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authorCampbell Barton <ideasman42@gmail.com>2012-07-01 02:49:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-01 02:49:33 +0400
commit8b865c01cd659006a721f4db3d6796d618c35d3c (patch)
tree96c49858e2b2fd36b5fa7c045d2fca966f1689a5 /source/blender/nodes
parent273f56ace03e1556df17b8a6e7e4343bf73726e5 (diff)
style cleanup: comments
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c4
-rw-r--r--source/blender/nodes/composite/node_composite_util.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bilateralblur.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_blur.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_chromaMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_diffMatte.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_displace.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_distanceMatte.c10
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c14
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_levels.c5
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c2
-rw-r--r--source/blender/nodes/texture/node_texture_util.c28
-rw-r--r--source/blender/nodes/texture/node_texture_util.h2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_proc.c4
14 files changed, 46 insertions, 43 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index b886ee80d55..72112180bc8 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -221,8 +221,8 @@ static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
}
else if (lnode->type==CMP_NODE_MOVIEDISTORTION) {
/* special case for distortion node: distortion context is allocating in exec function
- and to achive much better performance on further calls this context should be
- copied back to original node */
+ * and to achive much better performance on further calls this context should be
+ * copied back to original node */
if (lnode->storage) {
if (lnode->new_node->storage)
BKE_tracking_distortion_free(lnode->new_node->storage);
diff --git a/source/blender/nodes/composite/node_composite_util.c b/source/blender/nodes/composite/node_composite_util.c
index f6011843b8a..98ded3ea3b3 100644
--- a/source/blender/nodes/composite/node_composite_util.c
+++ b/source/blender/nodes/composite/node_composite_util.c
@@ -872,8 +872,8 @@ static void FHT(fREAL* data, unsigned int M, unsigned int inverse)
}
//------------------------------------------------------------------------------
/* 2D Fast Hartley Transform, Mx/My -> log2 of width/height,
- nzp -> the row where zero pad data starts,
- inverse -> see above */
+ * nzp -> the row where zero pad data starts,
+ * inverse -> see above */
static void FHT2D(fREAL *data, unsigned int Mx, unsigned int My,
unsigned int nzp, unsigned int inverse)
{
diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c
index 62e8138f5e1..0137093658c 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c
@@ -59,7 +59,7 @@ static bNodeSocketTemplate cmp_node_bilateralblur_out[] = {
(c1[3] - c2[3]) * (c1[3] - c2[3]))
/* this is the main kernel function for comparing color distances
- and adding them weighted to the final color */
+ * and adding them weighted to the final color */
#define KERNEL_ELEMENT_C3(k) \
temp_color = src + deltas[k]; \
ref_color = ref + deltas[k]; \
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.c b/source/blender/nodes/composite/nodes/node_composite_blur.c
index 046623f5b26..fb163222781 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.c
@@ -384,7 +384,7 @@ static void bokeh_single_image(bNode *node, CompBuf *new, CompBuf *img, float fa
float fi = (float)i / radxf;
float dist = sqrt(fj * fj + fi * fi);
- //*dgauss= hexagon_filter(fi, fj);
+ // *dgauss= hexagon_filter(fi, fj);
*dgauss = RE_filter_value(nbd->filtertype, dist);
val += *dgauss;
diff --git a/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
index 7c6b4ad1f95..0c6ce79c51f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
@@ -26,8 +26,8 @@
*/
/** \file blender/nodes/composite/nodes/node_composite_chromaMatte.c
-* \ingroup cmpnodes
-*/
+ * \ingroup cmpnodes
+ */
#include "node_composite_util.h"
diff --git a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
index 0569f5c68ef..33e6de8ea6e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
@@ -26,8 +26,8 @@
*/
/** \file blender/nodes/composite/nodes/node_composite_diffMatte.c
-* \ingroup cmpnodes
-*/
+ * \ingroup cmpnodes
+ */
#include "node_composite_util.h"
diff --git a/source/blender/nodes/composite/nodes/node_composite_displace.c b/source/blender/nodes/composite/nodes/node_composite_displace.c
index c1a85a0071b..49cba801d5a 100644
--- a/source/blender/nodes/composite/nodes/node_composite_displace.c
+++ b/source/blender/nodes/composite/nodes/node_composite_displace.c
@@ -126,7 +126,7 @@ static void do_displace(bNode *node, CompBuf *stackbuf, CompBuf *cbuf, CompBuf *
/* simple method for reference, linear interpolation */
-/*
+#if 0
int x, y;
float dx, dy;
float u, v;
@@ -147,7 +147,7 @@ static void do_displace(bNode *node, CompBuf *stackbuf, CompBuf *cbuf, CompBuf *
qd_setPixel(stackbuf, x, y, col);
}
}
-*/
+#endif
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
index a456f45c57e..f365ee58f59 100644
--- a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
+++ b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
@@ -26,8 +26,8 @@
*/
/** \file blender/nodes/composite/nodes/node_composite_distanceMatte.c
-* \ingroup cmpnodes
-*/
+ * \ingroup cmpnodes
+ */
#include "node_composite_util.h"
@@ -139,9 +139,9 @@ static void do_chroma_distance_matte(bNode *node, float *out, float *in)
static void node_composit_exec_distance_matte(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/*
- Loosely based on the Sequencer chroma key plug-in, but enhanced to work in other color spaces and
- uses a different difference function (suggested in forums of vfxtalk.com).
