diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-22 12:15:51 +0400 |
commit | ddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch) | |
tree | a7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/blender/nodes | |
parent | 30fd258a0b407419a369fbb2818c49df6b70968e (diff) |
style cleanup
Diffstat (limited to 'source/blender/nodes')
136 files changed, 589 insertions, 589 deletions
diff --git a/source/blender/nodes/composite/node_composite_util.c b/source/blender/nodes/composite/node_composite_util.c index 9e9810e2770..57eb99021f6 100644 --- a/source/blender/nodes/composite/node_composite_util.c +++ b/source/blender/nodes/composite/node_composite_util.c @@ -213,53 +213,53 @@ void typecheck_compbuf_color(float *out, float *in, int outtype, int intype) } else if (outtype==CB_VEC2) { if (intype==CB_VAL) { - out[0]= in[0]; - out[1]= in[0]; + out[0] = in[0]; + out[1] = in[0]; } else if (intype==CB_VEC3) { - out[0]= in[0]; - out[1]= in[1]; + out[0] = in[0]; + out[1] = in[1]; } else if (intype==CB_RGBA) { - out[0]= in[0]; - out[1]= in[1]; + out[0] = in[0]; + out[1] = in[1]; } } else if (outtype==CB_VEC3) { if (intype==CB_VAL) { - out[0]= in[0]; - out[1]= in[0]; - out[2]= in[0]; + out[0] = in[0]; + out[1] = in[0]; + out[2] = in[0]; } else if (intype==CB_VEC2) { - out[0]= in[0]; - out[1]= in[1]; - out[2]= 0.0f; + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0.0f; } else if (intype==CB_RGBA) { - out[0]= in[0]; - out[1]= in[1]; - out[2]= in[2]; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; } } else if (outtype==CB_RGBA) { if (intype==CB_VAL) { - out[0]= in[0]; - out[1]= in[0]; - out[2]= in[0]; - out[3]= 1.0f; + out[0] = in[0]; + out[1] = in[0]; + out[2] = in[0]; + out[3] = 1.0f; } else if (intype==CB_VEC2) { - out[0]= in[0]; - out[1]= in[1]; - out[2]= 0.0f; - out[3]= 1.0f; + out[0] = in[0]; + out[1] = in[1]; + out[2] = 0.0f; + out[3] = 1.0f; } else if (intype==CB_VEC3) { - out[0]= in[0]; - out[1]= in[1]; - out[2]= in[2]; - out[3]= 1.0f; + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; + out[3] = 1.0f; } } } @@ -307,69 +307,69 @@ CompBuf *typecheck_compbuf(CompBuf *inbuf, int type) else if (type==CB_VEC2) { if (inbuf->type==CB_VAL) { for (; x>0; x--, outrf+= 2, inrf+= 1) { - outrf[0]= inrf[0]; - outrf[1]= inrf[0]; + outrf[0] = inrf[0]; + outrf[1] = inrf[0]; } } else if (inbuf->type==CB_VEC3) { for (; x>0; x--, outrf+= 2, inrf+= 3) { - outrf[0]= inrf[0]; - outrf[1]= inrf[1]; + outrf[0] = inrf[0]; + outrf[1] = inrf[1]; } } else if (inbuf->type==CB_RGBA) { for (; x>0; x--, outrf+= 2, inrf+= 4) { - outrf[0]= inrf[0]; - outrf[1]= inrf[1]; + outrf[0] = inrf[0]; + outrf[1] = inrf[1]; } } } else if (type==CB_VEC3) { if (inbuf->type==CB_VAL) { for (; x>0; x--, outrf+= 3, inrf+= 1) { - outrf[0]= inrf[0]; - outrf[1]= inrf[0]; - outrf[2]= inrf[0]; + outrf[0] = inrf[0]; + outrf[1] = inrf[0]; + outrf[2] = inrf[0]; } } else if (inbuf->type==CB_VEC2) { for (; x>0; x--, outrf+= 3, inrf+= 2) { - outrf[0]= inrf[0]; - outrf[1]= inrf[1]; - outrf[2]= 0.0f; + outrf[0] = inrf[0]; + outrf[1] = inrf[1]; + outrf[2] = 0.0f; } } else if (inbuf->type==CB_RGBA) { for (; x>0; x--, outrf+= 3, inrf+= 4) { - outrf[0]= inrf[0]; - outrf[1]= inrf[1]; - outrf[2]= inrf[2]; + outrf[0] = inrf[0]; + outrf[1] = inrf[1]; + outrf[2] = inrf[2]; } } } else if (type==CB_RGBA) { if (inbuf->type==CB_VAL) { for (; x>0; x--, outrf+= 4, inrf+= 1) { - outrf[0]= inrf[0]; - outrf[1]= inrf[0]; - outrf[2]= inrf[0]; - outrf[3]= 1.0f; + outrf[0] = inrf[0]; + outrf[1] = inrf[0]; + outrf[2] = inrf[0]; + outrf[3] = 1.0f; } } else if (inbuf->type==CB_VEC2) { for (; x>0; x--, outrf+= 4, inrf+= 2) { - outrf[0]= inrf[0]; - outrf[1]= inrf[1]; - outrf[2]= 0.0f; - outrf[3]= 1.0f; + outrf[0] = inrf[0]; + outrf[1] = inrf[1]; + outrf[2] = 0.0f; + outrf[3] = 1.0f; } } else if (inbuf->type==CB_VEC3) { for (; x>0; x--, outrf+= 4, inrf+= 3) { - outrf[0]= inrf[0]; - outrf[1]= inrf[1]; - outrf[2]= inrf[2]; - outrf[3]= 1.0f; + outrf[0] = inrf[0]; + outrf[1] = inrf[1]; + outrf[2] = inrf[2]; + outrf[3] = 1.0f; } } } @@ -387,7 +387,7 @@ float *compbuf_get_pixel(CompBuf *cbuf, float *defcol, float *use, int x, int y, return use; } else { - static float col[4]= {0.0f, 0.0f, 0.0f, 0.0f}; + static float col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; /* map coords */ x-= cbuf->xof; @@ -707,18 +707,18 @@ void do_copy_rgba(bNode *UNUSED(node), float *out, float *in) void do_copy_rgb(bNode *UNUSED(node), float *out, float *in) { copy_v3_v3(out, in); - out[3]= 1.0f; + out[3] = 1.0f; } void do_copy_value(bNode *UNUSED(node), float *out, float *in) { - out[0]= in[0]; + out[0] = in[0]; } void do_copy_a_rgba(bNode *UNUSED(node), float *out, float *in, float *fac) { copy_v3_v3(out, in); - out[3]= *fac; + out[3] = *fac; } /* only accepts RGBA buffers */ @@ -732,16 +732,16 @@ void gamma_correct_compbuf(CompBuf *img, int inversed) drect= img->rect; if (inversed) { for (x=img->x*img->y; x>0; x--, drect+=4) { - if (drect[0]>0.0f) drect[0]= sqrt(drect[0]); else drect[0]= 0.0f; - if (drect[1]>0.0f) drect[1]= sqrt(drect[1]); else drect[1]= 0.0f; - if (drect[2]>0.0f) drect[2]= sqrt(drect[2]); else drect[2]= 0.0f; + if (drect[0]>0.0f) drect[0] = sqrt(drect[0]); else drect[0] = 0.0f; + if (drect[1]>0.0f) drect[1] = sqrt(drect[1]); else drect[1] = 0.0f; + if (drect[2]>0.0f) drect[2] = sqrt(drect[2]); else drect[2] = 0.0f; } } else { for (x=img->x*img->y; x>0; x--, drect+=4) { - if (drect[0]>0.0f) drect[0]*= drect[0]; else drect[0]= 0.0f; - if (drect[1]>0.0f) drect[1]*= drect[1]; else drect[1]= 0.0f; - if (drect[2]>0.0f) drect[2]*= drect[2]; else drect[2]= 0.0f; + if (drect[0]>0.0f) drect[0]*= drect[0]; else drect[0] = 0.0f; + if (drect[1]>0.0f) drect[1]*= drect[1]; else drect[1] = 0.0f; + if (drect[2]>0.0f) drect[2]*= drect[2]; else drect[2] = 0.0f; } } } @@ -757,9 +757,9 @@ void premul_compbuf(CompBuf *img, int inversed) if (inversed) { for (x=img->x*img->y; x>0; x--, drect+=4) { if (fabsf(drect[3]) < 1e-5f) { - drect[0]= 0.0f; - drect[1]= 0.0f; - drect[2]= 0.0f; + drect[0] = 0.0f; + drect[1] = 0.0f; + drect[2] = 0.0f; } else { drect[0] /= drect[3]; diff --git a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c index 26f2789b9bb..72c2204d8c5 100644 --- a/source/blender/nodes/composite/nodes/node_composite_alphaOver.c +++ b/source/blender/nodes/composite/nodes/node_composite_alphaOver.c @@ -32,13 +32,13 @@ #include "node_composite_util.h" /* **************** ALPHAOVER ******************** */ -static bNodeSocketTemplate cmp_node_alphaover_in[]= { +static bNodeSocketTemplate cmp_node_alphaover_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_alphaover_out[]= { +static bNodeSocketTemplate cmp_node_alphaover_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -58,10 +58,10 @@ static void do_alphaover_premul(bNode *UNUSED(node), float *out, float *src, flo else { float mul= 1.0f - fac[0]*over[3]; - out[0]= (mul*src[0]) + fac[0]*over[0]; - out[1]= (mul*src[1]) + fac[0]*over[1]; - out[2]= (mul*src[2]) + fac[0]*over[2]; - out[3]= (mul*src[3]) + fac[0]*over[3]; + out[0] = (mul*src[0]) + fac[0]*over[0]; + out[1] = (mul*src[1]) + fac[0]*over[1]; + out[2] = (mul*src[2]) + fac[0]*over[2]; + out[3] = (mul*src[3]) + fac[0]*over[3]; } } @@ -79,10 +79,10 @@ static void do_alphaover_key(bNode *UNUSED(node), float *out, float *src, float float premul= fac[0]*over[3]; float mul= 1.0f - premul; - out[0]= (mul*src[0]) + premul*over[0]; - out[1]= (mul*src[1]) + premul*over[1]; - out[2]= (mul*src[2]) + premul*over[2]; - out[3]= (mul*src[3]) + fac[0]*over[3]; + out[0] = (mul*src[0]) + premul*over[0]; + out[1] = (mul*src[1]) + premul*over[1]; + out[2] = (mul*src[2]) + premul*over[2]; + out[3] = (mul*src[3]) + fac[0]*over[3]; } } @@ -102,10 +102,10 @@ static void do_alphaover_mixed(bNode *node, float *out, float *src, float *over, float premul= fac[0]*addfac; float mul= 1.0f - fac[0]*over[3]; - out[0]= (mul*src[0]) + premul*over[0]; - out[1]= (mul*src[1]) + premul*over[1]; - out[2]= (mul*src[2]) + premul*over[2]; - out[3]= (mul*src[3]) + fac[0]*over[3]; + out[0] = (mul*src[0]) + premul*over[0]; + out[1] = (mul*src[1]) + premul*over[1]; + out[2] = (mul*src[2]) + premul*over[2]; + out[3] = (mul*src[3]) + fac[0]*over[3]; } } diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c index c5697679f90..8324b77b2d1 100644 --- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c +++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c @@ -37,7 +37,7 @@ /* **************** Bokeh image Tools ******************** */ -static bNodeSocketTemplate cmp_node_bokehimage_out[]= { +static bNodeSocketTemplate cmp_node_bokehimage_out[] = { { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.c b/source/blender/nodes/composite/nodes/node_composite_boxmask.c index ff0fa0c971d..0f82fdb481a 100644 --- a/source/blender/nodes/composite/nodes/node_composite_boxmask.c +++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.c @@ -35,13 +35,13 @@ #include "../node_composite_util.h" /* **************** SCALAR MATH ******************** */ -static bNodeSocketTemplate cmp_node_boxmask_in[]= { +static bNodeSocketTemplate cmp_node_boxmask_in[] = { { SOCK_FLOAT, 1, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_boxmask_out[]= { +static bNodeSocketTemplate cmp_node_boxmask_out[] = { { SOCK_FLOAT, 0, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.c b/source/blender/nodes/composite/nodes/node_composite_brightness.c index b58c1c27b2a..ecf572f59c7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_brightness.c +++ b/source/blender/nodes/composite/nodes/node_composite_brightness.c @@ -36,13 +36,13 @@ /* **************** Brigh and contrsast ******************** */ -static bNodeSocketTemplate cmp_node_brightcontrast_in[]= { +static bNodeSocketTemplate cmp_node_brightcontrast_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Contrast"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_brightcontrast_out[]= { +static bNodeSocketTemplate cmp_node_brightcontrast_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_channelMatte.c b/source/blender/nodes/composite/nodes/node_composite_channelMatte.c index fdb656ead74..40dbbbb8dca 100644 --- a/source/blender/nodes/composite/nodes/node_composite_channelMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_channelMatte.c @@ -34,12 +34,12 @@ /* ******************* Channel Matte Node ********************************* */ -static bNodeSocketTemplate cmp_node_channel_matte_in[]={ +static bNodeSocketTemplate cmp_node_channel_matte_in[] ={ {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_channel_matte_out[]={ +static bNodeSocketTemplate cmp_node_channel_matte_out[] ={ {SOCK_RGBA, 0, N_("Image")}, {SOCK_FLOAT, 0, N_("Matte")}, {-1, 0, ""} diff --git a/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c index 55ee1b090bb..f343f806d57 100644 --- a/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c @@ -33,13 +33,13 @@ #include "node_composite_util.h" /* ******************* Chroma Key ********************************************************** */ -static bNodeSocketTemplate cmp_node_chroma_in[]={ +static bNodeSocketTemplate cmp_node_chroma_in[] = { {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {SOCK_RGBA, 1, N_("Key Color"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_chroma_out[]={ +static bNodeSocketTemplate cmp_node_chroma_out[] = { {SOCK_RGBA, 0, N_("Image")}, {SOCK_FLOAT, 0, N_("Matte")}, {-1, 0, ""} diff --git a/source/blender/nodes/composite/nodes/node_composite_colorMatte.c b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c index 37fb29811ba..07a6647d976 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorMatte.c @@ -33,13 +33,13 @@ #include "node_composite_util.h" /* ******************* Color Key ********************************************************** */ -static bNodeSocketTemplate cmp_node_color_in[]={ +static bNodeSocketTemplate cmp_node_color_in[] = { {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {SOCK_RGBA, 1, N_("Key Color"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_color_out[]={ +static bNodeSocketTemplate cmp_node_color_out[] = { {SOCK_RGBA, 0, N_("Image")}, {SOCK_FLOAT, 0, N_("Matte")}, {-1, 0, ""} diff --git a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c index c4120ab22c6..e8965d50b47 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c @@ -36,13 +36,13 @@ #define AVG(a, b) ((a + b) / 2) /* ******************* Color Spill Supression ********************************* */ -static bNodeSocketTemplate cmp_node_color_spill_in[]={ +static bNodeSocketTemplate cmp_node_color_spill_in[] = { {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_color_spill_out[]={ +static bNodeSocketTemplate cmp_node_color_spill_out[] = { {SOCK_RGBA, 0, N_("Image")}, {-1, 0, ""} }; diff --git a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c index a9f930f9cf2..e9d26ebebbc 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorbalance.