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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-19 20:03:54 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-19 20:03:54 +0300 |
commit | 26207c278ec43a34a71590f5bbf2d823c4898410 (patch) | |
tree | 7b6d532cb427199cd9784285ffea7cc502011a5d /source/blender/nodes | |
parent | 470c25e5f1016956490413e98370af2c5ac19b17 (diff) |
Fix build error with Windows / MSVC.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h index 94f89443b1d..44c1ab7ca95 100644 --- a/source/blender/nodes/shader/node_shader_util.h +++ b/source/blender/nodes/shader/node_shader_util.h @@ -89,6 +89,7 @@ void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, shor typedef struct ShaderCallData { /* Empty for now, may be reused if we convert shader to texture nodes. */ + int dummy; } ShaderCallData; void nodestack_get_vec(float *in, short type_in, bNodeStack *ns); |