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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-23 15:43:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-23 15:43:03 +0300 |
commit | 66dceb2bedd2184f00a71513fa80fd56fc5f8ed2 (patch) | |
tree | 7b0588ff23cf88f1785abc7b9aad047e0ea52de8 /source/blender/nodes | |
parent | 12f86a4e48c1cb448d4a07201118a7fb1cc8ce7d (diff) |
Add TODO about vertex color linearization to GLSL code
It's not really clear at this moment how we can detect cases
when attribute needs linearization. For now added a comment
so we don't forget about this, hopefully.
Diffstat (limited to 'source/blender/nodes')
0 files changed, 0 insertions, 0 deletions