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorbalance.c @@ -35,13 +35,13 @@ /* ******************* Color Balance ********************************* */ -static bNodeSocketTemplate cmp_node_colorbalance_in[]={ +static bNodeSocketTemplate cmp_node_colorbalance_in[] = { {SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_colorbalance_out[]={ +static bNodeSocketTemplate cmp_node_colorbalance_out[] = { {SOCK_RGBA, 0, N_("Image")}, {-1, 0, ""} }; diff --git a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c index ce43b2f0f2b..526f8472992 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorcorrection.c @@ -36,13 +36,13 @@ /* ******************* Color Balance ********************************* */ -static bNodeSocketTemplate cmp_node_colorcorrection_in[]={ +static bNodeSocketTemplate cmp_node_colorcorrection_in[] = { { SOCK_RGBA,1,N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Mask"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1,0,""} }; -static bNodeSocketTemplate cmp_node_colorcorrection_out[]={ +static bNodeSocketTemplate cmp_node_colorcorrection_out[] = { { SOCK_RGBA,0,N_("Image")}, { -1,0,""} }; diff --git a/source/blender/nodes/composite/nodes/node_composite_composite.c b/source/blender/nodes/composite/nodes/node_composite_composite.c index dadc863873d..edbb627265d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_composite.c +++ b/source/blender/nodes/composite/nodes/node_composite_composite.c @@ -32,7 +32,7 @@ #include "node_composite_util.h" /* **************** COMPOSITE ******************** */ -static bNodeSocketTemplate cmp_node_composite_in[]= { +static bNodeSocketTemplate cmp_node_composite_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("Z"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, diff --git a/source/blender/nodes/composite/nodes/node_composite_crop.c b/source/blender/nodes/composite/nodes/node_composite_crop.c index f93a4817c01..ad51fae1998 100644 --- a/source/blender/nodes/composite/nodes/node_composite_crop.c +++ b/source/blender/nodes/composite/nodes/node_composite_crop.c @@ -34,11 +34,11 @@ /* **************** Crop ******************** */ -static bNodeSocketTemplate cmp_node_crop_in[]= { +static bNodeSocketTemplate cmp_node_crop_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_crop_out[]= { +static bNodeSocketTemplate cmp_node_crop_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_curves.c b/source/blender/nodes/composite/nodes/node_composite_curves.c index 1948709ec84..a1999ec8887 100644 --- a/source/blender/nodes/composite/nodes/node_composite_curves.c +++ b/source/blender/nodes/composite/nodes/node_composite_curves.c @@ -36,7 +36,7 @@ /* **************** CURVE Time ******************** */ /* custom1 = sfra, custom2 = efra */ -static bNodeSocketTemplate cmp_node_time_out[]= { +static bNodeSocketTemplate cmp_node_time_out[] = { { SOCK_FLOAT, 0, N_("Fac")}, { -1, 0, "" } }; @@ -55,7 +55,7 @@ static void node_composit_exec_curves_time(void *data, bNode *node, bNodeStack * curvemapping_initialize(node->storage); fac = curvemapping_evaluateF(node->storage, 0, fac); - out[0]->vec[0]= CLAMPIS(fac, 0.0f, 1.0f); + out[0]->vec[0] = CLAMPIS(fac, 0.0f, 1.0f); } #endif /* WITH_COMPOSITOR_LEGACY */ @@ -86,12 +86,12 @@ void register_node_type_cmp_curve_time(bNodeTreeType *ttype) /* **************** CURVE VEC ******************** */ -static bNodeSocketTemplate cmp_node_curve_vec_in[]= { +static bNodeSocketTemplate cmp_node_curve_vec_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_curve_vec_out[]= { +static bNodeSocketTemplate cmp_node_curve_vec_out[] = { { SOCK_VECTOR, 0, N_("Vector")}, { -1, 0, "" } }; @@ -132,7 +132,7 @@ void register_node_type_cmp_curve_vec(bNodeTreeType *ttype) /* **************** CURVE RGB ******************** */ -static bNodeSocketTemplate cmp_node_curve_rgb_in[]= { +static bNodeSocketTemplate cmp_node_curve_rgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_RGBA, 1, N_("Black Level"), 0.0f, 0.0f, 0.0f, 1.0f}, @@ -140,7 +140,7 @@ static bNodeSocketTemplate cmp_node_curve_rgb_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_curve_rgb_out[]= { +static bNodeSocketTemplate cmp_node_curve_rgb_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -151,7 +151,7 @@ static void do_curves(bNode *node, float *out, float *in) { curvemapping_initialize(node->storage); curvemapping_evaluate_premulRGBF(node->storage, out, in); - out[3]= in[3]; + out[3] = in[3]; } static void do_curves_fac(bNode *node, float *out, float *in, float *fac) @@ -166,11 +166,11 @@ static void do_curves_fac(bNode *node, float *out, float *in, float *fac) else { float col[4], mfac= 1.0f-*fac; curvemapping_evaluate_premulRGBF(node->storage, col, in); - out[0]= mfac*in[0] + *fac*col[0]; - out[1]= mfac*in[1] + *fac*col[1]; - out[2]= mfac*in[2] + *fac*col[2]; + out[0] = mfac*in[0] + *fac*col[0]; + out[1] = mfac*in[1] + *fac*col[1]; + out[2] = mfac*in[2] + *fac*col[2]; } - out[3]= in[3]; + out[3] = in[3]; } static void node_composit_exec_curve_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.c b/source/blender/nodes/composite/nodes/node_composite_defocus.c index 34433f894f3..826c555d2c6 100644 --- a/source/blender/nodes/composite/nodes/node_composite_defocus.c +++ b/source/blender/nodes/composite/nodes/node_composite_defocus.c @@ -34,12 +34,12 @@ #include <limits.h> /* ************ qdn: Defocus node ****************** */ -static bNodeSocketTemplate cmp_node_defocus_in[]= { +static bNodeSocketTemplate cmp_node_defocus_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Z"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_defocus_out[]= { +static bNodeSocketTemplate cmp_node_defocus_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.c b/source/blender/nodes/composite/nodes/node_composite_despeckle.c index 21b703dc9a8..9d47e4bc276 