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authorAleksi Juvani <aleksijuvani>2022-06-29 20:25:20 +0300
committerHans Goudey <h.goudey@me.com>2022-06-29 20:25:46 +0300
commit4593fb52cf809de29bffa8f18af9a9a792def30d (patch)
tree934ca14b1be5710501fa95bb09c4efcf1ce45e81 /source/blender/nodes
parentd23818fcd97872667ee969ec85704d3155f2c17a (diff)
Geometry Nodes: UV Unwrap and Pack Islands Nodes
This commit adds new Unwrap and Pack Islands nodes, with equivalent functionality to the existing Unwrap and Pack Islands operators. The Unwrap node uses generic boolean attributes to determine seams instead of looking at the seam flags in the mesh geometry. Unlike the Unwrap operator, the Unwrap node doesn't perform aspect ratio correction, because this is trivial for the user to implement with a Vector Math node if it is desired. The Unwrap node implicitly performs a Pack Islands operation upon completion, because the results may not be generally useful otherwise. This matches the behaviour of the Unwrap operator. The nodes use the existing Vector socket type, and do not introduce a new 2D Vector type (see T92765). Differential Revision: https://developer.blender.org/D14389
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/NOD_geometry.h2
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/geometry/CMakeLists.txt2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc152
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc199
5 files changed, 357 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 889ab2a81e4..8f15add33fd 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -140,6 +140,8 @@ void register_node_type_geo_triangulate(void);
void register_node_type_geo_viewer(void);
void register_node_type_geo_volume_cube(void);
void register_node_type_geo_volume_to_mesh(void);
+void register_node_type_geo_uv_pack_islands(void);
+void register_node_type_geo_uv_unwrap(void);
#ifdef __cplusplus
}
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index f9925924260..609791ad091 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -402,6 +402,8 @@ DefNode(GeometryNode, GEO_NODE_TRIM_CURVE, def_geo_curve_trim, "TRIM_CURVE", Tri
DefNode(GeometryNode, GEO_NODE_VIEWER, def_geo_viewer, "VIEWER", Viewer, "Viewer", "")
DefNode(GeometryNode, GEO_NODE_VOLUME_CUBE, 0, "VOLUME_CUBE", VolumeCube, "Volume Cube", "")
DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "")
+DefNode(GeometryNode, GEO_NODE_UV_PACK_ISLANDS, 0, "UV_PACK_ISLANDS", UVPackIslands, "Pack UV Islands", "")
+DefNode(GeometryNode, GEO_NODE_UV_UNWRAP, def_geo_uv_unwrap, "UV_UNWRAP", UVUnwrap, "UV Unwrap", "")
/* undefine macros */
#undef DefNode
diff --git a/source/blender/nodes/geometry/CMakeLists.txt b/source/blender/nodes/geometry/CMakeLists.txt
index 9ef3151ddab..950124f75d0 100644
--- a/source/blender/nodes/geometry/CMakeLists.txt
+++ b/source/blender/nodes/geometry/CMakeLists.txt
@@ -146,6 +146,8 @@ set(SRC
nodes/node_geo_transform.cc
nodes/node_geo_translate_instances.cc
nodes/node_geo_triangulate.cc
+ nodes/node_geo_uv_pack_islands.cc
+ nodes/node_geo_uv_unwrap.cc
nodes/node_geo_viewer.cc
nodes/node_geo_volume_cube.cc
nodes/node_geo_volume_to_mesh.cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc b/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
new file mode 100644
index 00000000000..feff6efc3f8
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
@@ -0,0 +1,152 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "GEO_uv_parametrizer.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes::node_geo_uv_pack_islands_cc {
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Vector>(N_("UV")).hide_value().supports_field();
