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authorCampbell Barton <ideasman42@gmail.com>2012-05-29 19:02:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-29 19:02:21 +0400
commit7d04e4c53e5cd4888afd4177a9d70a6fc72c8e36 (patch)
tree9877850d4e9b86a36f787f2f730668617b42a1b4 /source/blender/nodes
parentec4f6750557218be262cacea53ef4cb0ccaa0671 (diff)
parentfeb3dc926a74b51789b100ac9532dc196a4cd9ae (diff)
svn merge ^/trunk/blender -r47150:47184
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/shader/node_shader_util.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_dynamic.c798
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_light_falloff.c4
4 files changed, 3 insertions, 802 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index d07d00a436d..43c3c652bbc 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -124,7 +124,6 @@ set(SRC
shader/nodes/node_shader_camera.c
shader/nodes/node_shader_common.c
shader/nodes/node_shader_curves.c
- shader/nodes/node_shader_dynamic.c
shader/nodes/node_shader_gamma.c
shader/nodes/node_shader_brightness.c
shader/nodes/node_shader_geom.c
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 5961c2b330b..9aa3c76e0a5 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -88,7 +88,7 @@ void ntreeShaderGetTexcoMode(bNodeTree *ntree, int r_mode, short *texco, int *mo
if (node->type==SH_NODE_TEXTURE) {
if ((r_mode & R_OSA) && node->id) {
Tex *tex= (Tex *)node->id;
- if (ELEM3(tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP)) {
+ if (ELEM(tex->type, TEX_IMAGE, TEX_ENVMAP)) {
*texco |= TEXCO_OSA|NEED_UV;
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_dynamic.c b/source/blender/nodes/shader/nodes/node_shader_dynamic.c
deleted file mode 100644
index b441545441a..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_dynamic.c
+++ /dev/null
@@ -1,798 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2007 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Nathan Letwory
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/nodes/shader/nodes/node_shader_dynamic.c
- * \ingroup shdnodes
- */
-
-
-/* TODO, support python3.x */
-#undef WITH_PYTHON
-
-#ifdef WITH_PYTHON
-#include <Python.h>
-#include <compile.h>
-#include <eval.h>
-#endif
-
-#include "DNA_text_types.h"
-#include "BKE_text.h"
-
-
-// XXX
-#if 0
-#ifdef WITH_PYTHON
-#include "api2_2x/Node.h"
-#include "api2_2x/gen_utils.h"
-#include "BPY_extern.h"
-#endif
-#endif
-
-#include "node_shader_util.h"
-
-// XXX
-#if 0
-static void node_dynamic_setup(bNode *node);
-static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out);
-static void node_dynamic_free_storage_cb(bNode *node);
-
-#ifdef WITH_PYTHON
-static PyObject *init_dynamicdict(void)
-{
- PyObject *newscriptdict, *item;
- PyGILState_STATE gilstate = PyGILState_Ensure();
-
- newscriptdict= PyDict_New();
-
- PyDict_SetItemString(newscriptdict, "__builtins__", PyEval_GetBuiltins());
- item= PyString_FromString("__main__");
- PyDict_SetItemString(newscriptdict, "__name__", item);
- Py_DECREF(item);
-
- PyGILState_Release(gilstate);
-
- return newscriptdict;
-}
-#endif
-
-static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id)
-{
- bNodeType *ntype = list->first;
-
- while (ntype) {
- if (ntype->type == NODE_DYNAMIC && ntype->id == id)
- break;
- ntype = ntype->next;
- }
-
- return ntype; /* NULL if doesn't exist */
-}
-
-static void node_dynamic_free_typeinfo_sockets(bNodeType *tinfo)
-{
- bNodeSocketTemplate *sock;
-
- if (!tinfo) return;
-
- if (tinfo->inputs) {
- sock = tinfo->inputs;
- while (sock->type != -1) {
