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authorDalai Felinto <dfelinto@gmail.com>2017-04-18 17:06:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-04-18 17:29:42 +0300
commitbc6a75b405c4e0b1e85c9c6ec6646fd2d3f67686 (patch)
tree1dd28ef80fa66fc0703ead335e2801fa10aa6ec4 /source/blender/nodes
parentb8fd6f94a06c65f6bfe90d9cc45ae1406cd0dc27 (diff)
Revert "Object Info node support for GLSL mode and the internal render"
This reverts commit 76425feed8644a8fe1c0e52ef3f77b95012ba44e. ** Note ** This was supposed to be a merge, but it was rebased.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_object_info.c12
1 files changed, 1 insertions, 11 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c
index 165d565a5b4..d1905246fd4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_object_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c
@@ -39,16 +39,7 @@ static bNodeSocketTemplate sh_node_object_info_out[] = {
static int node_shader_gpu_object_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- return GPU_stack_link(mat, "node_object_info", in, out, GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_OBJECT_INFO));
-}
-
-static void node_shader_exec_object_info(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out)
-{
- ShaderCallData *scd = (ShaderCallData *)data;
- copy_v4_v4(out[0]->vec, RE_object_instance_get_matrix(scd->shi->obi, RE_OBJECT_INSTANCE_MATRIX_OB)[3]);
- out[1]->vec[0] = RE_object_instance_get_object_pass_index(scd->shi->obi);
- out[2]->vec[0] = scd->shi->mat->index;
- out[3]->vec[0] = RE_object_instance_get_random_id(scd->shi->obi) * (1.0f/(float)0xFFFFFFFF);;
+ return GPU_stack_link(mat, "node_object_info", in, out);
}
/* node type definition */
@@ -62,7 +53,6 @@ void register_node_type_sh_object_info(void)
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
node_type_gpu(&ntype, node_shader_gpu_object_info);
- node_type_exec(&ntype, NULL, NULL, node_shader_exec_object_info);
nodeRegisterType(&ntype);
}