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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-26 00:28:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-09-26 00:28:49 +0400
commitc3d3d8be3675e284cbe269b4173c3cc15ce762ae (patch)
treedeff4134588923edb71ba8f7823562773957f6b7 /source/blender/nodes
parente9859bb0e59cd54a5d682a0fc484e2366d5e54fe (diff)
Fix cycles issue with mapping node rotation and scale order. When using both
scale and rotation in mapping node, there would be shearing, and the only way to avoid that was to add 2 mapping nodes. This is because to transform the texture, the inverse transform needs to be done on the texture coordinate Now the mapping node has Texture/Point/Vector/Normal types to transform the vector for a particular purpose. Point is the existing behavior, Texture is the new default that behaves more like you might expect.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_mapValue.c2
-rw-r--r--source/blender/nodes/shader/node_shader_util.c3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c15
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.c2
14 files changed, 26 insertions, 16 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_mapValue.c b/source/blender/nodes/composite/nodes/node_composite_mapValue.c
index 316e5b344ce..22d16e93879 100644
--- a/source/blender/nodes/composite/nodes/node_composite_mapValue.c
+++ b/source/blender/nodes/composite/nodes/node_composite_mapValue.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate cmp_node_map_value_out[] = {
static void node_composit_init_map_value(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->storage = add_tex_mapping();
+ node->storage = add_tex_mapping(TEXMAP_TYPE_POINT);
}
void register_node_type_cmp_map_value(void)
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index aed8a0224f1..86e59cd779a 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -271,6 +271,9 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in
GPUNodeLink *tdomax = GPU_uniform(&domax);
GPU_link(mat, "mapping", in[0].link, tmat, tmin, tmax, tdomin, tdomax, &in[0].link);
+
+ if (texmap->type == TEXMAP_TYPE_NORMAL)
+ GPU_link(mat, "texco_norm", in[0].link, &in[0].link);
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index 05936e22775..82444caadb8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -29,7 +29,6 @@
* \ingroup shdnodes
*/
-
#include "node_shader_util.h"
/* **************** MAPPING ******************** */
@@ -53,7 +52,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), int UNUSED(thread), bNo
/* stack order output: vector */
nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
mul_m4_v3(texmap->mat, vec);
-
+
if (texmap->flag & TEXMAP_CLIP_MIN) {
if (vec[0] < texmap->min[0]) vec[0] = texmap->min[0];
if (vec[1] < texmap->min[1]) vec[1] = texmap->min[1];
@@ -64,12 +63,15 @@ static void node_shader_exec_mapping(void *UNUSED(data), int UNUSED(thread), bNo
if (vec[1] > texmap->max[1]) vec[1] = texmap->max[1];
if (vec[2] > texmap->max[2]) vec[2] = texmap->max[2];
}
+
+ if (texmap->type == TEXMAP_TYPE_NORMAL)
+ normalize_v3(vec);
}
static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->storage = add_tex_mapping();
+ node->storage = add_tex_mapping(TEXMAP_TYPE_TEXTURE);
}
static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
@@ -83,7 +85,12 @@ static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUS
GPUNodeLink *tdomin = GPU_uniform(&domin);
GPUNodeLink *tdomax = GPU_uniform(&domax);
- return GPU_stack_link(mat, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax);
+ int result = GPU_stack_link(mat, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax);
+
+ if (result && texmap->type == TEXMAP_TYPE_NORMAL)
+ GPU_link(mat, "texco_norm", out[0].link, &out[0].link);
+
+ return result;
}
void register_node_type_sh_mapping(void)
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
index 826b7d9337d..480d285af6c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
@@ -51,7 +51,7 @@ static bNodeSocketTemplate sh_node_tex_brick_out[] = {
static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->offset = 0.5f;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
index ceb3911f429..82125f3ea02 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
@@ -46,7 +46,7 @@ static bNodeSocketTemplate sh_node_tex_checker_out[] = {
static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
node->storage = tex;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index 2fbf5b6faf9..923684304bf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_environment_out[] = {
static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->color_space = SHD_COLORSPACE_COLOR;
tex->projection = SHD_PROJ_EQUIRECTANGULAR;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
index 5ee3b1f6176..00dd45df7b0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_tex_gradient_out[] = {
static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexGradient *tex = MEM_callocN(sizeof(NodeTexGradient), "NodeTexGradient");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->gradient_type = SHD_BLEND_LINEAR;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index 53c44ebd715..935c0c618c7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_tex_image_out[] = {
static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->color_space = SHD_COLORSPACE_COLOR;
tex->iuser.frames = 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
index 38292939a3c..c043484d550 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
@@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_tex_magic_out[] = {
static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->depth = 2;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index b41cc7d8812..33ae2dbc8c2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -49,7 +49,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_out[] = {
static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMusgrave *tex = MEM_callocN(sizeof(NodeTexMusgrave), "NodeTexMusgrave");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->musgrave_type = SHD_MUSGRAVE_FBM;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
index a7009b81e9a..9e63e0278e6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -46,7 +46,7 @@ static bNodeSocketTemplate sh_node_tex_noise_out[] = {
static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
node->storage = tex;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
index c80b5282de3..0c842207c05 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_tex_sky_out[] = {
static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexSky *tex = MEM_callocN(sizeof(NodeTexSky), "NodeTexSky");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->sun_direction[0] = 0.0f;
tex->sun_direction[1] = 0.0f;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
index 3f1b0638b99..5ace85506a6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->coloring = SHD_VORONOI_INTENSITY;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
index a424265c94a..a189d927673 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
@@ -47,7 +47,7 @@ static bNodeSocketTemplate sh_node_tex_wave_out[] = {
static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave");
- default_tex_mapping(&tex->base.tex_mapping);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
default_color_mapping(&tex->base.color_mapping);
tex->wave_type = SHD_WAVE_BANDS;