diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-02 21:02:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-02 21:02:59 +0400 |
commit | a47e6810a28714a840a83262734b109a3ac78747 (patch) | |
tree | e194a32245e8467e6f5b10f823c95ceeb850837e /source/blender/nodes | |
parent | ba01e5e3ebf4d94f8837dff1d263331e1bf412be (diff) |
Fixes for cycles Mapping and Vector Transform node:
* Keep the Mapping node default type as Point for now, instead of Texture. The
latter is a better default, but this is breaking API compatibility and it's
too close to release to expect addons to be fixed in time.
* Vector Transform and Mapping nodes had properties with name "type" to set the
type of vector, but this conflicts with the node type property, so renamed to
vector_type now.
Diffstat (limited to 'source/blender/nodes')
12 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index 82444caadb8..cff4a039602 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -71,7 +71,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), int UNUSED(thread), bNo static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode *node) { - node->storage = add_tex_mapping(TEXMAP_TYPE_TEXTURE); + node->storage = add_tex_mapping(TEXMAP_TYPE_POINT); } static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index 480d285af6c..12da301d090 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -51,7 +51,7 @@ static bNodeSocketTemplate sh_node_tex_brick_out[] = { static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->offset = 0.5f; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c index 82125f3ea02..725b5654523 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c @@ -46,7 +46,7 @@ static bNodeSocketTemplate sh_node_tex_checker_out[] = { static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); node->storage = tex; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index 923684304bf..5e6471eab77 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_environment_out[] = { static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->color_space = SHD_COLORSPACE_COLOR; tex->projection = SHD_PROJ_EQUIRECTANGULAR; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c index 00dd45df7b0..c3ef897b1ad 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c @@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_tex_gradient_out[] = { static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexGradient *tex = MEM_callocN(sizeof(NodeTexGradient), "NodeTexGradient"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->gradient_type = SHD_BLEND_LINEAR; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index 935c0c618c7..1b705e12daf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_tex_image_out[] = { static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->color_space = SHD_COLORSPACE_COLOR; tex->iuser.frames = 1; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c index c043484d550..b9339bc483f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c @@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_tex_magic_out[] = { static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->depth = 2; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c index 33ae2dbc8c2..2b5d5e12420 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c @@ -49,7 +49,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_out[] = { static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexMusgrave *tex = MEM_callocN(sizeof(NodeTexMusgrave), "NodeTexMusgrave"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->musgrave_type = SHD_MUSGRAVE_FBM; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c index 9e63e0278e6..36e26925501 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c @@ -46,7 +46,7 @@ static bNodeSocketTemplate sh_node_tex_noise_out[] = { static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); node->storage = tex; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index 0c842207c05..22061979b12 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_tex_sky_out[] = { static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexSky *tex = MEM_callocN(sizeof(NodeTexSky), "NodeTexSky"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->sun_direction[0] = 0.0f; tex->sun_direction[1] = 0.0f; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c index 5ace85506a6..f75c05601aa 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c @@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_voronoi_out[] = { static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->coloring = SHD_VORONOI_INTENSITY; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c index a189d927673..be7df85fbee 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c @@ -47,7 +47,7 @@ static bNodeSocketTemplate sh_node_tex_wave_out[] = { static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave"); - default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE); + default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); default_color_mapping(&tex->base.color_mapping); tex->wave_type = SHD_WAVE_BANDS; |