_value(in[1], p, thread);
tex_input_vec(ax, in[2], p, thread);
rotate(new_co, a, ax, p->co);
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c
index 4b9434e9c71..96fb7e3a109 100644
--- a/source/blender/nodes/texture/nodes/node_texture_texture.c
+++ b/source/blender/nodes/texture/nodes/node_texture_texture.c
@@ -63,7 +63,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
zero_v3(dyt);
}
- if (node->custom2 || node->need_exec==0) {
+ if (node->custom2 || node->need_exec == 0) {
/* this node refers to its own texture tree! */
copy_v4_v4(out, (fabsf(co[0] - co[1]) < 0.01f) ? white : red);
}
@@ -78,7 +78,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
texres.nor = nor;
textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex,
- &texres, thread, 0, p->shi, p->mtex, NULL);
+ &texres, thread, 0, p->shi, p->mtex, NULL);
if (textype & TEX_RGB) {
copy_v4_v4(out, &texres.tr);
@@ -99,7 +99,7 @@ void register_node_type_tex_texture(void)
{
static bNodeType ntype;
- tex_node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW|NODE_OPTIONS);
+ tex_node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW | NODE_OPTIONS);
node_type_socket_templates(&ntype, inputs, outputs);
node_type_exec(&ntype, NULL, NULL, exec);
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c
index 8cd6194b201..19a167b2dfa 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToNor.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c
@@ -71,9 +71,9 @@ static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack *
new_co[2] = co[2] + nabla;
nor[2] = tex_input_value(in[0], &np, thread);
- out[0] = val-nor[0];
- out[1] = val-nor[1];
- out[2] = val-nor[2];
+ out[0] = val - nor[0];
+ out[1] = val - nor[1];
+ out[2] = val - nor[2];
}
static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
{