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authorLukas Tönne <lukas.toenne@gmail.com>2021-06-17 11:31:53 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2021-06-17 23:11:32 +0300
commit4b673ebb990684af4a429d963a1026ddf3f2552f (patch)
treee5914b52a95fb60ed3ba3fcc63ceb71c3e2499ad /source/blender/nodes
parent577d6d3f872206c99dc95c8afaff47ca0339d7fc (diff)
Raycast geometry node.
The //Raycast// node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input //Geometry//. Rays continue in the //Ray Direction// until they either hit the //Target Geometry// or reach the //Ray Length// limit. If the target is hit, the value of the //Is Hit// attribute in the output mesh will be true. //Hit Position//, //Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the target mesh at the intersection point. In addition, a //Target Attribute// can be specified that is interpolated at the hit point and the result stored in //Hit Attribute//. Docs: D11620 Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11619
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_transfer.cc82
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_raycast.cc321
5 files changed, 332 insertions, 74 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index d5ed8317bbb..39f26737620 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -193,6 +193,7 @@ set(SRC
geometry/nodes/node_geo_point_separate.cc
geometry/nodes/node_geo_point_translate.cc
geometry/nodes/node_geo_points_to_volume.cc
+ geometry/nodes/node_geo_raycast.cc
geometry/nodes/node_geo_select_by_material.cc
geometry/nodes/node_geo_separate_components.cc
geometry/nodes/node_geo_subdivide.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 5bbdf57f1fa..fddaaf6e640 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -81,6 +81,7 @@ void register_node_type_geo_point_scale(void);
void register_node_type_geo_point_separate(void);
void register_node_type_geo_point_translate(void);
void register_node_type_geo_points_to_volume(void);
+void register_node_type_geo_raycast(void);
void register_node_type_geo_sample_texture(void);
void register_node_type_geo_select_by_material(void);
void register_node_type_geo_separate_components(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 5e66b72cadb..d79fa7bffb3 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -320,6 +320,7 @@ DefNode(GeometryNode, GEO_NODE_POINT_SCALE, def_geo_point_scale, "POINT_SCALE",
DefNode(GeometryNode, GEO_NODE_POINT_SEPARATE, 0, "POINT_SEPARATE", PointSeparate, "Point Separate", "")
DefNode(GeometryNode, GEO_NODE_POINT_TRANSLATE, def_geo_point_translate, "POINT_TRANSLATE", PointTranslate, "Point Translate", "")
DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "")
+DefNode(GeometryNode, GEO_NODE_RAYCAST, def_geo_raycast, "RAYCAST", Raycast, "Raycast", "")
DefNode(GeometryNode, GEO_NODE_SELECT_BY_MATERIAL, 0, "SELECT_BY_MATERIAL", SelectByMaterial, "Select by Material", "")
DefNode(GeometryNode, GEO_NODE_SEPARATE_COMPONENTS, 0, "SEPARATE_COMPONENTS", SeparateComponents, "Separate Components", "")
DefNode(GeometryNode, GEO_NODE_SUBDIVIDE, 0, "SUBDIVIDE", Subdivide, "Subdivide", "")
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_transfer.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_transfer.cc
index 4b677dc5c82..d1114713672 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_transfer.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_transfer.cc
@@ -102,14 +102,6 @@ static void get_result_domain_and_data_type(const GeometrySet &src_geometry,
}
}
-static Span<MLoopTri> get_mesh_looptris(const Mesh &mesh)
-{
- /* This only updates a cache and can be considered to be logically const. */
