diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-07-10 07:41:19 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-07-10 07:41:19 +0300 |
commit | e927ce8acb6848974077fbbd6dc110dd3948b48a (patch) | |
tree | 7b955f22aa42f1eaf0d6bd88aff202c3a2f41f9f /source/blender/nodes | |
parent | 91b8e57d653a1dce80f4e7c83ddfd0b596020590 (diff) |
Cleanup: avoid line breaks from trailing comments
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_math.c | 53 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vectMath.c | 4 |
2 files changed, 24 insertions, 33 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index 70432e04180..f0cd2273e67 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -64,9 +64,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_SIN: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = sinf(a); } else { @@ -75,9 +74,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_COS: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = cosf(a); } else { @@ -86,9 +84,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_TAN: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = tanf(a); } else { @@ -97,8 +94,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_ASIN: { - if (in[0]->hasinput || - !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { /* Can't do the impossible... */ if (a <= 1 && a >= -1) { r = asinf(a); @@ -119,8 +116,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_ACOS: { - if (in[0]->hasinput || - !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { /* Can't do the impossible... */ if (a <= 1 && a >= -1) { r = acosf(a); @@ -141,9 +138,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_ATAN: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = atan(a); } else { @@ -200,9 +196,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_ROUND: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = (a < 0) ? (int)(a - 0.5f) : (int)(a + 0.5f); } else { @@ -246,9 +241,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_FLOOR: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = floorf(a); } else { @@ -257,9 +251,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_CEIL: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = ceilf(a); } else { @@ -268,9 +261,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_FRACT: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { r = a - floorf(a); } else { @@ -279,9 +271,8 @@ static void node_shader_exec_math(void *UNUSED(data), break; } case NODE_MATH_SQRT: { - if (in[0]->hasinput || - !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - { + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { if (a > 0) { r = sqrt(a); } diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index c6b74e2a727..41273a6dc1d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -78,8 +78,8 @@ static void node_shader_exec_vect_math(void *UNUSED(data), out[1]->vec[0] = normalize_v3(out[0]->vec); } else if (node->custom1 == 5) { /* Normalize */ - if (in[0]->hasinput || - !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ + /* This one only takes one input, so we've got to choose. */ + if (in[0]->hasinput || !in[1]->hasinput) { out[0]->vec[0] = vec1[0]; out[0]->vec[1] = vec1[1]; out[0]->vec[2] = vec1[2]; |