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authorClément Foucault <foucault.clem@gmail.com>2019-03-29 19:40:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-29 19:41:06 +0300
commitdec9c7d87e5baf7e3025c1e94083b1712bfaeb51 (patch)
treedd9d8edc931abb0fe1e160c63d0d3699391f8e4a /source/blender/nodes
parentc14e6ee9a45c5c69cb07696403da54dcf05f7d9a (diff)
Eevee: Implement Texture coordinate from object
First try to implement T57489. But unfortunately, there is a missing dependency in the depsgraph that does not trigger the shader update.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
index fb901ea0774..08dbeb5454f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
@@ -36,6 +36,11 @@ static bNodeSocketTemplate sh_node_tex_coord_out[] = {
static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
+ Object *ob = (Object *)node->id;
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform((float*)ob->imat) : GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);
+
GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
@@ -43,7 +48,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecDat
return GPU_stack_link(mat, node, "node_tex_coord", in, out,
GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
- GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX),
+ GPU_builtin(GPU_INVERSE_VIEW_MATRIX), inv_obmat,
GPU_builtin(GPU_CAMERA_TEXCO_FACTORS), orco, mtface);
}