diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-03 15:30:59 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-03 15:30:59 +0300 |
commit | cd972535027a73ba70069051fe9038b6a8b5696a (patch) | |
tree | b50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/blender/nodes | |
parent | aca76ddb502cbf0ee7888c3356f9f35240919410 (diff) |
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/intern/TEX_util.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/intern/TEX_util.c b/source/blender/nodes/intern/TEX_util.c index 4f085c84eda..38f2cd1a306 100644 --- a/source/blender/nodes/intern/TEX_util.c +++ b/source/blender/nodes/intern/TEX_util.c @@ -29,11 +29,11 @@ /* HOW TEXTURE NODES WORK - In contrast to Shader nodes, which place a colour into the output + In contrast to Shader nodes, which place a color into the output stack when executed, Texture nodes place a TexDelegate* there. To - obtain a colour value from this, a node further up the chain reads + obtain a color value from this, a node further up the chain reads the TexDelegate* from its input stack, and uses tex_call_delegate to - retrieve the colour from the delegate. + retrieve the color from the delegate. comments: (ton) |