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author | Hans Goudey <h.goudey@me.com> | 2021-04-07 21:23:32 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-04-07 21:23:32 +0300 |
commit | 1a8db9ec04d53d6b9d40d463001b84684e5a8e76 (patch) | |
tree | 952e050b6fc2d7f7b67faf7a190c0be21e6d9060 /source/blender/nodes | |
parent | 22ba85b510210d623e06174d0b73996585bf36fc (diff) |
Geometry Nodes: Rename grid output UV attribute
During review of D10730 it was discovered that the "uv" name causes
issues for cycles, which uses it as a default internal data name. While
that could be fixed in the future, there was no particular reason to use
"uv" instead of "uv_map", so we use the latter instead here, which
is consistent with the lowercase naming scheme chosen for attributes.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc index 17f69886276..5bdea946238 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc @@ -48,7 +48,7 @@ static void calculate_uvs( MeshComponent mesh_component; mesh_component.replace(mesh, GeometryOwnershipType::Editable); OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output( - "uv", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr); + "uv_map", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr); MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>(); const float dx = (size_x == 0.0f) ? 0.0f : 1.0f / size_x; |