diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-04-02 17:37:54 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2019-04-02 18:09:27 +0300 |
commit | 96de11c2c67e332dc0d303210fd1fddbb532c5ca (patch) | |
tree | 832123cde4d6f4cee5ee07faf1b6bb0252050eb4 /source/blender/nodes | |
parent | aaae21245ed9a375b4d8b5772e51492c9296092b (diff) |
Fix T62434: EEVEE not using correct World Output node
We were already getting the designated output node in
'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()',
instead whatever node was tagged NODE_DO_OUTPUT was executed.
note: this is just the bare minimum to fix the bug, other improvements
previously done in D4482 might follow as a separate commit.
Reviewers: brecht, fclem
Maniphest Tasks: T62434
Differential Revision: https://developer.blender.org/D4630
Diffstat (limited to 'source/blender/nodes')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index a4356dabfc0..9f01d2ab254 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -844,7 +844,7 @@ void ntreeGPUMaterialNodes(bNodeTree *localtree, GPUMaterial *mat, bool *has_sur ntree_shader_tag_nodes(localtree, output, &tags); exec = ntreeShaderBeginExecTree(localtree); - ntreeExecGPUNodes(exec, mat, 1); + ntreeExecGPUNodes(exec, mat, output); ntreeShaderEndExecTree(exec); /* EEVEE: Find which material domain was used (volume, surface ...). */ diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index cc2032a7ba5..19bfd755928 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -201,7 +201,7 @@ bNode *nodeGetActiveTexture(bNodeTree *ntree) return inactivenode; } -void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs) +void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, bNode *output_node) { bNodeExec *nodeexec; bNode *node; @@ -220,7 +220,7 @@ void ntreeExecGPUNodes(bNodeTreeExec *exec, GPUMaterial *mat, int do_outputs) do_it = false; /* for groups, only execute outputs for edited group */ if (node->typeinfo->nclass == NODE_CLASS_OUTPUT) { - if (do_outputs && (node->flag & NODE_DO_OUTPUT)) + if ((output_node != NULL) && (node == output_node)) do_it = true; } else { diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h index 1eca3b8721e..e457f2f8b56 100644 --- a/source/blender/nodes/shader/node_shader_util.h +++ b/source/blender/nodes/shader/node_shader_util.h @@ -88,6 +88,6 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeSta void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs); void node_shader_gpu_tex_mapping(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out); -void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, int do_outputs); +void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, struct bNode *output_node); #endif diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index 8596c770c62..b9c9093a065 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -207,7 +207,7 @@ static int gpu_group_execute(GPUMaterial *mat, bNode *node, bNodeExecData *execd return 0; group_gpu_copy_inputs(node, in, exec->stack); - ntreeExecGPUNodes(exec, mat, 0); + ntreeExecGPUNodes(exec, mat, NULL); group_gpu_move_outputs(node, out, exec->stack); return 1; |