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authorJacques Lucke <jacques@blender.org>2020-07-25 21:24:36 +0300
committerJacques Lucke <jacques@blender.org>2020-07-25 21:24:36 +0300
commit1e999c7bdb63576fd66815c1770d096d165b8281 (patch)
treee03152186f8a10e71831e4969bc3f47b7c6f47b2 /source/blender/nodes
parent04d46bdb83deecfa7dfcaf3c0369229aa9816195 (diff)
Particles: initial Quick Particles operator
This operator automates the following steps: 1. Create a point cloud object. 2. Create a simulation data block. 3. Add a small particle simulation to the node tree. 4. Add a Simulation modifier to the point cloud object. 5. Reference the particle simulation from the modifier. You have to go back to frame 1 to start the simulation. The simulation is not yet cached and cannot be rendered. The bounding box of the point cloud object is enabled for now, because otherwise it is hard to select the object.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/simulation/nodes/node_sim_particle_mesh_emitter.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/simulation/nodes/node_sim_particle_mesh_emitter.cc b/source/blender/nodes/simulation/nodes/node_sim_particle_mesh_emitter.cc
index 2de7be2d3eb..859ad81656b 100644
--- a/source/blender/nodes/simulation/nodes/node_sim_particle_mesh_emitter.cc
+++ b/source/blender/nodes/simulation/nodes/node_sim_particle_mesh_emitter.cc
@@ -20,7 +20,7 @@
static bNodeSocketTemplate sim_node_particle_mesh_emitter_in[] = {
{SOCK_OBJECT, N_("Object")},
- {SOCK_FLOAT, N_("Rate"), 10.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
+ {SOCK_FLOAT, N_("Rate"), 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
{-1, ""},
};