100644 --- a/source/blender/nodes/composite/nodes/node_composite_despeckle.c +++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.c @@ -32,12 +32,12 @@ #include "node_composite_util.h" /* **************** FILTER ******************** */ -static bNodeSocketTemplate cmp_node_despeckle_in[]= { +static bNodeSocketTemplate cmp_node_despeckle_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_despeckle_out[]= { +static bNodeSocketTemplate cmp_node_despeckle_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c index ed43baef420..8a761caea21 100644 --- a/source/blender/nodes/composite/nodes/node_composite_diffMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_diffMatte.c @@ -33,13 +33,13 @@ #include "node_composite_util.h" /* ******************* channel Difference Matte ********************************* */ -static bNodeSocketTemplate cmp_node_diff_matte_in[]={ +static bNodeSocketTemplate cmp_node_diff_matte_in[] = { {SOCK_RGBA, 1, N_("Image 1"), 1.0f, 1.0f, 1.0f, 1.0f}, {SOCK_RGBA, 1, N_("Image 2"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_diff_matte_out[]={ +static bNodeSocketTemplate cmp_node_diff_matte_out[] = { {SOCK_RGBA, 0, N_("Image")}, {SOCK_FLOAT, 0, N_("Matte")}, {-1, 0, ""} diff --git a/source/blender/nodes/composite/nodes/node_composite_displace.c b/source/blender/nodes/composite/nodes/node_composite_displace.c index 51ccc2a4d39..c283512e461 100644 --- a/source/blender/nodes/composite/nodes/node_composite_displace.c +++ b/source/blender/nodes/composite/nodes/node_composite_displace.c @@ -35,14 +35,14 @@ /* **************** Displace ******************** */ -static bNodeSocketTemplate cmp_node_displace_in[]= { +static bNodeSocketTemplate cmp_node_displace_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Vector"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_TRANSLATION}, { SOCK_FLOAT, 1, N_("X Scale"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("Y Scale"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_displace_out[]= { +static bNodeSocketTemplate cmp_node_displace_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c index 7a101ff43b5..7e605865cd2 100644 --- a/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_distanceMatte.c @@ -33,13 +33,13 @@ #include "node_composite_util.h" /* ******************* channel Distance Matte ********************************* */ -static bNodeSocketTemplate cmp_node_distance_matte_in[]={ +static bNodeSocketTemplate cmp_node_distance_matte_in[] = { {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {SOCK_RGBA, 1, N_("Key Color"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_distance_matte_out[]={ +static bNodeSocketTemplate cmp_node_distance_matte_out[] = { {SOCK_RGBA, 0, N_("Image")}, {SOCK_FLOAT, 0, N_("Matte")}, {-1, 0, ""} @@ -159,9 +159,9 @@ static void node_composit_exec_distance_matte(void *data, bNode *node, bNodeStac workbuf=dupalloc_compbuf(inbuf); /*use the input color*/ - c->key[0]= in[1]->vec[0]; - c->key[1]= in[1]->vec[1]; - c->key[2]= in[1]->vec[2]; + c->key[0] = in[1]->vec[0]; + c->key[1] = in[1]->vec[1]; + c->key[2] = in[1]->vec[2]; /* work in RGB color space */ if (c->channel == 1) { diff --git a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c index 63a54efea74..3c1e3ee443e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c +++ b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c @@ -32,12 +32,12 @@ /* **************** Double Edge Mask ******************** */ -static bNodeSocketTemplate cmp_node_doubleedgemask_in[]= { +static bNodeSocketTemplate cmp_node_doubleedgemask_in[] = { { SOCK_FLOAT, 1, "Inner Mask", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, // inner mask socket definition { SOCK_FLOAT, 1, "Outer Mask", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, // outer mask socket definition { -1, 0, "" } // input socket array terminator }; -static bNodeSocketTemplate cmp_node_doubleedgemask_out[]= { +static bNodeSocketTemplate cmp_node_doubleedgemask_out[] = { { SOCK_FLOAT, 0, "Mask"}, // output socket definition { -1, 0, "" } // output socket array terminator }; diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c index 905090e93ad..5e7bd26d34a 100644 --- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c +++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c @@ -35,13 +35,13 @@ #include "../node_composite_util.h" /* **************** SCALAR MATH ******************** */ -static bNodeSocketTemplate cmp_node_ellipsemask_in[]= { +static bNodeSocketTemplate cmp_node_ellipsemask_in[] = { { SOCK_FLOAT, 1, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_ellipsemask_out[]= { +static bNodeSocketTemplate cmp_node_ellipsemask_out[] = { { SOCK_FLOAT, 0, N_("Mask"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_filter.c b/source/blender/nodes/composite/nodes/node_composite_filter.c index 0b12c03682b..a27116ab077 100644 --- a/source/blender/nodes/composite/nodes/node_composite_filter.c +++ b/source/blender/nodes/composite/nodes/node_composite_filter.c @@ -33,12 +33,12 @@ #include "node_composite_util.h" /* **************** FILTER ******************** */ -static bNodeSocketTemplate cmp_node_filter_in[]= { +static bNodeSocketTemplate cmp_node_filter_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_filter_out[]= { +static bNodeSocketTemplate cmp_node_filter_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -73,10 +73,10 @@ static void do_filter_edge(CompBuf *out, CompBuf *in, float *filter, float fac) for (c=0; c<3; c++) { f1= filter[0]*row1[0] + filter[1]*row1[4] + filter[2]*row1[8] + filter[3]*row2[0] + filter[4]*row2[4] + filter[5]*row2[8] + filter[6]*row3[0] + filter[7]*row3[4] + filter[8]*row3[8]; f2= filter[0]*row1[0] + filter[3]*row1[4] + filter[6]*row1[8] + filter[1]*row2[0] + filter[4]*row2[4] + filter[7]*row2[8] + filter[2]*row3[0] + filter[5]*row3[4] + filter[8]*row3[8]; - fp[0]= mfac*row2[4] + fac*sqrt(f1*f1 + f2*f2); + fp[0] = mfac*row2[4] + fac*sqrt(f1*f1 + f2*f2); fp++; row1++; row2++; row3++; } - fp[0]= row2[4]; + fp[0] = row2[4]; /* no alpha... will clear it completely */ fp++; row1++; row2++; row3++; } @@ -87,7 +87,7 @@ static void do_filter_edge(CompBuf *out, CompBuf *in, float *filter, float fac) for (x=2; x<rowlen; x++) { f1= filter[0]*row1[0] + filter[1]*row1[1] + filter[2]*row1[2] + filter[3]*row2[0] + filter[4]*row2[1] + filter[5]*row2[2] + filter[6]*row3[0] + filter[7]*row3[1] + filter[8]*row3[2]; f2= filter[0]*row1[0] + filter[3]*row1[1] + filter[6]*row1[2] + filter[1]*row2[0] + filter[4]*row2[1] + filter[7]*row2[2] + filter[2]*row3[0] + filter[5]*row3[1] + filter[8]*row3[2]; - fp[0]= mfac*row2[1] + fac*sqrt(f1*f1 + f2*f2); + fp[0] = mfac*row2[1] + fac*sqrt(f1*f1 + f2*f2); fp++; row1++; row2++; row3++; } } @@ -116,28 +116,28 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) fp= out->rect + pixlen*(y)*rowlen; if (pixlen==1) { - fp[0]= row2[0]; + fp[0] = row2[0]; fp+= 1; for (x=2; x<rowlen; x++) { - fp[0]= mfac*row2[1] + fac*(filter[0]*row1[0] + filter[1]*row1[1] + filter[2]*row1[2] + filter[3]*row2[0] + filter[4]*row2[1] + filter[5]*row2[2] + filter[6]*row3[0] + filter[7]*row3[1] + filter[8]*row3[2]); + fp[0] = mfac*row2[1] + fac*(filter[0]*row1[0] + filter[1]*row1[1] + filter[2]*row1[2] + filter[3]*row2[0] + filter[4]*row2[1] + filter[5]*row2[2] + filter[6]*row3[0] + filter[7]*row3[1] + filter[8]*row3[2]); fp++; row1++; row2++; row3++; } - fp[0]= row2[1]; + fp[0] = row2[1]; } else if (pixlen==2) { - fp[0]= row2[0]; - fp[1]= row2[1]; + fp[0] = row2[0]; + fp[1] = row2[1]; fp+= 2; for (x=2; x<rowlen; x++) { for (c=0; c<2; c++) { - fp[0]= mfac*row2[2] + fac*(filter[0]*row1[0] + filter[1]*row1[2] + filter[2]*row1[4] + filter[3]*row2[0] + filter[4]*row2[2] + filter[5]*row2[4] + filter[6]*row3[0] + filter[7]*row3[2] + filter[8]*row3[4]); + fp[0] = mfac*row2[2] + fac*(filter[0]*row1[0] + filter[1]*row1[2] + filter[2]*row1[4] + filter[3]*row2[0] + filter[4]*row2[2] + filter[5]*row2[4] + filter[6]*row3[0] + filter[7]*row3[2] + filter[8]*row3[4]); fp++; row1++; row2++; row3++; } } - fp[0]= row2[2]; - fp[1]= row2[3]; + fp[0] = row2[2]; + fp[1] = row2[3]; } else if (pixlen==3) { copy_v3_v3(fp, row2); @@ -145,7 +145,7 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) for (x=2; x<rowlen; x++) { for (c=0; c<3; c++) { - fp[0]= mfac*row2[3] + fac*(filter[0]*row1[0] + filter[1]*row1[3] + filter[2]*row1[6] + filter[3]*row2[0] + filter[4]*row2[3] + filter[5]*row2[6] + filter[6]*row3[0] + filter[7]*row3[3] + filter[8]*row3[6]); + fp[0] = mfac*row2[3] + fac*(filter[0]*row1[0] + filter[1]*row1[3] + filter[2]*row1[6] + filter[3]*row2[0] + filter[4]*row2[3] + filter[5]*row2[6] + filter[6]*row3[0] + filter[7]*row3[3] + filter[8]*row3[6]); fp++; row1++; row2++; row3++; } } @@ -157,7 +157,7 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) for (x=2; x<rowlen; x++) { for (c=0; c<4; c++) { - fp[0]= mfac*row2[4] + fac*(filter[0]*row1[0] + filter[1]*row1[4] + filter[2]*row1[8] + filter[3]*row2[0] + filter[4]*row2[4] + filter[5]*row2[8] + filter[6]*row3[0] + filter[7]*row3[4] + filter[8]*row3[8]); + fp[0] = mfac*row2[4] + fac*(filter[0]*row1[0] + filter[1]*row1[4] + filter[2]*row1[8] + filter[3]*row2[0] + filter[4]*row2[4] + filter[5]*row2[8] + filter[6]*row3[0] + filter[7]*row3[4] + filter[8]*row3[8]); fp++; row1++; row2++; row3++; } } @@ -169,13 +169,13 @@ static void do_filter3(CompBuf *out, CompBuf *in, float *filter, float fac) static void node_composit_exec_filter(void *data, bNode *node, bNodeStack **in, bNodeStack **out) { - static float soft[9]= {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f}; - float sharp[9]= {-1, -1, -1, -1, 9, -1, -1, -1, -1}; - float laplace[9]= {-1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f, 1.0f, -1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f}; - float sobel[9]= {1, 2, 1, 0, 0, 0, -1, -2, -1}; - float prewitt[9]= {1, 1, 1, 0, 0, 0, -1, -1, -1}; - float kirsch[9]= {5, 5, 5, -3, -3, -3, -2, -2, -2}; - float shadow[9]= {1, 2, 1, 0, 1, 0, -1, -2, -1}; + static float soft[9] = {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f}; + float sharp[9] = {-1, -1, -1, -1, 9, -1, -1, -1, -1}; + float laplace[9] = {-1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f, 1.0f, -1/8.0f, -1/8.0f, -1/8.0f, -1/8.0f}; + float sobel[9] = {1, 2, 1, 0, 0, 0, -1, -2, -1}; + float prewitt[9] = {1, 1, 1, 0, 0, 0, -1, -1, -1}; + float kirsch[9] = {5, 5, 5, -3, -3, -3, -2, -2, -2}; + float shadow[9] = {1, 2, 1, 0, 1, 0, -1, -2, -1}; if (out[0]->hasoutput==0) return; diff --git a/source/blender/nodes/composite/nodes/node_composite_flip.c b/source/blender/nodes/composite/nodes/node_composite_flip.c index 147e7591af7..4aa98d173e7 100644 --- a/source/blender/nodes/composite/nodes/node_composite_flip.c +++ b/source/blender/nodes/composite/nodes/node_composite_flip.c @@ -33,12 +33,12 @@ #include "node_composite_util.h" /* **************** Flip ******************** */ -static bNodeSocketTemplate cmp_node_flip_in[]= { +static bNodeSocketTemplate cmp_node_flip_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_flip_out[]= { +static bNodeSocketTemplate cmp_node_flip_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -75,7 +75,7 @@ static void node_composit_exec_flip(void *UNUSED(data), bNode *node, bNodeStack outfp += (src_width-1)*src_pix; for (x=0; x<src_width; x++) { for (i=0; i<src_pix; i++) { - outfp[i]= srcfp[i]; + outfp[i] = srcfp[i]; } outfp -= src_pix; srcfp += src_pix; diff --git a/source/blender/nodes/composite/nodes/node_composite_gamma.c b/source/blender/nodes/composite/nodes/node_composite_gamma.c index 87155478035..b8c99894301 100644 --- a/source/blender/nodes/composite/nodes/node_composite_gamma.c +++ b/source/blender/nodes/composite/nodes/node_composite_gamma.c @@ -35,12 +35,12 @@ /* **************** Gamma Tools ******************** */ -static bNodeSocketTemplate cmp_node_gamma_in[]= { +static bNodeSocketTemplate cmp_node_gamma_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_gamma_out[]= { +static bNodeSocketTemplate cmp_node_gamma_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.c b/source/blender/nodes/composite/nodes/node_composite_glare.c index 7d6c0cb1a29..950d8a56f58 100644 --- a/source/blender/nodes/composite/nodes/node_composite_glare.c +++ b/source/blender/nodes/composite/nodes/node_composite_glare.c @@ -32,11 +32,11 @@ #include "node_composite_util.h" -static bNodeSocketTemplate cmp_node_glare_in[]= { +static bNodeSocketTemplate