- */
+ * Loosely based on the Sequencer chroma key plug-in, but enhanced to work in other color spaces and
+ * uses a different difference function (suggested in forums of vfxtalk.com).
+ */
CompBuf *workbuf;
CompBuf *inbuf;
NodeChroma *c;
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index ba03a2697be..3060496bb9e 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -368,9 +368,11 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i
stackbuf->malloc= alloc;
}
- /*code to respect the premul flag of images; I'm
- not sure if this is a good idea for multilayer images,
- since it never worked before for them.
+ /* code to respect the premul flag of images; I'm
+ * not sure if this is a good idea for multilayer images,
+ * since it never worked before for them.
+ */
+#if 0
if (type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
//premul the image
int i;
@@ -382,7 +384,7 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i
pixel[2] *= pixel[3];
}
}
- */
+#endif
return stackbuf;
}
@@ -481,8 +483,8 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **UNUSE
int i;
float *pixel;
- /*first duplicate stackbuf->rect, since it's just a pointer
- to the source imbuf, and we don't want to change that.*/
+ /* first duplicate stackbuf->rect, since it's just a pointer
+ * to the source imbuf, and we don't want to change that.*/
stackbuf->rect = MEM_dupallocN(stackbuf->rect);
/* since stackbuf now has allocated memory, rather than just a pointer,
diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.c b/source/blender/nodes/composite/nodes/node_composite_levels.c
index 0aeeb69210d..1952756d397 100644
--- a/source/blender/nodes/composite/nodes/node_composite_levels.c
+++ b/source/blender/nodes/composite/nodes/node_composite_levels.c
@@ -291,10 +291,11 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack *
mean=brightness_mean(node, in[0]->data);
std_dev=brightness_standard_deviation(node, in[0]->data, mean);
- /* Printf debuging ;)
+ /* Printf debuging ;) */
+#if 0
printf("Mean: %f\n", mean);
printf("Std Dev: %f\n", std_dev);
- */
+#endif
if (out[0]->hasoutput)
out[0]->vec[0]= mean;
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index c84436a84b7..1a11a7075b8 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -282,7 +282,7 @@ int ntreeTexExecTree(
if (texres->nor) retval |= TEX_NOR;
retval |= TEX_RGB;
/* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set
- however, the texture code checks this for other reasons (namely, a normal is required for material) */
+ * however, the texture code checks this for other reasons (namely, a normal is required for material) */
texres->nor= nor;
return retval;
diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c
index 28d03db1687..53f1aa82f60 100644
--- a/source/blender/nodes/texture/node_texture_util.c
+++ b/source/blender/nodes/texture/node_texture_util.c
@@ -31,20 +31,20 @@
/*
- HOW TEXTURE NODES WORK
-
- In contrast to Shader nodes, which place a color into the output
- stack when executed, Texture nodes place a TexDelegate* there. To
- obtain a color value from this, a node further up the chain reads
- the TexDelegate* from its input stack, and uses tex_call_delegate to
- retrieve the color from the delegate.
-
- comments: (ton)
-
- This system needs recode, a node system should rely on the stack, and
- callbacks for nodes only should evaluate own node, not recursively go
- over other previous ones.
-*/
+ * HOW TEXTURE NODES WORK
+ *
+ * In contrast to Shader nodes, which place a color into the output
+ * stack when executed, Texture nodes place a TexDelegate* there. To
+ * obtain a color value from this, a node further up the chain reads
+ * the TexDelegate* from its input stack, and uses tex_call_delegate to
+ * retrieve the color from the delegate.
+ *
+ * comments: (ton)
+ *
+ * This system needs recode, a node system should rely on the stack, and
+ * callbacks for nodes only should evaluate own node, not recursively go
+ * over other previous ones.
+ */
#include <assert.h>
#include "node_texture_util.h"
diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h
index 0fe685996b1..7d8c4ce232c 100644
--- a/source/blender/nodes/texture/node_texture_util.h
+++ b/source/blender/nodes/texture/node_texture_util.h
@@ -97,7 +97,7 @@ typedef struct TexParams {
int osatex;
/* optional. we don't really want these here, but image
- textures need to do mapping & color correction */
+ * textures need to do mapping & color correction */
ShadeInput *shi;
MTex *mtex;
} TexParams;
diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c
index fe2082d1442..3b33383c73b 100644
--- a/source/blender/nodes/texture/nodes/node_texture_proc.c
+++ b/source/blender/nodes/texture/nodes/node_texture_proc.c
@@ -36,8 +36,8 @@
#include "RE_shader_ext.h"
/*
- In this file: wrappers to use procedural textures as nodes
-*/
+ * In this file: wrappers to use procedural textures as nodes
+ */
static bNodeSocketTemplate outputs_both[]= {