- MEM_freeN(sock->name);
- sock++;
- }
- MEM_freeN(tinfo->inputs);
- tinfo->inputs = NULL;
- }
- if (tinfo->outputs) {
- sock = tinfo->outputs;
- while (sock->type != -1) {
- MEM_freeN(sock->name);
- sock++;
- }
- MEM_freeN(tinfo->outputs);
- tinfo->outputs = NULL;
- }
-}
-
-static void node_dynamic_free_typeinfo(bNodeType *tinfo)
-{
- if (!tinfo) return;
-
- node_dynamic_free_typeinfo_sockets(tinfo);
-
- if (tinfo->name) { MEM_freeN(tinfo->name); }
-
- MEM_freeN(tinfo);
-}
-
-static void node_dynamic_free_sockets(bNode *node)
-{
- BLI_freelistN(&node->inputs);
- BLI_freelistN(&node->outputs);
-}
-
-/* For now we just remove the socket links. It's the safest
- * route, since an update in the script may change completely the
- * inputs and outputs. Trying to recreate the node links would be
- * nicer for pynode authors, though. */
-static void node_dynamic_update_socket_links(bNode *node, bNodeTree *ntree)
-{
- if (ntree) {
- nodeVerifyType(ntree, node);
- }
- else {
- Material *ma;
-
- for (ma= G.main->mat.first; ma; ma= ma->id.next) {
- if (ma->nodetree) {
- bNode *nd;
- for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
- if (nd == node) nodeVerifyType(ma->nodetree, node);
- }
- }
- }
- }
-}
-
-static void node_dynamic_free_storage_cb(bNode *node)
-{
-#ifdef WITH_PYTHON
- NodeScriptDict *nsd;
- PyObject *pydict;
- BPy_Node *pynode;
-
- if (!node->storage) return;
- nsd = (NodeScriptDict *)(node->storage);
- pydict = nsd->dict;
- if (pydict) {
- Py_DECREF(pydict);
- }
- pynode = nsd->node;
- if (pynode) {
- Py_DECREF(pynode);
- }
-#endif
- MEM_freeN(node->storage);
- node->storage = NULL;
-}
-
-/* Disable pynode when its script fails */
-static void node_dynamic_disable(bNode *node)
-{
- node->custom1 = 0;
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ERROR);
-}
-
-/* Disable all pynodes using the given text (script) id */
-static void node_dynamic_disable_all_by_id(ID *id)
-{
-#ifdef WITH_PYTHON
- Material *ma; /* XXX hardcoded for shaders */
-
- for (ma= G.main->mat.first; ma; ma= ma->id.next) {
- if (ma->nodetree) {
- bNode *nd;
- bNodeTree *ntree = ma->nodetree;
- for (nd= ntree->nodes.first; nd; nd= nd->next) {
- if (nd->id == id) {
- nd->custom1 = 0;
- nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_ERROR);
- }
- }
- }
- }
-#endif
-}
-
-static void node_rem_socklist_links(bNodeTree *ntree, ListBase *lb)
-{
- bNodeLink *link, *next;
- bNodeSocket *sock;
-
- if (!lb) return;
-
- for (sock= lb->first; sock; sock= sock->next) {
- for (link= ntree->links.first; link; link= next) {
- next= link->next;
- if (link->fromsock==sock || link->tosock==sock) {
- nodeRemLink(ntree, link);
- }
- }
- }
-}
-
-/* XXX hardcoded for shaders */
-static void node_dynamic_rem_all_links(bNodeType *tinfo)
-{
- Material *ma;
- int in, out;
-
- in = tinfo->inputs ? 1 : 0;
- out = tinfo->outputs ? 1 : 0;
-
- if (!in && !out) return;
-
- for (ma= G.main->mat.first; ma; ma= ma->id.next) {
- if (ma->nodetree) {
- bNode *nd;
- bNodeTree *ntree = ma->nodetree;
- for (nd= ntree->nodes.first; nd; nd= nd->next) {
- if (nd->typeinfo == tinfo) {
- if (in)
- node_rem_socklist_links(ntree, &nd->inputs);
- if (out)
- node_rem_socklist_links(ntree, &nd->outputs);
- }
- }
- }
- }
-}
-
-/* node_dynamic_reset: clean a pynode, getting rid of all
- * data dynamically created for it. */
-static void node_dynamic_reset(bNode *node, int BKE_text_unlink)
-{
- bNodeType *tinfo, *tinfo_default;
- Material *ma;
-
- tinfo = node->typeinfo;
- tinfo_default = node_dynamic_find_typeinfo(&node_all_shaders, NULL);
-
