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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 21:35:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 21:35:20 +0400
commitf3407e7d60d8000d71c66192d760bd5700345b21 (patch)
tree99930ebf3b63d48bff2def3d30d543acacd6f1b1 /source/blender/nodes
parent448731834839bbddee02558080dd9a5e586f6f21 (diff)
Textures/Shaders: extend TexMapping to include projection options, and add a
ColorMapping struct for color manipulation of textures. These will be the standard built-in texture node options for manipulating the incoming texture coordinate and outgoing color.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mapValue.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_mapValue.c b/source/blender/nodes/composite/nodes/node_composite_mapValue.c
index 81e963d4790..6930fbf0664 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mapValue.c
+++ b/source/blender/nodes/composite/nodes/node_composite_mapValue.c
@@ -79,7 +79,7 @@ static void node_composit_exec_map_value(void *UNUSED(data), bNode *node, bNodeS
static void node_composit_init_map_value(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
{
- node->storage= add_mapping();
+ node->storage= add_tex_mapping();
}
void register_node_type_cmp_map_value(ListBase *lb)
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index 862c52187dc..35007724037 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -69,7 +69,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack
static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
{
- node->storage= add_mapping();
+ node->storage= add_tex_mapping();
}
static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)