diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-15 19:37:05 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-02-15 22:31:18 +0300 |
commit | 031dcbf15be5eef3d76488949ccebbf0872b1086 (patch) | |
tree | 5a4c40cee0df7ddf08fdbf8c6fedabae4b86b1b7 /source/blender/nodes | |
parent | 50975026ff845c8c4cd411635cf4d22d0ea6ddaa (diff) |
Fix crash in some Eevee shader node setups after vector math node changes
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_geometry.c | 10 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_coord.c | 10 |
2 files changed, 16 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c index d24d83dbc8a..6b23fec5f18 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.c +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c @@ -68,8 +68,14 @@ static int node_shader_gpu_geometry(GPUMaterial *mat, * The resulting vector can still be a bit wrong but not as much. * (see T70644) */ if (node->branch_tag != 0 && ELEM(i, 1, 2, 4)) { - GPU_link( - mat, "vector_math_normalize", out[i].link, out[i].link, out[i].link, &out[i].link, NULL); + GPU_link(mat, + "vector_math_normalize", + out[i].link, + out[i].link, + out[i].link, + out[i].link, + &out[i].link, + NULL); } } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c index 8bb17acc4d3..3c1a2280aae 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c @@ -68,8 +68,14 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, * The resulting vector can still be a bit wrong but not as much. * (see T70644) */ if (node->branch_tag != 0 && ELEM(i, 1, 6)) { - GPU_link( - mat, "vector_math_normalize", out[i].link, out[i].link, out[i].link, &out[i].link, NULL); + GPU_link(mat, + "vector_math_normalize", + out[i].link, + out[i].link, + out[i].link, + out[i].link, + &out[i].link, + NULL); } } |