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authorCampbell Barton <ideasman42@gmail.com>2016-06-18 23:25:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-06-18 23:33:29 +0300
commit2465bd90d5a12fbb074f25898ca3f4a6c6def953 (patch)
tree6d8af123f7d4acbaf00e601c531973523e71c3ff /source/blender/nodes
parentd67c07ea49ec06a547b8b4ec287642b83ea6d9c4 (diff)
Cleanup: style, whitespace, doxy filepaths
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index b22f5b662ba..5b65a2bbfd4 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -330,7 +330,7 @@ static void ntree_shader_link_builtin_group_normal(
node_group_input_verify(group_ntree, group_input_node, &group_ntree->id);
ntreeUpdateTree(G.main, group_ntree);
/* Assumes sockets are always added at the end. */
- bNodeSocket *group_node_normal_socket = (bNodeSocket*)group_node->inputs.last;
+ bNodeSocket *group_node_normal_socket = group_node->inputs.last;
if (displacement_node == group_node) {
/* If displacement is coming from this node group we need to perform
* some internal re-linking in order to avoid cycles.
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
index 57014bdc476..48d1688c386 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
@@ -172,7 +172,8 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
break;
}
- } else {
+ }
+ else {
/* ************** BLENDER INTERNAL without world space shading flag ******* */