- if ((tinfo == tinfo_default) && BKE_text_unlink) {
- ID *textID = node->id;
- /* already at default (empty) state, which happens if this node's
- * script failed to parse at the first stage: definition. We're here
- * because its text was removed from Blender. */
- for (ma= G.main->mat.first; ma; ma= ma->id.next) {
- if (ma->nodetree) {
- bNode *nd;
- for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
- if (nd->id == textID) {
- nd->id = NULL;
- nd->custom1 = 0;
- nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW);
- BLI_strncpy(nd->name, "Dynamic", 8);
- return;
- }
- }
- }
- }
- }
-
- node_dynamic_rem_all_links(tinfo);
- node_dynamic_free_typeinfo_sockets(tinfo);
-
- /* reset all other XXX shader nodes sharing this typeinfo */
- for (ma= G.main->mat.first; ma; ma= ma->id.next) {
- if (ma->nodetree) {
- bNode *nd;
- for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
- if (nd->typeinfo == tinfo) {
- node_dynamic_free_storage_cb(nd);
- node_dynamic_free_sockets(nd);
- //node_dynamic_update_socket_links(nd, ma->nodetree);
- nd->typeinfo = tinfo_default;
- if (BKE_text_unlink) {
- nd->id = NULL;
- nd->custom1 = 0;
- nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW);
- BLI_strncpy(nd->name, "Dynamic", 8);
- }
- }
- }
- }
- }
-
- /* XXX hardcoded for shaders: */
- if (tinfo->id) { BLI_remlink(&node_all_shaders, tinfo); }
- node_dynamic_free_typeinfo(tinfo);
-}
-
-/* Special case of the above function: for working pynodes
- * that were saved on a .blend but fail for some reason when
- * the file is opened. We need this because pynodes are initialized
- * before G.main. */
-static void node_dynamic_reset_loaded(bNode *node)
-{
- bNodeType *tinfo = node->typeinfo;
-
- node_dynamic_rem_all_links(tinfo);
- node_dynamic_free_typeinfo_sockets(tinfo);
- node_dynamic_free_storage_cb(node);
- /* XXX hardcoded for shaders: */
- if (tinfo->id) { BLI_remlink(&node_all_shaders, tinfo); }
-
- node_dynamic_free_typeinfo(tinfo);
- node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders, NULL);
-}
-
-int nodeDynamicUnlinkText(ID *txtid)
-{
- Material *ma;
- bNode *nd;
-
- /* find one node that uses this text */
- for (ma= G.main->mat.first; ma; ma= ma->id.next) {
- if (ma->nodetree) {
- for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
- if ((nd->type == NODE_DYNAMIC) && (nd->id == txtid)) {
- node_dynamic_reset(nd, 1); /* found, reset all */
- return 1;
- }
- }
- }
- }
- return 0; /* no pynodes used this text */
-}
-
-static void node_dynamic_pyerror_print(bNode *node)
-{
-#ifdef WITH_PYTHON
- PyGILState_STATE gilstate = PyGILState_Ensure();
-
- fprintf(stderr, "\nError in dynamic node script \"%s\":\n", node->name);
- if (PyErr_Occurred()) {
- PyErr_Print();
- PyErr_Clear();
- PySys_SetObject("last_traceback", NULL);
- }
- else { fprintf(stderr, "Not a valid dynamic node Python script.\n"); }
-
- PyGILState_Release(gilstate);
-#endif
-}
-
-static void node_dynamic_register_type(bNode *node)
-{
- nodeRegisterType(&node_all_shaders, node->typeinfo);
- /* nodeRegisterType copied it to a new one, so we
- * free the typeinfo itself, but not what it
- * points to: */
- MEM_freeN(node->typeinfo);
- node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
- MEM_freeN(node->typeinfo->name);
- node->typeinfo->name = BLI_strdup(node->name);
-}
-
-#ifdef WITH_PYTHON
-/* node_dynamic_get_pynode:
- * Find the pynode definition from the script */
-static PyObject *node_dynamic_get_pynode(PyObject *dict)
-{
- PyObject *key= NULL;
- Py_ssize_t pos = 0;
- PyObject *value = NULL;
-
