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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-18 15:13:02 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-18 15:13:16 +0300
commit3d67819a1709e35b2fb42a9d554b30136a72eec9 (patch)
treeda74b41c52fab9592ee12e3db0c046bf70d85d5a /source/blender/nodes
parent257d072317f21861cdb7c168a60497bcb74d73d4 (diff)
parent5078b9d2d08a34ae3786100c2301ea960165e7f2 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/NOD_composite.h1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cryptomatte.c302
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c132
6 files changed, 440 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 67c86180188..8df114afa24 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -60,6 +60,7 @@ set(SRC
composite/nodes/node_composite_composite.c
composite/nodes/node_composite_cornerpin.c
composite/nodes/node_composite_crop.c
+ composite/nodes/node_composite_cryptomatte.c
composite/nodes/node_composite_curves.c
composite/nodes/node_composite_despeckle.c
composite/nodes/node_composite_doubleEdgeMask.c
@@ -168,6 +169,7 @@ set(SRC
shader/nodes/node_shader_bsdf_transparent.c
shader/nodes/node_shader_bsdf_velvet.c
shader/nodes/node_shader_bsdf_hair.c
+ shader/nodes/node_shader_bsdf_hair_principled.c
shader/nodes/node_shader_bump.c
shader/nodes/node_shader_emission.c
shader/nodes/node_shader_fresnel.c
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index dfcb83b873a..a728d1e228d 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -109,6 +109,7 @@ void register_node_type_cmp_luma_matte(void);
void register_node_type_cmp_doubleedgemask(void);
void register_node_type_cmp_keyingscreen(void);
void register_node_type_cmp_keying(void);
+void register_node_type_cmp_cryptomatte(void);
void register_node_type_cmp_translate(void);
void register_node_type_cmp_rotate(void);
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 83a5f5c5bf1..2f466b0296c 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -111,6 +111,7 @@ void register_node_type_sh_volume_absorption(void);
void register_node_type_sh_volume_scatter(void);
void register_node_type_sh_volume_principled(void);
void register_node_type_sh_bsdf_hair(void);
+void register_node_type_sh_bsdf_hair_principled(void);
void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index cf974132961..22c2afcc466 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -85,6 +85,7 @@ DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BS
DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_TOON, def_toon, "BSDF_TOON", BsdfToon, "Toon BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_HAIR, def_hair, "BSDF_HAIR", BsdfHair, "Hair BSDF", "" )
+DefNode( ShaderNode, SH_NODE_BSDF_HAIR_PRINCIPLED, def_hair_principled, "BSDF_HAIR_PRINCIPLED", BsdfHairPrincipled, "Principled Hair BSDF", "")
DefNode( ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface, "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","")
DefNode( ShaderNode, SH_NODE_VOLUME_ABSORPTION, 0, "VOLUME_ABSORPTION", VolumeAbsorption, "Volume Absorption", "" )
DefNode( ShaderNode, SH_NODE_VOLUME_SCATTER, 0, "VOLUME_SCATTER", VolumeScatter, "Volume Scatter", "" )
@@ -215,6 +216,7 @@ DefNode( CompositorNode, CMP_NODE_PIXELATE, 0, "PIXEL
DefNode( CompositorNode, CMP_NODE_PLANETRACKDEFORM,def_cmp_planetrackdeform,"PLANETRACKDEFORM",PlaneTrackDeform,"Plane Track Deform","" )
DefNode( CompositorNode, CMP_NODE_CORNERPIN, 0, "CORNERPIN", CornerPin, "Corner Pin", "" )
DefNode( CompositorNode, CMP_NODE_SUNBEAMS, def_cmp_sunbeams, "SUNBEAMS", SunBeams, "Sun Beams", "" )
+DefNode( CompositorNode, CMP_NODE_CRYPTOMATTE, def_cmp_cryptomatte, "CRYPTOMATTE", Cryptomatte, "Cryptomatte", "" )
DefNode( TextureNode, TEX_NODE_OUTPUT, def_tex_output, "OUTPUT", Output, "Output", "" )
DefNode( TextureNode, TEX_NODE_CHECKER, 0, "CHECKER", Checker, "Checker", "" )
