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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-08 06:26:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-08 06:31:38 +0300 |
commit | 7489427e4de7be344118a4c4d90935f7d7ba9a3e (patch) | |
tree | 565de213ba24c78e6254499db30950710bdcd367 /source/blender/nodes | |
parent | c3cb5652507e5ac309108994a7a6c7587a3be398 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/NOD_geometry_nodes_eval_log.hh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/NOD_geometry_nodes_eval_log.hh b/source/blender/nodes/NOD_geometry_nodes_eval_log.hh index a52b182fe7e..1c4590f96ac 100644 --- a/source/blender/nodes/NOD_geometry_nodes_eval_log.hh +++ b/source/blender/nodes/NOD_geometry_nodes_eval_log.hh @@ -17,7 +17,7 @@ #pragma once /** - * Many geometry nodes related ui features need access to data produced during evaluation. Not only + * Many geometry nodes related UI features need access to data produced during evaluation. Not only * is the final output required but also the intermediate results. Those features include * attribute search, node warnings, socket inspection and the viewer node. * @@ -25,8 +25,8 @@ * evaluation. * * During logging every thread gets its own local logger to avoid too much locking (logging - * generally happens for every socket). After geometry nodes evaluation is done, the threadlocal - * logging information is combined and postprocessed to make it easier for the ui to lookup + * generally happens for every socket). After geometry nodes evaluation is done, the thread-local + * logging information is combined and post-processed to make it easier for the UI to lookup. * necessary information. */ @@ -268,7 +268,7 @@ class ModifierLog { return *root_tree_logs_; } - /* Utilities to find logged informatiton for a specific context. */ + /* Utilities to find logged information for a specific context. */ static const ModifierLog *find_root_by_node_editor_context(const SpaceNode &snode); static const TreeLog *find_tree_by_node_editor_context(const SpaceNode &snode); static const NodeLog *find_node_by_node_editor_context(const SpaceNode &snode, |