- const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(&mesh));
- const int looptris_len = BKE_mesh_runtime_looptri_len(&mesh);
- return {looptris, looptris_len};
-}
-
static void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const VArray<float3> &positions,
const MutableSpan<int> r_indices,
@@ -212,7 +204,7 @@ static void get_closest_mesh_polygons(const Mesh &mesh,
Array<int> looptri_indices(positions.size());
get_closest_mesh_looptris(mesh, positions, looptri_indices, r_distances_sq, r_positions);
- Span<MLoopTri> looptris = get_mesh_looptris(mesh);
+ Span<MLoopTri> looptris = bke::mesh_surface_sample::get_mesh_looptris(mesh);
for (const int i : positions.index_range()) {
const MLoopTri &looptri = looptris[looptri_indices[i]];
r_poly_indices[i] = looptri.poly;
@@ -262,32 +254,6 @@ static void get_closest_mesh_corners(const Mesh &mesh,
}
}
-static void get_barycentric_coords(const Mesh &mesh,
- const Span<int> looptri_indices,
- const Span<float3> positions,
- const MutableSpan<float3> r_bary_coords)
-{
- BLI_assert(r_bary_coords.size() == positions.size());
- BLI_assert(r_bary_coords.size() == looptri_indices.size());
-
- Span<MLoopTri> looptris = get_mesh_looptris(mesh);
-
- for (const int i : r_bary_coords.index_range()) {
- const int looptri_index = looptri_indices[i];
- const MLoopTri &looptri = looptris[looptri_index];
-
- const int v0_index = mesh.mloop[looptri.tri[0]].v;
- const int v1_index = mesh.mloop[looptri.tri[1]].v;
- const int v2_index = mesh.mloop[looptri.tri[2]].v;
-
- interp_weights_tri_v3(r_bary_coords[i],
- mesh.mvert[v0_index].co,
- mesh.mvert[v1_index].co,
- mesh.mvert[v2_index].co,
- positions[i]);
- }
-}
-
static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_geometry,
GeometryComponent &dst_component,
const VArray<float3> &dst_positions,
@@ -308,8 +274,11 @@ static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_
if (mesh->totpoly == 0) {
return;
}
+
ReadAttributeLookup src_attribute = component->attribute_try_get_for_read(src_name, data_type);
- if (!src_attribute) {
+ OutputAttribute dst_attribute = dst_component.attribute_try_get_for_output_only(
+ dst_name, dst_domain, data_type);
+ if (!src_attribute || !dst_attribute) {
return;
}
@@ -318,45 +287,10 @@ static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_
Array<float3> positions(tot_samples);
get_closest_mesh_looptris(*mesh, dst_positions, looptri_indices, {}, positions);
- OutputAttribute dst_attribute = dst_component.attribute_try_get_for_output_only(
- dst_name, dst_domain, data_type);
- if (!dst_attribute) {
- return;
- }
- GMutableSpan dst_span = dst_attribute.as_span();
- Array<float3> bary_coords;
+ bke::mesh_surface_sample::MeshAttributeInterpolator interp(mesh, positions, looptri_indices);
+ interp.sample_attribute(
+ src_attribute, dst_attribute, bke::mesh_surface_sample::eAttributeMapMode::INTERPOLATED);
- /* Compute barycentric coordinates only when they are needed. */
- if (src_attribute.domain != ATTR_DOMAIN_FACE) {
- bary_coords.reinitialize(tot_samples);
- get_barycentric_coords(*mesh, looptri_indices, positions, bary_coords);
- }
- /* Interpolate the source attribute on the surface. */
- switch (src_attribute.domain) {
- case ATTR_DOMAIN_POINT: {
- bke::mesh_surface_sample::sample_point_attribute(
- *mesh, looptri_indices, bary_coords, *src_attribute.varray, dst_span);
- break;
- }
- case ATTR_DOMAIN_FACE: {
- bke::mesh_surface_sample::sample_face_attribute(
- *mesh, looptri_indices, *src_attribute.varray, dst_span);
- break;
- }
- case ATTR_DOMAIN_CORNER: {
- bke::mesh_surface_sample::sample_corner_attribute(