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c
new file mode 100644
index 00000000000..0231e4717b2
--- /dev/null
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.c
@@ -0,0 +1,302 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Stockner, Stefan Werner
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/composite/nodes/node_composite_cryptomatte.c
+ * \ingroup cmpnodes
+ */
+
+#include "node_composite_util.h"
+#include "BLI_assert.h"
+#include "BLI_dynstr.h"
+#include "BLI_hash_mm3.h"
+#include "BLI_utildefines.h"
+
+/* this is taken from the cryptomatte specification 1.0 */
+
+static inline float hash_to_float(uint32_t hash)
+{
+ uint32_t mantissa = hash & (( 1 << 23) - 1);
+ uint32_t exponent = (hash >> 23) & ((1 << 8) - 1);
+ exponent = MAX2(exponent, (uint32_t) 1);
+ exponent = MIN2(exponent, (uint32_t) 254);
+ exponent = exponent << 23;
+ uint32_t sign = (hash >> 31);
+ sign = sign << 31;
+ uint32_t float_bits = sign | exponent | mantissa;
+ float f;
+ /* Bit casting relies on equal size for both types. */
+ BLI_STATIC_ASSERT(sizeof(float) == sizeof(uint32_t), "float and uint32_t are not the same size")
+ memcpy(&f, &float_bits, sizeof(float));
+ return f;
+}
+
+static void cryptomatte_add(NodeCryptomatte* n, float f)
+{
+ /* Turn the number into a string. */
+ char number[32];
+ BLI_snprintf(number, sizeof(number), "<%.9g>", f);
+
+ /* Search if we already have the number. */
+ if (n->matte_id && strlen(n->matte_id) != 0) {
+ size_t start = 0;
+ const size_t end = strlen(n->matte_id);
+ size_t token_len = 0;
+ while (start < end) {
+ /* Ignore leading whitespace. */
+ while (start < end && n->matte_id[start] == ' ') {
+ ++start;
+ }
+
+ /* Find the next seprator. */
+ char* token_end = strchr(n->matte_id+start, ',');
+ if (token_end == NULL || token_end == n->matte_id+start) {
+ token_end = n->matte_id+end;
+ }
+ /* Be aware that token_len still contains any trailing white space. */
+ token_len = token_end - (n->matte_id + start);
+
+ /* If this has a leading bracket, assume a raw floating point number and look for the closing bracket. */
+ if (n->matte_id[start] == '<') {
+ if (strncmp(n->matte_id+start, number, strlen(number)) == 0) {
+ /* This number is already there, so continue. */
+ return;
+ }
+ }
+ else {
+ /* Remove trailing white space */
+ size_t name_len = token_len;
+ while (n->matte_id[start+name_len] == ' ' && name_len > 0) {
+ name_len--;
+ }
+ /* Calculate the hash of the token and compare. */
+ uint32_t hash = BLI_hash_mm3((const unsigned char*)(n->matte_id+start), name_len, 0);
+ if (f == hash_to_float(hash)) {
+ return;
+ }
+ }
+ start += token_len+1;
+ }
+ }
+
+ DynStr *new_matte = BLI_dynstr_new();
+ if (!new_matte) {
+ return;
+ }
+
+ if(n->matte_id) {
+ BLI_dynstr_append(new_matte, n->matte_id);
+ MEM_freeN(n->matte_id);
+ }
+
+ if(BLI_dynstr_get_len(new_matte) > 0) {
+ BLI_dynstr_append(new_matte, ",");
+ }
+ BLI_dynstr_append(new_matte, number);
+ n->matte_id = BLI_dynstr_get_cstring(new_matte);
+ BLI_dynstr_free(new_matte);
+}
+
+static void cryptomatte_remove(NodeCryptomatte*n, float f)
+{
+ if (n->matte_id == NULL || strlen(n->matte_id) == 0) {
+ /* Empty string, nothing to remove. */
+ return;
+ }
+
+ /* This will be the new string without the removed key. */
+ DynStr *new_matte = BLI_dynstr_new();
+ if (!new_matte) {
+ return;
+ }
+
+ /* Turn the number into a string. */
+ static char number[32];
+ BLI_snprintf(number, sizeof(number), "<%.9g>", f);
+
+ /* Search if we already have the number. */
+ size_t start = 0;
+ const size_t end = strlen(n->matte_id);
+ size_t token_len = 0;
+ bool is_first = true;
+ while (start < end) {
+ bool skip = false;
+ /* Ignore leading whitespace or commas. */
+ while (start < end && ((n->matte_id[start] == ' ') || (n->matte_id[start] == ','))) {
+ ++start;
+ }
+
+ /* Find the next seprator. */
