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authorKevin Dietrich <kevin.dietrich@mailoo.org>2014-04-02 13:40:29 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-02 13:53:44 +0400
commitcb7cfd3ab6be1cfba96cb2070ac60d224126f1ea (patch)
treeec8de38de655c8fe74835eabc7f9c68e20df322a /source/blender/nodes
parent288147334ce81cf0be533c15f3698b88ef7c63f3 (diff)
Cycles: add dedicated UV Map node, easier to find and has convenient auto complete.
Fixes T37954. Reviewed By: brecht, dingto Differential Revision: https://developer.blender.org/D230
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.c58
4 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index fef6762d695..754a3c11d78 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -200,6 +200,7 @@ set(SRC
shader/nodes/node_shader_tex_wave.c
shader/nodes/node_shader_volume_scatter.c
shader/nodes/node_shader_volume_absorption.c
+ shader/nodes/node_shader_uvmap.c
shader/node_shader_tree.c
shader/node_shader_util.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 0f388a890a4..91b103da0e2 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -111,6 +111,7 @@ void register_node_type_sh_bsdf_hair(void);
void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
+void register_node_type_sh_uvmap(void);
void register_node_type_sh_output_lamp(void);
void register_node_type_sh_output_material(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index b406ac49008..434e737772d 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -119,6 +119,7 @@ DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TE
DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
+DefNode( ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.c b/source/blender/nodes/shader/nodes/node_shader_uvmap.c
new file mode 100644
index 00000000000..fff1bc1df95
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.c
@@ -0,0 +1,58 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+#include "DNA_customdata_types.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_uvmap_out[] = {
+ { SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderUVMap *attr = MEM_callocN(sizeof(NodeShaderUVMap), "NodeShaderUVMap");
+ node->storage = attr;
+}
+
+/* node type definition */
+void register_node_type_sh_uvmap(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, NULL, sh_node_uvmap_out);
+ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
+ node_type_init(&ntype, node_shader_init_uvmap);
+ node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
+
+ nodeRegisterType(&ntype);
+}