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author | Hans Goudey <h.goudey@me.com> | 2021-03-10 18:51:44 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-10 18:51:44 +0300 |
commit | 1e7b2d0bc6d1f9346d8ffb0a86c02d661737ed31 (patch) | |
tree | 231731d8cd3e66beb9b5d9e5f7958c0e1a0884ec /source/blender/nodes | |
parent | 7f07eff5881a6418a178399d082c6061ca88feae (diff) |
Geometry Nodes: Add color to boolean implicit conversion
This conversion works the same way as a combination of the existing
color to float3 to boolean conversions, so the boolean result will be
false if the color is black, otherwise true, and the alpha is ignored.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/intern/node_tree_multi_function.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc index bb1367573f8..abd9940cf56 100644 --- a/source/blender/nodes/intern/node_tree_multi_function.cc +++ b/source/blender/nodes/intern/node_tree_multi_function.cc @@ -206,6 +206,9 @@ static DataTypeConversions create_implicit_conversions() return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f); }); + add_implicit_conversion<Color4f, bool>(conversions, "Color4f to boolean", [](Color4f a) { + return a.r == 0.0f && a.g == 0.0f && a.b == 0.0f; + }); add_implicit_conversion<Color4f, float>( conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); }); add_implicit_conversion<Color4f, float2>( |