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authorClément Foucault <foucault.clem@gmail.com>2019-09-28 01:35:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-28 01:44:16 +0300
commit1c1a3198af9dad58ff0a09e0828f64df5d9a4646 (patch)
tree26c6072a18972af522a0522d84ecc973dd317616 /source/blender/nodes
parentad22d3111f231f172fd3bb4bae4b8a87f69e2026 (diff)
EEVEE: Speedup: Don't request orco layer if not needed
Should speed up eevee mesh update a tiny bit in certain particular cases (deform modifier + (shader using texcoord (but not generated output) OR principled bsdf OR geometry node (except tangent output))).
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.c6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.c9
3 files changed, 12 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
index 595ddf27d0a..3340054396d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
@@ -120,6 +120,7 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat,
GPU_link(mat, "world_normals_get", &in[20].link);
}
+#if 0 /* Not used at the moment. */
/* Tangents */
if (!in[21].link) {
GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
@@ -131,6 +132,7 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat,
GPU_builtin(GPU_OBJECT_MATRIX),
&in[21].link);
}
+#endif
bool use_diffuse = socket_not_one(4) && socket_not_one(15);
bool use_subsurf = socket_not_zero(1) && use_diffuse && node->sss_id > 0;
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c
index df9a8ac8318..d94141c3699 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c
@@ -41,9 +41,11 @@ static int node_shader_gpu_geometry(GPUMaterial *mat,
{
/* HACK: Don't request GPU_BARYCENTRIC_TEXCO if not used because it will
* trigger the use of geometry shader (and the performance penalty it implies). */
- float val[2] = {0.0f, 0.0f};
+ float val[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPUNodeLink *bary_link = (!out[5].hasoutput) ? GPU_constant(val) :
GPU_builtin(GPU_BARYCENTRIC_TEXCO);
+ /* Opti: don't request orco if not needed. */
+ GPUNodeLink *orco_link = (!out[2].hasoutput) ? GPU_constant(val) : GPU_attribute(CD_ORCO, "");
return GPU_stack_link(mat,
node,
@@ -52,7 +54,7 @@ static int node_shader_gpu_geometry(GPUMaterial *mat,
out,
GPU_builtin(GPU_VIEW_POSITION),
GPU_builtin(GPU_WORLD_NORMAL),
- GPU_attribute(CD_ORCO, ""),
+ orco_link,
GPU_builtin(GPU_OBJECT_MATRIX),
GPU_builtin(GPU_INVERSE_VIEW_MATRIX),
bary_link);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
index 637aeb3c182..068458b7e1f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
@@ -45,14 +45,17 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform(&ob->imat[0][0]) :
GPU_builtin(GPU_INVERSE_OBJECT_MATRIX);
- /* TODO only request orco if needed. */
- GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
+ /* Opti: don't request orco if not needed. */
+ GPUNodeLink *orco = (!out[0].hasoutput) ? GPU_constant((float[4]){0.0f, 0.0f, 0.0f, 0.0f}) :
+ GPU_attribute(CD_ORCO, "");
GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
GPUNodeLink *viewpos = GPU_builtin(GPU_VIEW_POSITION);
GPUNodeLink *worldnor = GPU_builtin(GPU_WORLD_NORMAL);
GPUNodeLink *texcofacs = GPU_builtin(GPU_CAMERA_TEXCO_FACTORS);
- GPU_link(mat, "generated_from_orco", orco, &orco);
+ if (out[0].hasoutput) {
+ GPU_link(mat, "generated_from_orco", orco, &orco);
+ }
GPU_stack_link(
mat, node, "node_tex_coord", in, out, viewpos, worldnor, inv_obmat, texcofacs, orco, mtface);