- *mesh, looptri_indices, bary_coords, *src_attribute.varray, dst_span);
- break;
- }
- case ATTR_DOMAIN_EDGE: {
- /* Not yet supported. */
- break;
- }
- default: {
- BLI_assert_unreachable();
- break;
- }
- }
dst_attribute.save();
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_raycast.cc b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
new file mode 100644
index 00000000000..3a4492d24d6
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_raycast.cc
@@ -0,0 +1,321 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+
+#include "BKE_bvhutils.h"
+#include "BKE_mesh_sample.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_raycast_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_GEOMETRY, N_("Target Geometry")},
+ {SOCK_STRING, N_("Ray Direction")},
+ {SOCK_VECTOR, N_("Ray Direction"), 0.0, 0.0, 1.0, 0.0, -FLT_MAX, FLT_MAX},
+ {SOCK_STRING, N_("Ray Length")},
+ {SOCK_FLOAT, N_("Ray Length"), 100.0, 0.0, 0.0, 0.0, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_STRING, N_("Target Attribute")},
+ {SOCK_STRING, N_("Is Hit")},
+ {SOCK_STRING, N_("Hit Position")},
+ {SOCK_STRING, N_("Hit Normal")},
+ {SOCK_STRING, N_("Hit Distance")},
+ {SOCK_STRING, N_("Hit Attribute")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_raycast_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_raycast_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "mapping", 0, IFACE_("Mapping"), ICON_NONE);
+ uiItemR(layout, ptr, "input_type_ray_direction", 0, IFACE_("Ray Direction"), ICON_NONE);
+ uiItemR(layout, ptr, "input_type_ray_length", 0, IFACE_("Ray Length"), ICON_NONE);
+}
+
+static void geo_node_raycast_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeGeometryRaycast *data = (NodeGeometryRaycast *)MEM_callocN(sizeof(NodeGeometryRaycast),
+ __func__);
+ data->input_type_ray_direction = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+ data->input_type_ray_length = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+ node->storage = data;
+}
+
+static void geo_node_raycast_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryRaycast *node_storage = (NodeGeometryRaycast *)node->storage;
+ blender::nodes::update_attribute_input_socket_availabilities(
+ *node,
+ "Ray Direction",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_ray_direction);
+ blender::nodes::update_attribute_input_socket_availabilities(
+ *node, "Ray Length", (GeometryNodeAttributeInputMode)node_storage->input_type_ray_length);
+}
+
+namespace blender::nodes {
+
+static void raycast_to_mesh(const Mesh *mesh,
+ const VArray<float3> &ray_origins,
+ const VArray<float3> &ray_directions,
+ const VArray<float> &ray_lengths,
+ const MutableSpan<bool> r_hit,
+ const MutableSpan<int> r_hit_indices,
+ const MutableSpan<float3> r_hit_positions,
+ const MutableSpan<float3> r_hit_normals,
+ const MutableSpan<float> r_hit_distances)
+{
+ BLI_assert(ray_origins.size() == ray_directions.size());
+ BLI_assert(ray_origins.size() == ray_lengths.size());
+ BLI_assert(ray_origins.size() == r_hit.size() || r_hit.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_indices.size() || r_hit_indices.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_positions.size() || r_hit_positions.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_normals.size() || r_hit_normals.is_empty());
+ BLI_assert(ray_origins.size() == r_hit_distances.size() || r_hit_distances.is_empty());
+
+ BVHTreeFromMesh tree_data;
+ BKE_bvhtree_from_mesh_get(&tree_data, const_cast<Mesh *>(mesh), BVHTREE_FROM_LOOPTRI, 4);
+
+ if (tree_data.tree != NULL) {
+ for (const int i : ray_origins.index_range()) {
+ const float ray_length = ray_lengths[i];
