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authorClément Foucault <foucault.clem@gmail.com>2019-08-15 00:43:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-15 00:59:34 +0300
commit5ff8fcfa7241e2b15c6ac110538f40e277db3f37 (patch)
treee5294254893ce081bb245613785d6aca2ce79f04 /source/blender/nodes
parent6fcd071c7bcb8c9a5e0a7d0e7a6ef6363e43627e (diff)
Eevee: Fix tangent map node not using the right UVMap
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tangent.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c
index 6795f48edb3..478b9524737 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tangent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c
@@ -42,7 +42,8 @@ static int node_shader_gpu_tangent(GPUMaterial *mat,
NodeShaderTangent *attr = node->storage;
if (attr->direction_type == SHD_TANGENT_UVMAP) {
- return GPU_stack_link(mat, node, "node_tangentmap", in, out, GPU_attribute(CD_TANGENT, ""));
+ return GPU_stack_link(
+ mat, node, "node_tangentmap", in, out, GPU_attribute(CD_TANGENT, attr->uv_map));
}
else {
GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");