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authorAlexander Romanov <a.romanov@blend4web.com>2016-07-04 11:08:48 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-07-04 11:08:48 +0300
commit4aaf5baccf1b2f6bb0d618ab5005848431e168d0 (patch)
tree3fb91f05f76e0e713deaaaa597a44d63b439f702 /source/blender/nodes
parentfe44eacf78736f99bdfd3bc3ac86abd17e8ad514 (diff)
Fix input for Texture node (envmap+world_space_shading)
This patch fixes shortcoming of D2046. The original behavior without world_space_shading flag is that Texture node expects the reflected vector in view space. But with world_space_shading it should be in world space. In attached file you will see a simple material setup and a node material analogue. Simple material must have the same behavior regardless world_space_shading flag. {F318866} Alexander (Blend4Web Team) Reviewers: brecht Reviewed By: brecht Subscribers: campbellbarton, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D2072
Diffstat (limited to 'source/blender/nodes')
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