+ char* token_end = strchr(n->matte_id+start+1, ',');
+ if (token_end == NULL || token_end == n->matte_id+start) {
+ token_end = n->matte_id+end;
+ }
+ /* Be aware that token_len still contains any trailing white space. */
+ token_len = token_end - (n->matte_id + start);
+
+ if (token_len == 1) {
+ skip = true;
+ }
+ /* If this has a leading bracket, assume a raw floating point number and look for the closing bracket. */
+ else if (n->matte_id[start] == '<') {
+ if (strncmp(n->matte_id+start, number, strlen(number)) == 0) {
+ /* This number is already there, so skip it. */
+ skip = true;
+ }
+ }
+ else {
+ /* Remove trailing white space */
+ size_t name_len = token_len;
+ while (n->matte_id[start+name_len] == ' ' && name_len > 0) {
+ name_len--;
+ }
+ /* Calculate the hash of the token and compare. */
+ uint32_t hash = BLI_hash_mm3((const unsigned char*)(n->matte_id+start), name_len, 0);
+ if (f == hash_to_float(hash)) {
+ skip = true;
+ }
+ }
+ if (!skip) {
+ if (is_first) {
+ is_first = false;
+ }
+ else {
+ BLI_dynstr_append(new_matte, ", ");
+ }
+ BLI_dynstr_nappend(new_matte, n->matte_id+start, token_len);
+ }
+ start += token_len+1;
+ }
+
+ if(n->matte_id) {
+ MEM_freeN(n->matte_id);
+ n->matte_id = NULL;
+ }
+ if(BLI_dynstr_get_len(new_matte) > 0) {
+ n->matte_id = BLI_dynstr_get_cstring(new_matte);
+ }
+ BLI_dynstr_free(new_matte);
+}
+
+static bNodeSocketTemplate outputs[] = {
+ { SOCK_RGBA, 0, N_("Image")},
+ { SOCK_FLOAT, 0, N_("Matte")},
+ { SOCK_RGBA, 0, N_("Pick")},
+ { -1, 0, "" }
+};
+
+void ntreeCompositCryptomatteSyncFromAdd(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeCryptomatte *n = node->storage;
+ if (n->add[0] != 0.0f) {
+ cryptomatte_add(n, n->add[0]);
+ n->add[0] = 0.0f;
+ n->add[1] = 0.0f;
+ n->add[2] = 0.0f;
+ }
+}
+
+void ntreeCompositCryptomatteSyncFromRemove(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeCryptomatte *n = node->storage;
+ if (n->remove[0] != 0.0f) {
+ cryptomatte_remove(n, n->remove[0]);
+ n->remove[0] = 0.0f;
+ n->remove[1] = 0.0f;
+ n->remove[2] = 0.0f;
+ }
+}
+
+bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node)
+{
+ NodeCryptomatte *n = node->storage;
+ char sockname[32];
+ n->num_inputs++;
+ BLI_snprintf(sockname, sizeof(sockname), "Crypto %.2d", n->num_inputs-1);
+ bNodeSocket *sock = nodeAddStaticSocket(ntree, node, SOCK_IN, SOCK_RGBA, PROP_NONE, NULL, sockname);
+ return sock;
+}
+
+int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node)
+{
+ NodeCryptomatte *n = node->storage;
+ if (n->num_inputs < 2) {
+ return 0;
+ }
+ bNodeSocket *sock = node->inputs.last;
+ nodeRemoveSocket(ntree, node, sock);
+ n->num_inputs--;
+ return 1;
+}
+
+static void init(bNodeTree *ntree, bNode *node)
+{
+ NodeCryptomatte *user = MEM_callocN(sizeof(NodeCryptomatte), "cryptomatte user");
+ node->storage = user;
+
+
+ nodeAddStaticSocket(ntree, node, SOCK_IN, SOCK_RGBA, PROP_NONE, "image", "Image");
+
+ /* Add three inputs by default, as recommended by the Cryptomatte specification. */
+ ntreeCompositCryptomatteAddSocket(ntree, node);
+ ntreeCompositCryptomatteAddSocket(ntree, node);
+ ntreeCompositCryptomatteAddSocket(ntree, node);
+}
+
+static void node_free_cryptomatte(bNode *node)
+{
+ NodeCryptomatte *nc = node->storage;
+
+ if (nc) {
+ if (nc->matte_id) {
+ MEM_freeN(nc->matte_id);
+ }
+
+ MEM_freeN(nc);
+ }
+}
+
+static void node_copy_cryptomatte(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, bNode *src_node)
+{
+ NodeCryptomatte *src_nc = src_node->storage;
+ NodeCryptomatte *dest_nc = MEM_dupallocN(src_nc);
+
+ if (src_nc->matte_id)
+ dest_nc->matte_id = MEM_dupallocN(src_nc->matte_id);
+
+ dest_node->storage = dest_nc;
+}
+
+void register_node_type_cmp_cryptomatte(void)
+{
+ static bNodeType ntype;
+
+ cmp_node_type_base(&ntype, CMP_NODE_CRYPTOMATTE, "Cryptomatte", NODE_CLASS_CONVERTOR, 0);
