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authorThomas Dinges <blender@dingto.org>2013-08-01 01:18:23 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 01:18:23 +0400
commit34009da32efcea87e80c6205c9a152ad3f30bbb7 (patch)
tree080443584b4fe17c02fceff07d06fc0d98ec5cfd /source/blender/nodes
parent6d9720ef63c540d533207aded1114da862377d32 (diff)
Cycles / Vector Transform node:
* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectTransform.c66
4 files changed, 69 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 4b7ee2aed51..3241f98ad1e 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -148,6 +148,7 @@ set(SRC
shader/nodes/node_shader_wavelength.c
shader/nodes/node_shader_blackbody.c
shader/nodes/node_shader_vectMath.c
+ shader/nodes/node_shader_vectTransform.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c
shader/nodes/node_shader_attribute.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index a56d78af309..a8c77a9baed 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -89,6 +89,7 @@ void register_node_type_sh_hair_info(void);
void register_node_type_sh_script(void);
void register_node_type_sh_normal_map(void);
void register_node_type_sh_tangent(void);
+void register_node_type_sh_vect_transform(void);
void register_node_type_sh_ambient_occlusion(void);
void register_node_type_sh_background(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index a7728cc0dde..81f3fbf7432 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -114,6 +114,7 @@ DefNode( ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi, "TE
DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_BRICK, def_sh_tex_brick, "TEX_BRICK", TexBrick, "Brick Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TEX_COORD", TexCoord, "Texture Coordinate","" )
+DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
new file mode 100644
index 00000000000..40c70b9e23d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
@@ -0,0 +1,66 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_vectTransform.c
+ * \ingroup shdnodes
+ */
+
+ #include "../node_shader_util.h"
+
+/* **************** Vector Transform ******************** */
+static bNodeSocketTemplate sh_node_vect_transform_in[] = {
+ { SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_vect_transform_out[] = {
+ { SOCK_VECTOR, 0, N_("Vector")},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderVectTransform *vect = MEM_callocN(sizeof(NodeShaderVectTransform), "NodeShaderVectTransform");
+
+ /* Convert World into Object Space per default */
+ vect->convert_to = 1;
+
+ node->storage = vect;
+}
+
+void register_node_type_sh_vect_transform(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_CONVERTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_init(&ntype, node_shader_init_vect_transform);
+ node_type_socket_templates(&ntype, sh_node_vect_transform_in, sh_node_vect_transform_out);
+ node_type_storage(&ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage);
+
+ nodeRegisterType(&ntype);
+}