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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-31 20:56:40 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-01-31 20:59:54 +0300 |
commit | 81ee46da1a6c508e7c5ccef07067e672f716ccda (patch) | |
tree | cc8e3efd64973c7f296e1ee7e2d1017c1d01de7a /source/blender/nodes | |
parent | 64359f899862d14df424f8d3f462932d668e66c7 (diff) |
Fix: Unutilized curve mapping in vector shader node
This could result in a shading errors is some cases such as undo.
Follow up to rB1405787142d1f87f18631114167675ed145f6d75
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_curves.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index 9ca9192e821..6570ffcac83 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -49,6 +49,7 @@ static int gpu_shader_curve_vec(GPUMaterial *mat, CurveMapping *cumap = (CurveMapping *)node->storage; + BKE_curvemapping_init(cumap); BKE_curvemapping_table_RGBA(cumap, &array, &size); GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer); |