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authorTon Roosendaal <ton@blender.org>2013-01-24 20:11:07 +0400
committerTon Roosendaal <ton@blender.org>2013-01-24 20:11:07 +0400
commitb12a0199480f5d452828450fa257020635f7ad6d (patch)
treee2b4537fd96bc0d89264615ec42831c1aaa5aa8b /source/blender/nodes
parent1da7d7d1a0a4297cf6b09758c01f98f50543993f (diff)
Usability
- Cycles materials now render in Blender Internal too, skipping the nodes. Not very useful, but at least things then show up on renders and in previews. - Node editor: if wrong shader nodes are in a tree, they draw with thene color RED ALERT headers now. (Switching render engine will show it).
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/intern/node_exec.c9
-rw-r--r--source/blender/nodes/intern/node_exec.h2
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c10
3 files changed, 17 insertions, 4 deletions
diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c
index 1889fd9a38e..061ec71d1e2 100644
--- a/source/blender/nodes/intern/node_exec.c
+++ b/source/blender/nodes/intern/node_exec.c
@@ -287,7 +287,7 @@ void ntreeReleaseThreadStack(bNodeThreadStack *nts)
nts->used = 0;
}
-void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
+int ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *callerdata, int thread)
{
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
@@ -305,10 +305,17 @@ void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *call
* If the mute func is not set, assume the node should never be muted,
* and hence execute it!
*/
+ if (node->typeinfo->compatibility != NODE_OLD_SHADING)
+ break;
if (node->typeinfo->execfunc)
node->typeinfo->execfunc(callerdata, node, nsin, nsout);
else if (node->typeinfo->newexecfunc)
node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout);
}
}
+
+ /* signal to switch back to no-node render */
+ if (node)
+ return 0;
+ return 1;
}
diff --git a/source/blender/nodes/intern/node_exec.h b/source/blender/nodes/intern/node_exec.h
index 92ab0813bb1..679439ef12e 100644
--- a/source/blender/nodes/intern/node_exec.h
+++ b/source/blender/nodes/intern/node_exec.h
@@ -79,6 +79,6 @@ void ntree_exec_end(struct bNodeTreeExec *exec);
struct bNodeThreadStack *ntreeGetThreadStack(struct bNodeTreeExec *exec, int thread);
void ntreeReleaseThreadStack(struct bNodeThreadStack *nts);
-void ntreeExecThreadNodes(struct bNodeTreeExec *exec, struct bNodeThreadStack *nts, void *callerdata, int thread);
+int ntreeExecThreadNodes(struct bNodeTreeExec *exec, struct bNodeThreadStack *nts, void *callerdata, int thread);
#endif
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index b7dc83d7d79..74a64f186cb 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -248,7 +248,8 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec, int use_tree_data)
}
}
-void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
+/* only for Blender internal */
+int ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
{
ShaderCallData scd;
/**
@@ -258,6 +259,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
Material *mat = shi->mat;
bNodeThreadStack *nts = NULL;
bNodeTreeExec *exec = ntree->execdata;
+ int compat;
/* convert caller data to struct */
scd.shi = shi;
@@ -277,13 +279,17 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
}
nts = ntreeGetThreadStack(exec, shi->thread);
- ntreeExecThreadNodes(exec, nts, &scd, shi->thread);
+ compat = ntreeExecThreadNodes(exec, nts, &scd, shi->thread);
ntreeReleaseThreadStack(nts);
// \note: set material back to preserved material
shi->mat = mat;
+
/* better not allow negative for now */
if (shr->combined[0] < 0.0f) shr->combined[0] = 0.0f;
if (shr->combined[1] < 0.0f) shr->combined[1] = 0.0f;
if (shr->combined[2] < 0.0f) shr->combined[2] = 0.0f;
+
+ /* if compat is zero, it has been using non-compatible nodes */
+ return compat;
}