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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/nodes
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index e2cfb4cd24c..ffa3cf363c9 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -276,7 +276,7 @@ void ntreeCompositTagRender(Scene *curscene)
/* XXX Think using G_MAIN here is valid, since you want to update current file's scene nodes,
* not the ones in temp main generated for rendering?
* This is still rather weak though, ideally render struct would store own main AND original G_MAIN... */
- for (sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
+ for (sce = G_MAIN->scenes.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
bNode *node;
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 8c0a277668f..37652daa312 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -216,7 +216,7 @@ static void cmp_node_rlayer_create_outputs_cb(void *UNUSED(userdata), Scene *sce
* unless we want to register that for every other temp Main we could generate??? */
ntreeCompositRegisterPass(scene->nodetree, scene, view_layer, name, type);
- for (Scene *sce = G_MAIN->scene.first; sce; sce = sce->id.next) {
+ for (Scene *sce = G_MAIN->scenes.first; sce; sce = sce->id.next) {
if (sce->nodetree && sce != scene) {
ntreeCompositRegisterPass(sce->nodetree, scene, view_layer, name, type);
}
@@ -409,7 +409,7 @@ static bool node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntre
* Render layers node can only be used in local scene->nodetree,
* since it directly links to the scene.
*/
- for (scene = G.main->scene.first; scene; scene = scene->id.next)
+ for (scene = G.main->scenes.first; scene; scene = scene->id.next)
if (scene->nodetree == ntree)
break;