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authorTon Roosendaal <ton@blender.org>2008-11-12 22:14:46 +0300
committerTon Roosendaal <ton@blender.org>2008-11-12 22:14:46 +0300
commit0509409c6b319a73fc76a2cb5ccfcd438cdcd7a4 (patch)
tree26a0b4cf2a4c2802516864f26bbecef888bbf9a4 /source/blender/nodes
parent8030cb03fd41673b7d687128782a0e21417baaea (diff)
Bah, two more files!
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/TEX_node.h70
-rw-r--r--source/blender/nodes/intern/TEX_util.c271
2 files changed, 341 insertions, 0 deletions
diff --git a/source/blender/nodes/TEX_node.h b/source/blender/nodes/TEX_node.h
new file mode 100644
index 00000000000..6be2123b96d
--- /dev/null
+++ b/source/blender/nodes/TEX_node.h
@@ -0,0 +1,70 @@
+/**
+ * $Id: CMP_node.h 12429 2007-10-29 14:37:19Z bebraw $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef TEX_NODE_H
+#define TEX_NODE_H
+
+#include "BKE_node.h"
+
+
+/* ****************** types array for all texture nodes ****************** */
+
+extern bNodeType tex_node_math;
+extern bNodeType tex_node_mix_rgb;
+extern bNodeType tex_node_valtorgb;
+extern bNodeType tex_node_rgbtobw;
+extern bNodeType tex_node_output;
+extern bNodeType tex_node_viewer;
+extern bNodeType tex_node_checker;
+extern bNodeType tex_node_texture;
+extern bNodeType tex_node_bricks;
+extern bNodeType tex_node_image;
+extern bNodeType tex_node_curve_rgb;
+extern bNodeType tex_node_curve_time;
+extern bNodeType tex_node_invert;
+extern bNodeType tex_node_hue_sat;
+
+extern bNodeType tex_node_rotate;
+extern bNodeType tex_node_translate;
+
+extern bNodeType tex_node_proc_voronoi;
+extern bNodeType tex_node_proc_blend;
+extern bNodeType tex_node_proc_magic;
+extern bNodeType tex_node_proc_marble;
+extern bNodeType tex_node_proc_clouds;
+extern bNodeType tex_node_proc_wood;
+extern bNodeType tex_node_proc_musgrave;
+extern bNodeType tex_node_proc_noise;
+extern bNodeType tex_node_proc_stucci;
+extern bNodeType tex_node_proc_distnoise;
+
+#endif
diff --git a/source/blender/nodes/intern/TEX_util.c b/source/blender/nodes/intern/TEX_util.c
new file mode 100644
index 00000000000..3a0094e1173
--- /dev/null
+++ b/source/blender/nodes/intern/TEX_util.c
@@ -0,0 +1,271 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+ HOW TEXTURE NODES WORK
+
+ In contrast to Shader nodes, which place a colour into the output
+ stack when executed, Texture nodes place a TexDelegate* there. To
+ obtain a colour value from this, a node further up the chain reads
+ the TexDelegate* from its input stack, and uses tex_call_delegate to
+ retrieve the colour from the delegate.
+*/
+
+#include <assert.h>
+#include "TEX_util.h"
+
+#define PREV_RES 128 /* default preview resolution */
+
+void tex_call_delegate(TexDelegate *dg, float *out, float *coord, short thread)
+{
+ dg->fn(out, coord, dg->node, dg->in, thread);
+}
+
+void tex_input_vec(float *out, bNodeStack *in, float *coord, short thread)
+{
+ TexDelegate *dg = in->data;
+ if(dg) {
+ tex_call_delegate(dg, out, coord, thread);
+
+ if(in->hasoutput && in->sockettype == SOCK_VALUE) {
+ out[1] = out[2] = out[0];
+ out[3] = 1;
+ }
+ }
+ else {
+ QUATCOPY(out, in->vec);
+ }
+}
+
+void tex_input_rgba(float *out, bNodeStack *in, float *coord, short thread)
+{
+ tex_input_vec(out, in, coord, thread);
+
+ if(in->hasoutput && in->sockettype == SOCK_VECTOR) {
+ out[0] = out[0] * .5f + .5f;
+ out[1] = out[1] * .5f + .5f;
+ out[2] = out[2] * .5f + .5f;
+ out[3] = 1;
+ }
+}
+
+float tex_input_value(bNodeStack *in, float *coord, short thread)
+{
+ float out[4];
+ tex_input_vec(out, in, coord, thread);
+ return out[0];
+}
+
+static void init_preview(bNode *node)
+{
+ int xsize = node->prvr.xmax - node->prvr.xmin;
+ int ysize = node->prvr.ymax - node->prvr.ymin;
+
+ if(xsize == 0) {
+ xsize = PREV_RES;