+ const float3 ray_origin = ray_origins[i];
+ const float3 ray_direction = ray_directions[i].normalized();
+
+ BVHTreeRayHit hit;
+ hit.index = -1;
+ hit.dist = ray_length;
+ if (BLI_bvhtree_ray_cast(tree_data.tree,
+ ray_origin,
+ ray_direction,
+ 0.0f,
+ &hit,
+ tree_data.raycast_callback,
+ &tree_data) != -1) {
+ if (!r_hit.is_empty()) {
+ r_hit[i] = hit.index >= 0;
+ }
+ if (!r_hit_indices.is_empty()) {
+ /* Index should always be a valid looptri index, use 0 when hit failed. */
+ r_hit_indices[i] = max_ii(hit.index, 0);
+ }
+ if (!r_hit_positions.is_empty()) {
+ r_hit_positions[i] = hit.co;
+ }
+ if (!r_hit_normals.is_empty()) {
+ r_hit_normals[i] = hit.no;
+ }
+ if (!r_hit_distances.is_empty()) {
+ r_hit_distances[i] = hit.dist;
+ }
+ }
+ else {
+ if (!r_hit.is_empty()) {
+ r_hit[i] = false;
+ }
+ if (!r_hit_indices.is_empty()) {
+ r_hit_indices[i] = 0;
+ }
+ if (!r_hit_positions.is_empty()) {
+ r_hit_positions[i] = float3(0.0f, 0.0f, 0.0f);
+ }
+ if (!r_hit_normals.is_empty()) {
+ r_hit_normals[i] = float3(0.0f, 0.0f, 0.0f);
+ }
+ if (!r_hit_distances.is_empty()) {
+ r_hit_distances[i] = ray_length;
+ }
+ }
+ }
+
+ free_bvhtree_from_mesh(&tree_data);
+ }
+}
+
+static bke::mesh_surface_sample::eAttributeMapMode get_map_mode(
+ GeometryNodeRaycastMapMode map_mode)
+{
+ switch (map_mode) {
+ case GEO_NODE_RAYCAST_INTERPOLATED:
+ return bke::mesh_surface_sample::eAttributeMapMode::INTERPOLATED;
+ default:
+ case GEO_NODE_RAYCAST_NEAREST:
+ return bke::mesh_surface_sample::eAttributeMapMode::NEAREST;
+ }
+}
+
+static void raycast_from_points(const GeoNodeExecParams &params,
+ const GeometrySet &src_geometry,
+ GeometryComponent &dst_component,
+ const StringRef hit_name,
+ const StringRef hit_position_name,
+ const StringRef hit_normal_name,
+ const StringRef hit_distance_name,
+ const Span<std::string> hit_attribute_names,
+ const Span<std::string> hit_attribute_output_names)
+{
+ BLI_assert(hit_attribute_names.size() == hit_attribute_output_names.size());
+
+ const MeshComponent *src_mesh_component = src_geometry.get_component_for_read<MeshComponent>();
+ if (src_mesh_component == nullptr) {
+ return;
+ }
+ const Mesh *src_mesh = src_mesh_component->get_for_read();
+ if (src_mesh == nullptr) {
+ return;
+ }
+ if (src_mesh->totpoly == 0) {
+ return;
+ }
+
+ const NodeGeometryRaycast &storage = *(const NodeGeometryRaycast *)params.node().storage;
+ bke::mesh_surface_sample::eAttributeMapMode map_mode = get_map_mode(
+ (GeometryNodeRaycastMapMode)storage.mapping);
+ const AttributeDomain result_domain = ATTR_DOMAIN_POINT;
+
+ GVArray_Typed<float3> ray_origins = dst_component.attribute_get_for_read<float3>(
+ "position", result_domain, {0, 0, 0});
+ GVArray_Typed<float3> ray_directions = params.get_input_attribute<float3>(
+ "Ray Direction", dst_component, result_domain, {0, 0, 0});
+ GVArray_Typed<float> ray_lengths = params.get_input_attribute<float>(
+ "Ray Length", dst_component, result_domain, 0);
+
+ OutputAttribute_Typed<bool> hit_attribute =
+ dst_component.attribute_try_get_for_output_only<bool>(hit_name, result_domain);
+ OutputAttribute_Typed<float3> hit_position_attribute =
+ dst_component.attribute_try_get_for_output_only<float3>(hit_position_name, result_domain);
+ OutputAttribute_Typed<float3> hit_normal_attribute =
+ dst_component.attribute_try_get_for_output_only<float3>(hit_normal_name, result_domain);
+ OutputAttribute_Typed<float> hit_distance_attribute =
+ dst_component.attribute_try_get_for_output_only<float>(hit_distance_name, result_domain);
+
+ /* Positions and looptri indices are always needed for interpolation,
+ * so create temporary arrays if no output attribute is given.
