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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-10 17:02:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-10 17:02:20 +0400
commitf0a9b664694dacb0388a8e078d46753dc6a36352 (patch)
tree2abf4e68d65708dd36133f1ed83c2b578d34b859 /source/blender/nodes
parentb4671d67edef053118ae53b12b2672603a8bf9b6 (diff)
Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit dark. More/better BSDF options can be implemented later. Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet to set a custom tangent, that will follow as part of per-bsdf normals patch.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c2
3 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 08e0e7b0f93..f4e427ce3e3 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -146,7 +146,7 @@ set(SRC
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_attribute.c
shader/nodes/node_shader_background.c
- # shader/nodes/node_shader_bsdf_anisotropic.c # XXX, why not included?
+ shader/nodes/node_shader_bsdf_anisotropic.c
shader/nodes/node_shader_bsdf_diffuse.c
shader/nodes/node_shader_bsdf_glossy.c
shader/nodes/node_shader_bsdf_glass.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 49428c06e5f..306dd50d7e2 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -88,6 +88,7 @@ void register_node_type_sh_bsdf_glass(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_translucent(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_transparent(struct bNodeTreeType *ttype);
void register_node_type_sh_bsdf_velvet(struct bNodeTreeType *ttype);
+void register_node_type_sh_bsdf_anisotropic(struct bNodeTreeType *ttype);
void register_node_type_sh_emission(struct bNodeTreeType *ttype);
void register_node_type_sh_holdout(struct bNodeTreeType *ttype);
void register_node_type_sh_volume_transparent(struct bNodeTreeType *ttype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index 9157728b546..2b368420a76 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -51,7 +51,7 @@ void register_node_type_sh_bsdf_anisotropic(bNodeTreeType *ttype)
{
static bNodeType ntype;
- node_type_base(ttype, &ntype, SH_NODE_BSDF_ANISOTROPIC, "Glossy Anisotropic BSDF", NODE_CLASS_SHADER, 0);
+ node_type_base(ttype, &ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_bsdf_anisotropic_in, sh_node_bsdf_anisotropic_out);
node_type_size(&ntype, 150, 60, 200);