cmp_node_glare_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_glare_out[]= { +static bNodeSocketTemplate cmp_node_glare_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c index 793ea2eb756..d52e3d01a32 100644 --- a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c +++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c @@ -34,12 +34,12 @@ /* **************** Hue Saturation ******************** */ -static bNodeSocketTemplate cmp_node_hue_sat_in[]= { +static bNodeSocketTemplate cmp_node_hue_sat_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_hue_sat_out[]= { +static bNodeSocketTemplate cmp_node_hue_sat_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -60,10 +60,10 @@ static void do_hue_sat_fac(bNode *node, float *out, float *in, float *fac) hsv[2]*= nhs->val; hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); - out[0]= mfac*in[0] + *fac*col[0]; - out[1]= mfac*in[1] + *fac*col[1]; - out[2]= mfac*in[2] + *fac*col[2]; - out[3]= in[3]; + out[0] = mfac*in[0] + *fac*col[0]; + out[1] = mfac*in[1] + *fac*col[1]; + out[2] = mfac*in[2] + *fac*col[2]; + out[3] = in[3]; } else { copy_v4_v4(out, in); diff --git a/source/blender/nodes/composite/nodes/node_composite_huecorrect.c b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c index 42077cd5c06..f751dbea8d2 100644 --- a/source/blender/nodes/composite/nodes/node_composite_huecorrect.c +++ b/source/blender/nodes/composite/nodes/node_composite_huecorrect.c @@ -32,13 +32,13 @@ #include "node_composite_util.h" -static bNodeSocketTemplate cmp_node_huecorrect_in[]= { +static bNodeSocketTemplate cmp_node_huecorrect_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_huecorrect_out[]= { +static bNodeSocketTemplate cmp_node_huecorrect_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -71,7 +71,7 @@ static void do_huecorrect(bNode *node, float *out, float *in) /* convert back to rgb */ hsv_to_rgb(hsv[0], hsv[1], hsv[2], out, out+1, out+2); - out[3]= in[3]; + out[3] = in[3]; } static void do_huecorrect_fac(bNode *node, float *out, float *in, float *fac) @@ -101,10 +101,10 @@ static void do_huecorrect_fac(bNode *node, float *out, float *in, float *fac) /* convert back to rgb */ hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2); - out[0]= mfac*in[0] + *fac*rgb[0]; - out[1]= mfac*in[1] + *fac*rgb[1]; - out[2]= mfac*in[2] + *fac*rgb[2]; - out[3]= in[3]; + out[0] = mfac*in[0] + *fac*rgb[0]; + out[1] = mfac*in[1] + *fac*rgb[1]; + out[2] = mfac*in[2] + *fac*rgb[2]; + out[3] = in[3]; } static void node_composit_exec_huecorrect(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) diff --git a/source/blender/nodes/composite/nodes/node_composite_idMask.c b/source/blender/nodes/composite/nodes/node_composite_idMask.c index 31a3a765ebe..ef0c5021192 100644 --- a/source/blender/nodes/composite/nodes/node_composite_idMask.c +++ b/source/blender/nodes/composite/nodes/node_composite_idMask.c @@ -35,11 +35,11 @@ /* **************** ID Mask ******************** */ -static bNodeSocketTemplate cmp_node_idmask_in[]= { +static bNodeSocketTemplate cmp_node_idmask_in[] = { { SOCK_FLOAT, 1, N_("ID value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_idmask_out[]= { +static bNodeSocketTemplate cmp_node_idmask_out[] = { { SOCK_FLOAT, 0, N_("Alpha")}, { -1, 0, "" } }; @@ -56,14 +56,14 @@ static void do_idmask(CompBuf *stackbuf, CompBuf *cbuf, float idnr) rect= cbuf->rect; for (x= cbuf->x*cbuf->y - 1; x>=0; x--) if (rect[x]==idnr) - abuf[x]= 255; + abuf[x] = 255; antialias_tagbuf(cbuf->x, cbuf->y, abuf); rect= stackbuf->rect; for (x= cbuf->x*cbuf->y - 1; x>=0; x--) if (abuf[x]>1) - rect[x]= (1.0f/255.0f)*(float)abuf[x]; + rect[x] = (1.0f/255.0f)*(float)abuf[x]; MEM_freeN(abuf); } @@ -78,7 +78,7 @@ static void do_idmask_fsa(CompBuf *stackbuf, CompBuf *cbuf, float idnr) rs= stackbuf->rect; for (x= cbuf->x*cbuf->y - 1; x>=0; x--) if (rect[x]==idnr) - rs[x]= 1.0f; + rs[x] = 1.0f; } diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c index 4f6a73c34c9..150382c1f8f 100644 --- a/source/blender/nodes/composite/nodes/node_composite_image.c +++ b/source/blender/nodes/composite/nodes/node_composite_image.c @@ -34,7 +34,7 @@ /* **************** IMAGE (and RenderResult, multilayer image) ******************** */ -static bNodeSocketTemplate cmp_node_rlayers_out[]= { +static bNodeSocketTemplate cmp_node_rlayers_out[] = { { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Z"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, diff --git a/source/blender/nodes/composite/nodes/node_composite_invert.c b/source/blender/nodes/composite/nodes/node_composite_invert.c index 277998ee355..2db6e42f603 100644 --- a/source/blender/nodes/composite/nodes/node_composite_invert.c +++ b/source/blender/nodes/composite/nodes/node_composite_invert.c @@ -32,13 +32,13 @@ #include "node_composite_util.h" /* **************** INVERT ******************** */ -static bNodeSocketTemplate cmp_node_invert_in[]= { +static bNodeSocketTemplate cmp_node_invert_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_invert_out[]= { +static bNodeSocketTemplate cmp_node_invert_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_lensdist.c b/source/blender/nodes/composite/nodes/node_composite_lensdist.c index a4983cce8b8..c3f64f0eacb 100644 --- a/source/blender/nodes/composite/nodes/node_composite_lensdist.c +++ b/source/blender/nodes/composite/nodes/node_composite_lensdist.c @@ -32,13 +32,13 @@ #include "node_composite_util.h" -static bNodeSocketTemplate cmp_node_lensdist_in[]= { +static bNodeSocketTemplate cmp_node_lensdist_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Distort"), 0.f, 0.f, 0.f, 0.f, -0.999f, 1.f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Dispersion"), 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_lensdist_out[]= { +static bNodeSocketTemplate cmp_node_lensdist_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -74,7 +74,7 @@ static void lensDistort(CompBuf *dst, CompBuf *src, float kr, float kg, float kb qd_getPixelLerpChan(tsrc, (u*dst->x - kr) - 0.5f, v*dst->y - 0.5f, 2, colp[x]+2); /* set alpha */ - colp[x][3]= 1.0f; + colp[x][3] = 1.0f; } } free_compbuf(tsrc); @@ -159,7 +159,7 @@ static void lensDistort(CompBuf *dst, CompBuf *src, float kr, float kg, float kb if (db) colp[x][2] = 