- /* script writer specified a node? */
- value = PyDict_GetItemString(dict, "__node__");
-
- if (value) {
- if (PyObject_TypeCheck(value, &PyType_Type)) {
- Py_INCREF(value);
- return value;
- }
- else {
- PyErr_SetString(PyExc_TypeError,
- "expected class object derived from Scripted node");
- return NULL;
- }
- }
-
- /* case not, search for it in the script's global dictionary */
- while (PyDict_Next(dict, &pos, &key, &value)) {
- /* skip names we know belong to other available objects */
- if (strcmp("Socket", PyString_AsString(key)) == 0)
- continue;
- else if (strcmp("Scripted", PyString_AsString(key)) == 0)
- continue;
- /* naive: we grab the first ob of type 'type': */
- else if (PyObject_TypeCheck(value, &PyType_Type)) {
- Py_INCREF(value);
- return value;
- }
- }
-
- PyErr_SetString(PyExc_TypeError,
- "no PyNode definition found in the script!");
- return NULL;
-}
-#endif /* WITH_PYTHON */
-
-static int node_dynamic_parse(struct bNode *node)
-{
-#ifndef WITH_PYTHON
- return -1;
-#else
- PyObject *dict= NULL;
- PyObject *pynode_data= NULL;
- PyObject *pynode= NULL;
- PyObject *args= NULL;
- NodeScriptDict *nsd = NULL;
- PyObject *pyresult = NULL;
- char *buf = NULL;
- int is_valid_script = 0;
- PyGILState_STATE gilstate;
-
- if (!node->id || !node->storage)
- return 0;
-
- /* READY, no need to be here */
- if (BTST(node->custom1, NODE_DYNAMIC_READY))
- return 0;
-
- /* for threading */
- gilstate = PyGILState_Ensure();
-
- nsd = (NodeScriptDict *)node->storage;
-
- dict = (PyObject *)(nsd->dict);
- buf = txt_to_buf((Text *)node->id);
-
- pyresult = PyRun_String(buf, Py_file_input, dict, dict);
-
- MEM_freeN(buf);
-
- if (!pyresult) {
- if (BTST(node->custom1, NODE_DYNAMIC_LOADED)) {
- node_dynamic_disable(node);
- }
- else {
- node_dynamic_disable_all_by_id(node->id);
- }
- node_dynamic_pyerror_print(node);
- PyGILState_Release(gilstate);
- return -1;
- }
-
- Py_DECREF(pyresult);
-
- pynode_data = node_dynamic_get_pynode(dict);
-
- if (pynode_data) {
- BPy_NodeSocketLists *socklists = Node_CreateSocketLists(node);
-
- args = Py_BuildValue("(O)", socklists);
-
- /* init it to get the input and output sockets */
- pynode = PyObject_Call(pynode_data, args, NULL);
-
- Py_DECREF(pynode_data);
- Py_DECREF(socklists);
- Py_DECREF(args);
-
- if (!PyErr_Occurred() && pynode && pytype_is_pynode(pynode)) {
- InitNode((BPy_Node *)(pynode), node);
- nsd->node = pynode;
- node->typeinfo->execfunc = node_dynamic_exec_cb;
- is_valid_script = 1;
-
- /* for NEW, LOADED, REPARSE */
- if (BNTST(node->custom1, NODE_DYNAMIC_ADDEXIST)) {
- node->typeinfo->pydict = dict;
- node->typeinfo->pynode = pynode;
- node->typeinfo->id = node->id;
- if (BNTST(node->custom1, NODE_DYNAMIC_LOADED))
- nodeAddSockets(node, node->typeinfo);
- if (BNTST(node->custom1, NODE_DYNAMIC_REPARSE))
- node_dynamic_register_type(node);
- }
-
- node->custom1 = 0;
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
- }
- }
-
- PyGILState_Release(gilstate);
-
- if (!is_valid_script) { /* not a valid pynode script */
- node_dynamic_disable_all_by_id(node->id);
- node_dynamic_pyerror_print(node);
- return -1;
- }
-
- return 0;
-#endif
-}
-
-/* node_dynamic_setup: prepare for execution (state: NODE_DYNAMIC_READY)
- * pynodes already linked to a script (node->id != NULL). */
-static void node_dynamic_setup(bNode *node)
-{
-#ifdef WITH_PYTHON
- NodeScriptDict *nsd = NULL;
- bNodeTree *nodetree = NULL;
- bNodeType *ntype = NULL;
- PyGILState_STATE gilstate;
-
- /* Possible cases:
- * NEW
- * ADDEXIST
- * LOADED
- * REPARSE
- * ERROR
- * READY
- */
-