+ b.add_input<decl::Bool>(N_("Selection"))
+ .default_value(true)
+ .hide_value()
+ .supports_field()
+ .description(N_("Faces to consider when packing islands"));
+ b.add_input<decl::Float>(N_("Margin"))
+ .default_value(0.001f)
+ .min(0.0f)
+ .max(1.0f)
+ .description(N_("Space between islands"));
+ b.add_input<decl::Bool>(N_("Rotate"))
+ .default_value(true)
+ .description(N_("Rotate islands for best fit"));
+ b.add_output<decl::Vector>(N_("UV")).field_source();
+}
+
+static VArray<float3> construct_uv_gvarray(const MeshComponent &component,
+ const Field<bool> selection_field,
+ const Field<float3> uv_field,
+ const bool rotate,
+ const float margin,
+ const eAttrDomain domain)
+{
+ const Mesh *mesh = component.get_for_read();
+ if (mesh == nullptr) {
+ return {};
+ }
+
+ const int face_num = component.attribute_domain_num(ATTR_DOMAIN_FACE);
+ GeometryComponentFieldContext face_context{component, ATTR_DOMAIN_FACE};
+ FieldEvaluator face_evaluator{face_context, face_num};
+ face_evaluator.add(selection_field);
+ face_evaluator.evaluate();
+ const IndexMask selection = face_evaluator.get_evaluated_as_mask(0);
+ if (selection.is_empty()) {
+ return {};
+ }
+
+ const int corner_num = component.attribute_domain_num(ATTR_DOMAIN_CORNER);
+ GeometryComponentFieldContext corner_context{component, ATTR_DOMAIN_CORNER};
+ FieldEvaluator evaluator{corner_context, corner_num};
+ Array<float3> uv(corner_num);
+ evaluator.add_with_destination(uv_field, uv.as_mutable_span());
+ evaluator.evaluate();
+
+ ParamHandle *handle = GEO_uv_parametrizer_construct_begin();
+ for (const int mp_index : selection) {
+ const MPoly &mp = mesh->mpoly[mp_index];
+ Array<ParamKey, 16> mp_vkeys(mp.totloop);
+ Array<bool, 16> mp_pin(mp.totloop);
+ Array<bool, 16> mp_select(mp.totloop);
+ Array<const float *, 16> mp_co(mp.totloop);
+ Array<float *, 16> mp_uv(mp.totloop);
+ for (const int i : IndexRange(mp.totloop)) {
+ const MLoop &ml = mesh->mloop[mp.loopstart + i];
+ mp_vkeys[i] = ml.v;
+ mp_co[i] = mesh->mvert[ml.v].co;
+ mp_uv[i] = uv[mp.loopstart + i];
+ mp_pin[i] = false;
+ mp_select[i] = false;
+ }
+ GEO_uv_parametrizer_face_add(handle,
+ mp_index,
+ mp.totloop,
+ mp_vkeys.data(),
+ mp_co.data(),
+ mp_uv.data(),
+ mp_pin.data(),
+ mp_select.data());
+ }
+ GEO_uv_parametrizer_construct_end(handle, true, true, nullptr);
+
+ GEO_uv_parametrizer_pack(handle, margin, rotate, true);
+ GEO_uv_parametrizer_flush(handle);
+ GEO_uv_parametrizer_delete(handle);
+
+ return component.attribute_try_adapt_domain<float3>(
+ VArray<float3>::ForContainer(std::move(uv)), ATTR_DOMAIN_CORNER, domain);
+}
+
+class PackIslandsFieldInput final : public GeometryFieldInput {
+ private:
+ const Field<bool> selection_field;
+ const Field<float3> uv_field;
+ const bool rotate;
+ const float margin;
+
+ public:
+ PackIslandsFieldInput(const Field<bool> selection_field,
+ const Field<float3> uv_field,
+ const bool rotate,
+ const float margin)
+ : GeometryFieldInput(CPPType::get<float3>(), "Pack UV Islands Field"),
+ selection_field(selection_field),
+ uv_field(uv_field),
+ rotate(rotate),
+ margin(margin)
+ {
+ category_ = Category::Generated;
+ }
+
+ GVArray get_varray_for_context(const GeometryComponent &component,
+ const eAttrDomain domain,
+ IndexMask UNUSED(mask)) const final
+ {
+ if (component.type() == GEO_COMPONENT_TYPE_MESH) {
+ const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
+ return construct_uv_gvarray(
+ mesh_component, selection_field, uv_field, rotate, margin, domain);
+ }
+ return {};
+ }
+};
+
+static void node_geo_exec(GeoNodeExecParams params)
