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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-20 19:58:56 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-20 19:58:56 +0300
commitd5b843ba9d2d560010c921fcdbd9838fd3b6ef5c (patch)
tree42d09024407fbb22dda384c6f0d9c8f258b57e73 /source/blender/nodes
parentbff095184a144a3c9ba4414a8ee71e6b1d43fd78 (diff)
Support Cycles noise texture in GLSL viewport
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
index d806140694e..91015b3db25 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -54,8 +54,10 @@ static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- if (!in[0].link)
+ if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
+ GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
+ }
node_shader_gpu_tex_mapping(mat, node, in, out);