+ */
+ Array<int> hit_indices;
+ Array<float3> hit_positions_internal;
+ if (!hit_attribute_names.is_empty()) {
+ hit_indices.reinitialize(ray_origins->size());
+
+ if (!hit_position_attribute) {
+ hit_positions_internal.reinitialize(ray_origins->size());
+ }
+ }
+ const MutableSpan<bool> is_hit = hit_attribute ? hit_attribute.as_span() : MutableSpan<bool>();
+ const MutableSpan<float3> hit_positions = hit_position_attribute ?
+ hit_position_attribute.as_span() :
+ hit_positions_internal;
+ const MutableSpan<float3> hit_normals = hit_normal_attribute ? hit_normal_attribute.as_span() :
+ MutableSpan<float3>();
+ const MutableSpan<float> hit_distances = hit_distance_attribute ?
+ hit_distance_attribute.as_span() :
+ MutableSpan<float>();
+
+ raycast_to_mesh(src_mesh,
+ ray_origins,
+ ray_directions,
+ ray_lengths,
+ is_hit,
+ hit_indices,
+ hit_positions,
+ hit_normals,
+ hit_distances);
+
+ hit_attribute.save();
+ hit_position_attribute.save();
+ hit_normal_attribute.save();
+ hit_distance_attribute.save();
+
+ /* Custom interpolated attributes */
+ bke::mesh_surface_sample::MeshAttributeInterpolator interp(src_mesh, hit_positions, hit_indices);
+ for (const int i : hit_attribute_names.index_range()) {
+ const std::optional<AttributeMetaData> meta_data = src_mesh_component->attribute_get_meta_data(
+ hit_attribute_names[i]);
+ if (meta_data) {
+ ReadAttributeLookup hit_attribute = src_mesh_component->attribute_try_get_for_read(
+ hit_attribute_names[i]);
+ OutputAttribute hit_attribute_output = dst_component.attribute_try_get_for_output_only(
+ hit_attribute_output_names[i], result_domain, meta_data->data_type);
+
+ interp.sample_attribute(hit_attribute, hit_attribute_output, map_mode);
+
+ hit_attribute_output.save();
+ }
+ }
+}
+
+static void geo_node_raycast_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+ GeometrySet cast_geometry_set = params.extract_input<GeometrySet>("Target Geometry");
+
+ const std::string hit_name = params.extract_input<std::string>("Is Hit");
+ const std::string hit_position_name = params.extract_input<std::string>("Hit Position");
+ const std::string hit_normal_name = params.extract_input<std::string>("Hit Normal");
+ const std::string hit_distance_name = params.extract_input<std::string>("Hit Distance");
+
+ const Array<std::string> hit_attribute_names = {
+ params.extract_input<std::string>("Target Attribute")};
+ const Array<std::string> hit_attribute_output_names = {
+ params.extract_input<std::string>("Hit Attribute")};
+
+ geometry_set = bke::geometry_set_realize_instances(geometry_set);
+ cast_geometry_set = bke::geometry_set_realize_instances(cast_geometry_set);
+
+ static const Array<GeometryComponentType> SupportedTypes = {
+ GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_POINT_CLOUD, GEO_COMPONENT_TYPE_CURVE};
+ for (GeometryComponentType geo_type : SupportedTypes) {
+ if (geometry_set.has(geo_type)) {
+ raycast_from_points(params,
+ cast_geometry_set,
+ geometry_set.get_component_for_write(geo_type),
+ hit_name,
+ hit_position_name,
+ hit_normal_name,
+ hit_distance_name,
+ hit_attribute_names,
+ hit_attribute_output_names);
+ }
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_raycast()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_RAYCAST, "Raycast", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_raycast_in, geo_node_raycast_out);
+ node_type_size_preset(&ntype, NODE_SIZE_LARGE);
+ node_type_init(&ntype, geo_node_raycast_init);
+ node_type_update(&ntype, geo_node_raycast_update);
+ node_type_storage(
+ &ntype, "NodeGeometryRaycast", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_raycast_exec;
+ ntype.draw_buttons = geo_node_raycast_layout;
+ nodeRegisterType(&ntype);
+}