+{
+ const Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
+ const Field<float3> uv_field = params.extract_input<Field<float3>>("UV");
+ const bool rotate = params.extract_input<bool>("Rotate");
+ const float margin = params.extract_input<float>("Margin");
+ params.set_output("UV",
+ Field<float3>(std::make_shared<PackIslandsFieldInput>(
+ selection_field, uv_field, rotate, margin)));
+}
+
+} // namespace blender::nodes::node_geo_uv_pack_islands_cc
+
+void register_node_type_geo_uv_pack_islands()
+{
+ namespace file_ns = blender::nodes::node_geo_uv_pack_islands_cc;
+
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_UV_PACK_ISLANDS, "Pack UV Islands", NODE_CLASS_CONVERTER);
+ ntype.declare = file_ns::node_declare;
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
new file mode 100644
index 00000000000..bf960c5c809
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
@@ -0,0 +1,199 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "GEO_uv_parametrizer.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes::node_geo_uv_unwrap_cc {
+
+NODE_STORAGE_FUNCS(NodeGeometryUVUnwrap)
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Bool>(N_("Selection"))
+ .default_value(true)
+ .hide_value()
+ .supports_field()
+ .description(N_("Faces to participate in the unwrap operation"));
+ b.add_input<decl::Bool>(N_("Seam"))
+ .hide_value()
+ .supports_field()
+ .description(N_("Edges to mark where the mesh is \"cut\" for the purposes of unwrapping"));
+ b.add_input<decl::Float>(N_("Margin"))
+ .default_value(0.001f)
+ .min(0.0f)
+ .max(1.0f)
+ .description(N_("Space between islands"));
+ b.add_input<decl::Bool>(N_("Fill Holes"))
+ .default_value(true)
+ .description(N_("Virtually fill holes in mesh before unwrapping, to better avoid overlaps "
+ "and preserve symmetry"));
+ b.add_output<decl::Vector>(N_("UV")).field_source().description(
+ N_("UV coordinates between 0 and 1 for each face corner in the selected faces"));
+}
+
+static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "method", 0, "", ICON_NONE);
+}
+
+static void node_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeGeometryUVUnwrap *data = MEM_cnew<NodeGeometryUVUnwrap>(__func__);
+ data->method = GEO_NODE_UV_UNWRAP_METHOD_ANGLE_BASED;
+ node->storage = data;
+}
+
+static VArray<float3> construct_uv_gvarray(const MeshComponent &component,
+ const Field<bool> selection_field,
+ const Field<bool> seam_field,
+ const bool fill_holes,
+ const float margin,
+ const GeometryNodeUVUnwrapMethod method,
+ const eAttrDomain domain)
+{
+ const Mesh *mesh = component.get_for_read();
+ if (mesh == nullptr) {
+ return {};
+ }
+
+ const int face_num = component.attribute_domain_num(ATTR_DOMAIN_FACE);
+ GeometryComponentFieldContext face_context{component, ATTR_DOMAIN_FACE};
+ FieldEvaluator face_evaluator{face_context, face_num};
+ face_evaluator.add(selection_field);
+ face_evaluator.evaluate();
+ const IndexMask selection = face_evaluator.get_evaluated_as_mask(0);
+ if (selection.is_empty()) {
+ return {};
+ }
+
+ const int edge_num = component.attribute_domain_num(ATTR_DOMAIN_EDGE);
+ GeometryComponentFieldContext edge_context{component, ATTR_DOMAIN_EDGE};
+ FieldEvaluator edge_evaluator{edge_context, edge_num};
+ edge_evaluator.add(seam_field);
+ edge_evaluator.evaluate();
+ const IndexMask seam = edge_evaluator.get_evaluated_as_mask(0);
+
+ Array<float3> uv(mesh->totloop);
+
+ ParamHandle *handle = GEO_uv_parametrizer_construct_begin();
+ for (const int mp_index : selection) {
+ const MPoly &mp = mesh->mpoly[mp_index];
+ Array<ParamKey, 16> mp_vkeys(mp.totloop);