- /* NEW, but not linked to a script: link default (empty) typeinfo */
- if (!node->id) {
- node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders,
- NULL);
- return;
- }
-
- /* READY, no need to be here */
- if (BTST(node->custom1, NODE_DYNAMIC_READY))
- return;
-
- gilstate = PyGILState_Ensure();
-
- /* ERROR, reset to (empty) defaults */
- if (BCLR(node->custom1, NODE_DYNAMIC_ERROR) == 0) {
- node_dynamic_reset(node, 0);
- PyGILState_Release(gilstate);
- return;
- }
-
- /* User asked to update this pynode, prepare it for reparsing */
- if (BTST(node->custom1, NODE_DYNAMIC_REPARSE)) {
- int needs_parsing = 1;
-
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
-
- if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
- node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_REPARSE);
- ntype = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
-
- if (ntype) {
- node->typeinfo = ntype;
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
- node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_ERROR);
- needs_parsing = 0;
- }
- else { nodeMakeDynamicType(node); }
-
- }
- else {
- node_dynamic_rem_all_links(node->typeinfo);
- node_dynamic_free_typeinfo_sockets(node->typeinfo);
- node_dynamic_update_socket_links(node, NULL);
- node_dynamic_free_storage_cb(node);
- }
-
- if (needs_parsing) {
- nsd = MEM_callocN(sizeof(NodeScriptDict), "node script dictionary");
- nsd->dict = init_dynamicdict();
- node->storage = nsd;
- /* prepared, now reparse: */
- node_dynamic_parse(node);
- PyGILState_Release(gilstate);
- return;
- }
- }
- else if (BTST(node->custom1, NODE_DYNAMIC_LOADED)) {
- /* when loading from a .blend we don't have G.main yet, so we
- * quickly abuse node->storage in ntreeInitTypes (node.c) to have
- * our nodetree ptr (needed if a pynode script that worked before
- * saving the .blend for some reason fails upon loading): */
- nodetree = (bNodeTree *)node->storage;
- node->storage = NULL;
- }
-
- if (node->storage)
- fprintf(stderr, "\nDEBUG: PYNODES ERROR: non NULL node->storage in node_dynamic_setup()\n");
-
- nsd = MEM_callocN(sizeof(NodeScriptDict), "node script dictionary");
- node->storage = nsd;
-
- /* NEW, LOADED or REPARSE */
- if (BNTST(node->custom1, NODE_DYNAMIC_ADDEXIST)) {
- /* check if there's already a bNodeType linked to this script */
- /* (XXX hardcoded for shader nodes for now) */
- ntype = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
-
- if (ntype) { /* if so, reuse it */
- node->typeinfo = ntype;
- /* so this is actually an ADDEXIST type */
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
- }
- else { /* create bNodeType for this pynode */
- nodeMakeDynamicType(node);
- nsd->dict = init_dynamicdict();
- if ((node_dynamic_parse(node) == -1) && nodetree) {
- node_dynamic_reset_loaded(node);
- }
- PyGILState_Release(gilstate);
- return;
- }
- }
-
- /* ADDEXIST: new pynode linked to an already registered dynamic type,
- * we just reuse existing py dict and pynode */
- nsd->dict = node->typeinfo->pydict;
- nsd->node = node->typeinfo->pynode;
-
- Py_INCREF((PyObject *)(nsd->dict));
- Py_INCREF((PyObject *)(nsd->node));
-
- if (BTST(node->custom1, NODE_DYNAMIC_NEW)) {
- nodeAddSockets(node, node->typeinfo);
- node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_NEW);
- }
-
- node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_ADDEXIST);
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
-
- PyGILState_Release(gilstate);
-#endif /* WITH_PYTHON */
- return;
-}
-
-/* node_dynamic_init_cb callback: called when a pynode is created.
