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authorAlexander Romanov <a.romanov@blend4web.com>2016-12-14 19:48:01 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-12-14 19:48:01 +0300
commit84a283d18c60b56d0586c46f4cd8baf81b551fc3 (patch)
tree13048dc3d8bbf88709ab671ea7f3d37524862cfe /source/blender/nodes
parent525673b37b1718bf9973eecf1ec467d538a99607 (diff)
Fix World Space Shading option influence on Fresnel node for BI + cleanup
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c18
1 files changed, 15 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index ea19a2560ce..917a06b3536 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -51,7 +51,7 @@ static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), bNodeE
return GPU_stack_link(mat, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
-float fresnel_dielectric(float incoming[3], float normal[3], float eta)
+static float fresnel_dielectric(float incoming[3], float normal[3], float eta)
{
/* compute fresnel reflectance without explicitly computing
* the refracted direction */
@@ -72,11 +72,23 @@ float fresnel_dielectric(float incoming[3], float normal[3], float eta)
return result;
}
-static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
ShadeInput *shi = ((ShaderCallData *)data)->shi;
float eta = max_ff(in[0]->vec[0], 0.00001);
- out[0]->vec[0] = fresnel_dielectric(shi->view, shi->vn, shi->flippednor ? 1/eta : eta);
+
+ float n[3];
+ if (in[1]->hasinput) {
+ copy_v3_v3(n, in[1]->vec);
+ }
+ else {
+ copy_v3_v3(n, shi->vn);
+ }
+
+ if(shi->use_world_space_shading)
+ mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n);
+
+ out[0]->vec[0] = fresnel_dielectric(shi->view, n, shi->flippednor ? 1/eta : eta);
}
/* node type definition */