+ Array<bool, 16> mp_pin(mp.totloop);
+ Array<bool, 16> mp_select(mp.totloop);
+ Array<const float *, 16> mp_co(mp.totloop);
+ Array<float *, 16> mp_uv(mp.totloop);
+ for (const int i : IndexRange(mp.totloop)) {
+ const MLoop &ml = mesh->mloop[mp.loopstart + i];
+ mp_vkeys[i] = ml.v;
+ mp_co[i] = mesh->mvert[ml.v].co;
+ mp_uv[i] = uv[mp.loopstart + i];
+ mp_pin[i] = false;
+ mp_select[i] = false;
+ }
+ GEO_uv_parametrizer_face_add(handle,
+ mp_index,
+ mp.totloop,
+ mp_vkeys.data(),
+ mp_co.data(),
+ mp_uv.data(),
+ mp_pin.data(),
+ mp_select.data());
+ }
+ for (const int i : seam) {
+ const MEdge &edge = mesh->medge[i];
+ ParamKey vkeys[2]{edge.v1, edge.v2};
+ GEO_uv_parametrizer_edge_set_seam(handle, vkeys);
+ }
+ /* TODO: once field input nodes are able to emit warnings (T94039), emit a
+ * warning if we fail to solve an island. */
+ GEO_uv_parametrizer_construct_end(handle, fill_holes, false, nullptr);
+
+ GEO_uv_parametrizer_lscm_begin(handle, false, method == GEO_NODE_UV_UNWRAP_METHOD_ANGLE_BASED);
+ GEO_uv_parametrizer_lscm_solve(handle, nullptr, nullptr);
+ GEO_uv_parametrizer_lscm_end(handle);
+ GEO_uv_parametrizer_average(handle, true);
+ GEO_uv_parametrizer_pack(handle, margin, true, true);
+ GEO_uv_parametrizer_flush(handle);
+ GEO_uv_parametrizer_delete(handle);
+
+ return component.attribute_try_adapt_domain<float3>(
+ VArray<float3>::ForContainer(std::move(uv)), ATTR_DOMAIN_CORNER, domain);
+}
+
+class UnwrapFieldInput final : public GeometryFieldInput {
+ private:
+ const Field<bool> selection;
+ const Field<bool> seam;
+ const bool fill_holes;
+ const float margin;
+ const GeometryNodeUVUnwrapMethod method;
+
+ public:
+ UnwrapFieldInput(const Field<bool> selection,
+ const Field<bool> seam,
+ const bool fill_holes,
+ const float margin,
+ const GeometryNodeUVUnwrapMethod method)
+ : GeometryFieldInput(CPPType::get<float3>(), "UV Unwrap Field"),
+ selection(selection),
+ seam(seam),
+ fill_holes(fill_holes),
+ margin(margin),
+ method(method)
+ {
+ category_ = Category::Generated;
+ }
+
+ GVArray get_varray_for_context(const GeometryComponent &component,
+ const eAttrDomain domain,
+ IndexMask UNUSED(mask)) const final
+ {
+ if (component.type() == GEO_COMPONENT_TYPE_MESH) {
+ const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
+ return construct_uv_gvarray(
+ mesh_component, selection, seam, fill_holes, margin, method, domain);
+ }
+ return {};
+ }
+};
+
+static void node_geo_exec(GeoNodeExecParams params)
+{
+ const NodeGeometryUVUnwrap &storage = node_storage(params.node());
+ const GeometryNodeUVUnwrapMethod method = (GeometryNodeUVUnwrapMethod)storage.method;
+ const Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
+ const Field<bool> seam_field = params.extract_input<Field<bool>>("Seam");
+ const bool fill_holes = params.extract_input<bool>("Fill Holes");
+ const float margin = params.extract_input<float>("Margin");
+ params.set_output("UV",
+ Field<float3>(std::make_shared<UnwrapFieldInput>(
+ selection_field, seam_field, fill_holes, margin, method)));
+}
+
+} // namespace blender::nodes::node_geo_uv_unwrap_cc
+
+void register_node_type_geo_uv_unwrap()
+{
+ namespace file_ns = blender::nodes::node_geo_uv_unwrap_cc;
+
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_UV_UNWRAP, "UV Unwrap", NODE_CLASS_CONVERTER);
+ node_type_init(&ntype, file_ns::node_init);
+ node_type_storage(
+ &ntype, "NodeGeometryUVUnwrap", node_free_standard_storage, node_copy_standard_storage);
+ ntype.declare = file_ns::node_declare;
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ ntype.draw_buttons = file_ns::node_layout;
+ nodeRegisterType(&ntype);
+}