- * The pynode type is passed via node->custom2. It can be:
- * 0: for loaded empty nodes
- * NODE_DYNAMIC_MENU: for the default Dynamic node type
- * > NODE_DYNAMIC_MENU: for the new types defined by scripts
- */
-static void node_dynamic_init_cb(bNode *node)
-{
- int type = node->custom2;
-
- node->custom2 = 0;
-
- if (type >= NODE_DYNAMIC_MENU) {
- node->custom1 = 0;
-
- if (type == NODE_DYNAMIC_MENU) {
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
- return;
- }
-
- node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
- node->id = node->typeinfo->id;
- }
-
- node_dynamic_setup(node);
-}
-
-/* node_dynamic_copy_cb: pynode copy callback */
-static void node_dynamic_copy_cb(bNode *orig_node, bNode *new_node)
-{
-#ifndef WITH_PYTHON
- return;
-#else
- NodeScriptDict *nsd;
- PyGILState_STATE gilstate;
-
- if (!orig_node->storage) return;
-
- nsd = (NodeScriptDict *)(orig_node->storage);
- new_node->storage = MEM_dupallocN(orig_node->storage);
-
- gilstate = PyGILState_Ensure();
-
- if (nsd->node)
- Py_INCREF((PyObject *)(nsd->node));
- if (nsd->dict)
- Py_INCREF((PyObject *)(nsd->dict));
-
- PyGILState_Release(gilstate);
-#endif
-}
-
-/* node_dynamic_exec_cb: the execution callback called per pixel
- * during rendering. */
-static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
-{
-#ifndef WITH_PYTHON
- return;
-#else
- BPy_Node *mynode = NULL;
- NodeScriptDict *nsd = NULL;
- PyObject *pyresult = NULL;
- PyObject *args = NULL;
- ShadeInput *shi;
- PyGILState_STATE gilstate;
-
- if (!node->id)
- return;
-
-#if 0
- if (G.scene->r.threads > 1)
- return;
-#endif
-
- if (BTST2(node->custom1, NODE_DYNAMIC_NEW, NODE_DYNAMIC_REPARSE)) {
- node_dynamic_setup(node);
- return;
- }
-
- if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
- if (node->storage) node_dynamic_setup(node);
- return;
- }
-
- if (BTST(node->custom1, NODE_DYNAMIC_READY)) {
- nsd = (NodeScriptDict *)node->storage;
- mynode = (BPy_Node *)(nsd->node);
-
-
- if (mynode && PyCallable_Check((PyObject *)mynode)) {
-
- gilstate = PyGILState_Ensure();
-
- mynode->node = node;
- shi = ((ShaderCallData *)data)->shi;
-
- Node_SetStack(mynode, in, NODE_INPUTSTACK);
- Node_SetStack(mynode, out, NODE_OUTPUTSTACK);
- Node_SetShi(mynode, shi);
-
- args=Py_BuildValue("()");
- pyresult= PyObject_Call((PyObject *)mynode, args, NULL);
- Py_DECREF(args);
-
- if (!pyresult) {
- PyGILState_Release(gilstate);
- node_dynamic_disable_all_by_id(node->id);
- node_dynamic_pyerror_print(node);
- node_dynamic_setup(node);
- return;
- }
- Py_DECREF(pyresult);
- PyGILState_Release(gilstate);
- }
- }
-#endif
-}
-
-void register_node_type_sh_dynamic(bNodeTreeType *ttype)
-{
- static bNodeType ntype;
-
- node_type_base(ttype, &ntype, NODE_DYNAMIC, "Dynamic", NODE_CLASS_OP_DYNAMIC, NODE_OPTIONS, NULL, NULL);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
- node_type_size(&ntype, 150, 60, 300);
- node_type_init(&ntype, node_dynamic_init_cb);
- node_type_storage(&ntype, "NodeScriptDict", node_dynamic_free_storage_cb, node_dynamic_copy_cb);
- node_type_exec(&ntype, node_dynamic_exec_cb);
-
- nodeRegisterType(ttype, &ntype);
-}
-
-#else
-
-void register_node_type_sh_dynamic(bNodeTreeType *ttype)
-{
- static bNodeType ntype;
-
- node_type_base(ttype, &ntype, NODE_DYNAMIC, "Dynamic", NODE_CLASS_OP_DYNAMIC, 0);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
-
- nodeRegisterType(ttype, &ntype);
-}
-
-#endif
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
index 8ee0f0adef6..18225588059 100644
--- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
+++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
@@ -30,8 +30,8 @@
/* **************** INPUT ********************* */
static bNodeSocketTemplate sh_node_light_falloff_in[]= {
- { SOCK_FLOAT, 0, "Strength", 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, "Smooth", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Strength", 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
+ { SOCK_FLOAT, 0, "Smooth", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ -1, 0, "" }
};