+ node_type_socket_templates(&ntype, NULL, outputs);
+ node_type_init(&ntype, init);
+ node_type_storage(&ntype, "NodeCryptomatte", node_free_cryptomatte, node_copy_cryptomatte);
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
new file mode 100644
index 00000000000..5fff2548ba1
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
@@ -0,0 +1,132 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Stockner, L. E. Segovia
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+/* Color, melanin and absorption coefficient default to approximately same brownish hair. */
+static bNodeSocketTemplate sh_node_bsdf_hair_principled_in[] = {
+ { SOCK_RGBA, 1, N_("Color"), 0.017513f, 0.005763f, 0.002059f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Melanin"), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Melanin Redness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_RGBA, 1, N_("Tint"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 1, N_("Absorption Coefficient"), 0.245531f, 0.52f, 1.365f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Radial Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("IOR"), 1.55f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Offset"), 2.f*((float)M_PI)/180.f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
+ { SOCK_FLOAT, 1, N_("Random Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Random Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, N_("Random"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" },
+};
+
+static bNodeSocketTemplate sh_node_bsdf_hair_principled_out[] = {
+ { SOCK_SHADER, 0, N_("BSDF")},
+ { -1, 0, "" }
+};
+
+/* Initialize the custom Parametrization property to Color. */
+static void node_shader_init_hair_principled(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = SHD_PRINCIPLED_HAIR_REFLECTANCE;
+}
+
+/* Triggers (in)visibility of some sockets when changing Parametrization. */
+static void node_shader_update_hair_principled(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock;
+ int parametrization = node->custom1;
+
+ for (sock = node->inputs.first; sock; sock = sock->next) {
+ if (STREQ(sock->name, "Color")) {
+ if (parametrization == SHD_PRINCIPLED_HAIR_REFLECTANCE) {
+ sock->flag &= ~SOCK_UNAVAIL;
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
+ }
+ }
+ else if (STREQ(sock->name, "Melanin")) {
+ if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
+ sock->flag &= ~SOCK_UNAVAIL;
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
+ }
+ }
+ else if (STREQ(sock->name, "Melanin Redness")) {
+ if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
+ sock->flag &= ~SOCK_UNAVAIL;
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
+ }
+ }
+ else if (STREQ(sock->name, "Tint")) {
+ if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
+ sock->flag &= ~SOCK_UNAVAIL;
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
+ }
+ }
+ else if (STREQ(sock->name, "Absorption Coefficient")) {
+ if (parametrization == SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION) {
+ sock->flag &= ~SOCK_UNAVAIL;
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
+ }
+ }
+ else if (STREQ(sock->name, "Random Color")) {
+ if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
+ sock->flag &= ~SOCK_UNAVAIL;
+ }
+ else {
+ sock->flag |= SOCK_UNAVAIL;
+ }
+ }
+ }
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_hair_principled(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR_PRINCIPLED, "Principled Hair BSDF", NODE_CLASS_SHADER, 0);
+ node_type_socket_templates(&ntype, sh_node_bsdf_hair_principled_in, sh_node_bsdf_hair_principled_out);
+ node_type_size_preset(&ntype, NODE_SIZE_LARGE);
+ node_type_init(&ntype, node_shader_init_hair_principled);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_update(&ntype, node_shader_update_hair_principled, NULL);
+
+ nodeRegisterType(&ntype);
+}