+ ysize = PREV_RES;
+ }
+
+ if(node->preview==NULL)
+ node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
+
+ if(node->preview->rect)
+ if(node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
+ MEM_freeN(node->preview->rect);
+ node->preview->rect= NULL;
+ }
+
+ if(node->preview->rect==NULL) {
+ node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
+ node->preview->xsize= xsize;
+ node->preview->ysize= ysize;
+ }
+}
+
+void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata)
+{
+ int x, y;
+ float *result;
+ bNodePreview *preview;
+
+ if(!cdata->do_preview)
+ return;
+
+ if(!(node->typeinfo->flag & NODE_PREVIEW))
+ return;
+
+ init_preview(node);
+
+ preview = node->preview;
+
+ for(x=0; x<preview->xsize; x++)
+ for(y=0; y<preview->ysize; y++)
+ {
+ cdata->coord[0] = ((float) x / preview->xsize) * 2 - 1;
+ cdata->coord[1] = ((float) y / preview->ysize) * 2 - 1;
+
+ result = preview->rect + 4 * (preview->xsize*y + x);
+
+ tex_input_rgba(result, ns, cdata->coord, cdata->thread);
+ }
+}
+
+void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn)
+{
+ TexDelegate *dg;
+ if(!out->data)
+ /* Freed in tex_end_exec (node.c) */
+ dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
+ else
+ dg = out->data;
+
+
+ dg->fn = texfn;
+ dg->node = node;
+ memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack*));
+ dg->type = out->sockettype;
+}
+
+void ntreeTexCheckCyclics(struct bNodeTree *ntree)
+{
+ bNode *node;
+ for(node= ntree->nodes.first; node; node= node->next) {
+
+ if(node->type == TEX_NODE_TEXTURE && node->id)
+ {
+ /* custom2 stops the node from rendering */
+ if(node->custom1) {
+ node->custom2 = 1;
+ node->custom1 = 0;
+ } else {
+ Tex *tex = (Tex *)node->id;
+
+ node->custom2 = 0;
+
+ node->custom1 = 1;
+ if(tex->use_nodes && tex->nodetree) {
+ ntreeTexCheckCyclics(tex->nodetree);
+ }
+ node->custom1 = 0;
+ }
+ }
+
+ }
+}
+
+void ntreeTexExecTree(bNodeTree *nodes, TexResult *texres, float *coord, char do_preview, short thread, Tex *tex, short which_output)
+{
+ TexResult dummy_texres;
+ TexCallData data;
+
+ if(!texres) texres = &dummy_texres;
+ data.coord = coord;
+ data.target = texres;
+ data.do_preview = do_preview;
+ data.thread = thread;
+ data.which_output = which_output;
+
+ ntreeExecTree(nodes, &data, thread);
+}
+
+void ntreeTexUpdatePreviews(bNodeTree* nodetree)
+{
+ Tex *tex;
+ float coord[] = {0,0,0};
+ TexResult dummy_texres;
+
+ for(tex= G.main->tex.first; tex; tex= tex->id.next)
+ if(tex->nodetree == nodetree) break;
+ if(!tex) return;
+
+ dummy_texres.nor = 0;
+
+ ntreeBeginExecTree(nodetree);
+ ntreeTexExecTree(nodetree, &dummy_texres, coord, 1, 0, tex, 0);
+ ntreeEndExecTree(nodetree);
+
+ BIF_preview_changed(ID_TE);
+}
+
+char* ntreeTexOutputMenu(bNodeTree *ntree)
+{
+ bNode *node;
+ int len = 1;
+ char *str;
+ char ctrl[4];
+ int index = 0;
+
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->type == TEX_NODE_OUTPUT) {
+ len += strlen(
+ ((TexNodeOutput*)node->storage)->name
+ ) + strlen(" %xNNN|");
+ index ++;
+
+ if(node->custom1 > 999) {
+ printf("Error: too many outputs");
+ break;
+ }
+ }
+
+ str = malloc(len * sizeof(char));
+ *str = 0;
+
+ for(node= ntree->nodes.first; node; node= node->next)
+ if(node->type == TEX_NODE_OUTPUT) {
+ strcat(str, ((TexNodeOutput*)node->storage)->name);
+ strcat(str, " %x");
+
+ sprintf(ctrl, "%d", node->custom1);
+ strcat(str, ctrl);
+
+ if(--index)
+ strcat(str, "|");
+ else
+ break;
+ }
+
+ return str;
+}
+
+void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node)
+{
+ bNode *tnode;
+ int index = 0;
+
+ check_index:
+ for(tnode= ntree->nodes.first; tnode; tnode= tnode->next)
+ if(tnode->type == TEX_NODE_OUTPUT && tnode != node)
+ if(tnode->custom1 == index) {
+ index ++;
+ goto check_index;
+ }
+
+ node->custom1 = index;
+}
+