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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-15 16:16:27 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-01-15 16:16:27 +0400
commitda03cc338e061bc6bfd82344c693f698d640f82b (patch)
treebdad5443671abf13447ebc2f562ed9da6c510a75 /source/blender/nodes
parent600b2ad0127034e027a37ccbc61adf66dfc7347b (diff)
Fix #33800: GLSL group nodes not using the external input value unless a node
was connected to the socket.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 544ccb8fda6..f567e36cc19 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -221,6 +221,7 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns)
void node_data_from_gpu_stack(bNodeStack *ns, GPUNodeStack *gs)
{
+ copy_v4_v4(ns->vec, gs->vec);
ns->data= gs->link;
ns->sockettype= gs->sockettype;
}