2.f*tc[2] / (float)db; /* set alpha */ - colp[x][3]= 1.0f; + colp[x][3] = 1.0f; } } } diff --git a/source/blender/nodes/composite/nodes/node_composite_levels.c b/source/blender/nodes/composite/nodes/node_composite_levels.c index 4cc927aaa33..57d94d6cb4d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_levels.c +++ b/source/blender/nodes/composite/nodes/node_composite_levels.c @@ -34,12 +34,12 @@ /* **************** LEVELS ******************** */ -static bNodeSocketTemplate cmp_node_view_levels_in[]= { +static bNodeSocketTemplate cmp_node_view_levels_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_view_levels_out[]={ +static bNodeSocketTemplate cmp_node_view_levels_out[] = { {SOCK_FLOAT, 0, N_("Mean")}, {SOCK_FLOAT, 0, N_("Std Dev")}, {-1, 0, ""} @@ -300,9 +300,9 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack * #endif if (out[0]->hasoutput) - out[0]->vec[0]= mean; + out[0]->vec[0] = mean; if (out[1]->hasoutput) - out[1]->vec[0]= std_dev; + out[1]->vec[0] = std_dev; generate_preview(data, node, histogram); diff --git a/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c b/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c index 61cd4493f39..ed232933139 100644 --- a/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c +++ b/source/blender/nodes/composite/nodes/node_composite_lummaMatte.c @@ -34,12 +34,12 @@ /* ******************* Luma Matte Node ********************************* */ -static bNodeSocketTemplate cmp_node_luma_matte_in[]={ +static bNodeSocketTemplate cmp_node_luma_matte_in[] = { {SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, {-1, 0, ""} }; -static bNodeSocketTemplate cmp_node_luma_matte_out[]={ +static bNodeSocketTemplate cmp_node_luma_matte_out[] = { {SOCK_RGBA, 0, N_("Image")}, {SOCK_FLOAT, 0, N_("Matte")}, {-1, 0, ""} diff --git a/source/blender/nodes/composite/nodes/node_composite_mapUV.c b/source/blender/nodes/composite/nodes/node_composite_mapUV.c index e6c9d72294f..40092a84367 100644 --- a/source/blender/nodes/composite/nodes/node_composite_mapUV.c +++ b/source/blender/nodes/composite/nodes/node_composite_mapUV.c @@ -34,12 +34,12 @@ /* **************** Map UV ******************** */ -static bNodeSocketTemplate cmp_node_mapuv_in[]= { +static bNodeSocketTemplate cmp_node_mapuv_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_VECTOR, 1, N_("UV"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_mapuv_out[]= { +static bNodeSocketTemplate cmp_node_mapuv_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_mapValue.c b/source/blender/nodes/composite/nodes/node_composite_mapValue.c index be69c11b35f..677d5bd5013 100644 --- a/source/blender/nodes/composite/nodes/node_composite_mapValue.c +++ b/source/blender/nodes/composite/nodes/node_composite_mapValue.c @@ -33,11 +33,11 @@ #include "node_composite_util.h" /* **************** MAP VALUE ******************** */ -static bNodeSocketTemplate cmp_node_map_value_in[]= { +static bNodeSocketTemplate cmp_node_map_value_in[] = { { SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_map_value_out[]= { +static bNodeSocketTemplate cmp_node_map_value_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } }; @@ -48,13 +48,13 @@ static void do_map_value(bNode *node, float *out, float *src) { TexMapping *texmap= node->storage; - out[0]= (src[0] + texmap->loc[0])*texmap->size[0]; + out[0] = (src[0] + texmap->loc[0])*texmap->size[0]; if (texmap->flag & TEXMAP_CLIP_MIN) if (out[0]<texmap->min[0]) - out[0]= texmap->min[0]; + out[0] = texmap->min[0]; if (texmap->flag & TEXMAP_CLIP_MAX) if (out[0]>texmap->max[0]) - out[0]= texmap->max[0]; + out[0] = texmap->max[0]; } static void node_composit_exec_map_value(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) diff --git a/source/blender/nodes/composite/nodes/node_composite_math.c b/source/blender/nodes/composite/nodes/node_composite_math.c index 96504b21365..c99e12a95b9 100644 --- a/source/blender/nodes/composite/nodes/node_composite_math.c +++ b/source/blender/nodes/composite/nodes/node_composite_math.c @@ -33,13 +33,13 @@ #include "node_composite_util.h" /* **************** SCALAR MATH ******************** */ -static bNodeSocketTemplate cmp_node_math_in[]= { +static bNodeSocketTemplate cmp_node_math_in[] = { { SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_math_out[]= { +static bNodeSocketTemplate cmp_node_math_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } }; @@ -50,63 +50,63 @@ static void do_math(bNode *node, float *out, float *in, float *in2) { switch (node->custom1) { case 0: /* Add */ - out[0]= in[0] + in2[0]; + out[0] = in[0] + in2[0]; break; case 1: /* Subtract */ - out[0]= in[0] - in2[0]; + out[0] = in[0] - in2[0]; break; case 2: /* Multiply */ - out[0]= in[0] * in2[0]; + out[0] = in[0] * in2[0]; break; case 3: /* Divide */ { if (in2[0]==0) /* We don't want to divide by zero. */ - out[0]= 0.0; + out[0] = 0.0; else - out[0]= in[0] / in2[0]; + out[0] = in[0] / in2[0]; } break; case 4: /* Sine */ - out[0]= sin(in[0]); + out[0] = sin(in[0]); break; case 5: /* Cosine */ - out[0]= cos(in[0]); + out[0] = cos(in[0]); break; case 6: /* Tangent */ - out[0]= tan(in[0]); + out[0] = tan(in[0]); break; case 7: /* Arc-Sine */ { /* Can't do the impossible... */ if (in[0] <= 1 && in[0] >= -1 ) - out[0]= asin(in[0]); + out[0] = asin(in[0]); else - out[0]= 0.0; + out[0] = 0.0; } break; case 8: /* Arc-Cosine */ { /* Can't do the impossible... */ if ( in[0] <= 1 && in[0] >= -1 ) - out[0]= acos(in[0]); + out[0] = acos(in[0]); else - out[0]= 0.0; + out[0] = 0.0; } break; case 9: /* Arc-Tangent */ - out[0]= atan(in[0]); + out[0] = atan(in[0]); break; case 10: /* Power */ { /* Only raise negative numbers by full integers */ if ( in[0] >= 0 ) { - out[0]= pow(in[0], in2[0]); + out[0] = pow(in[0], in2[0]); } else { float y_mod_1 = fmod(in2[0], 1); /* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */ if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) { - out[0]= powf(in[0], floorf(in2[0] + 0.5f)); + out[0] = powf(in[0], floorf(in2[0] + 0.5f)); } else { out[0] = 0.0f; @@ -118,50 +118,50 @@ static void do_math(bNode *node, float *out, float *in, float *in2) { /* Don't want any imaginary numbers... */ if ( in[0] > 0 && in2[0] > 0 ) - out[0]= log(in[0]) / log(in2[0]); + out[0] = log(in[0]) / log(in2[0]); else - out[0]= 0.0; + out[0] = 0.0; } break; case 12: /* Minimum */ { if ( in[0] < in2[0] ) - out[0]= in[0]; + out[0] = in[0]; else - out[0]= in2[0]; + out[0] = in2[0]; } break; case 13: /* Maximum */ { if ( in[0] > in2[0] ) - out[0]= in[0]; + out[0] = in[0]; else - out[0]= in2[0]; + out[0] = in2[0]; } break; case 14: /* Round */ { /* round by the second value */ if ( in2[0] != 0.0f ) - out[0]= floorf(in[0] / in2[0] + 0.5f) * in2[0]; + out[0] = floorf(in[0] / in2[0] + 0.5f) * in2[0]; else - out[0]= floorf(in[0] + 0.5f); + out[0] = floorf(in[0] + 0.5f); } break; case 15: /* Less Than */ { if ( in[0] < in2[0] ) - out[0]= 1.0f; + out[0] = 1.0f; else - out[0]= 0.0f; + out[0] = 0.0f; } break; case 16: /* Greater Than */ { if ( in[0] > in2[0] ) - out[0]= 1.0f; + out[0] = 1.0f; else - out[0]= 0.0f; + out[0] = 0.0f; } break; } diff --git a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c index e2c9a5abcb1..5d3ee480612 100644 --- a/source/blender/nodes/composite/nodes/node_composite_mixrgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_mixrgb.c @@ -32,13 +32,13 @@ #include "node_composite_util.h" /* **************** MIX RGB ******************** */ -static bNodeSocketTemplate cmp_node_mix_rgb_in[]= { +static bNodeSocketTemplate cmp_node_mix_rgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 5.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_mix_rgb_out[]= { +static bNodeSocketTemplate cmp_node_mix_rgb_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; @@ -55,7 +55,7 @@ static void do_mix_rgb(bNode *node, float *out, float *in1, float *in2, float *f else ramp_blend(node->custom1, col, fac[0], in2); copy_v3_v3(out, col); - out[3]= in1[3]; + out[3] = in1[3]; } static void node_composit_exec_mix_rgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) diff --git a/source/blender/nodes/composite/nodes/node_composite_normal.c b/source/blender/nodes/composite/nodes/node_composite_normal.c index 6f1e86e2760..93fd7ca1c1b 100644 --- a/source/blender/nodes/composite/nodes/node_composite_normal.c +++ b/source/blender/nodes/composite/nodes/node_composite_normal.c @@ -34,12 +34,12 @@ /* **************** NORMAL ******************** */ -static bNodeSocketTemplate cmp_node_normal_in[]= { +static bNodeSocketTemplate cmp_node_normal_in[] = { { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_DIRECTION}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_normal_out[]= { +static bNodeSocketTemplate cmp_node_normal_out[] = { { SOCK_VECTOR, 0, N_("Normal")}, { SOCK_FLOAT, 0, N_("Dot")}, { -1, 0, "" } @@ -53,7 +53,7 @@ static void do_normal(bNode *node, float *out, float *in) float *nor= ((bNodeSocketValueVector*)sock->default_value)->value; /* render normals point inside... the widget points outside */ - out[0]= -dot_v3v3(nor, in); + out[0] = -dot_v3v3(nor, in); } /* generates normal, does dot product */ @@ -68,7 +68,7 @@ static void node_composit_exec_normal(void *UNUSED(data), bNode *node, bNodeStac if (in[0]->data==NULL) { copy_v3_v3(out[0]->vec, nor); /* render normals point inside... the widget points outside */ - out[1]->vec[0]= -dot_v3v3(out[0]->vec, in[0]->vec); + out[1]->vec[0] = -dot_v3v3(out[0]->vec, in[0]->vec); } else if (out[1]->hasoutput) { /* make output size of input image */ diff --git a/source/blender/nodes/composite/nodes/node_composite_normalize.c b/source/blender/nodes/composite/nodes/node_composite_normalize.c index 1d2312d8280..19b543dce5d 100644 --- a/source/blender/nodes/composite/nodes/node_composite_normalize.c +++ b/source/blender/nodes/composite/nodes/node_composite_normalize.c @@ -34,11 +34,11 @@ /* **************** NORMALIZE single channel, useful for Z buffer ******************** */ -static bNodeSocketTemplate cmp_node_normalize_in[]= { +static bNodeSocketTemplate cmp_node_normalize_in[] = { { SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_normalize_out[]= { +static bNodeSocketTemplate cmp_node_normalize_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_premulkey.c b/source/blender/nodes/composite/nodes/node_composite_premulkey.c index d791983b069..7f7b7692b02 100644 --- a/source/blender/nodes/composite/nodes/node_composite_premulkey.c +++ b/source/blender/nodes/composite/nodes/node_composite_premulkey.c @@ -35,11 +35,11 @@ /* **************** Premul and Key Alpha Convert ******************** */ -static bNodeSocketTemplate cmp_node_premulkey_in[]= { +static bNodeSocketTemplate cmp_node_premulkey_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_premulkey_out[]= { +static bNodeSocketTemplate cmp_node_premulkey_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_rgb.c b/source/blender/nodes/composite/nodes/node_composite_rgb.c index 65c1dcdb7bb..54fba650783 100644 --- a/source/blender/nodes/composite/nodes/node_composite_rgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_rgb.c @@ -34,7 +34,7 @@ /* **************** RGB ******************** */ -static bNodeSocketTemplate cmp_node_rgb_out[]= { +static bNodeSocketTemplate cmp_node_rgb_out[] = { { SOCK_RGBA, 0, N_("RGBA"), 0.5f, 0.5f, 0.5f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.c b/source/blender/nodes/composite/nodes/node_composite_rotate.c index 8968fd5fb3a..9a76764b97e 100644 --- a/source/blender/nodes/composite/nodes/node_composite_rotate.c +++ b/source/blender/nodes/composite/nodes/node_composite_rotate.c @@ -34,12 +34,12 @@ /* **************** Rotate ******************** */ -static bNodeSocketTemplate cmp_node_rotate_in[]= { +static bNodeSocketTemplate cmp_node_rotate_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Degr"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_ANGLE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_rotate_out[]= { +static bNodeSocketTemplate cmp_node_rotate_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c index 97150020cfb..f1a75493718 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c @@ -34,11 +34,11 @@ /* **************** SEPARATE HSVA ******************** */ -static bNodeSocketTemplate cmp_node_sephsva_in[]= { +static bNodeSocketTemplate cmp_node_sephsva_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_sephsva_out[]= { +static bNodeSocketTemplate cmp_node_sephsva_out[] = { { SOCK_FLOAT, 0, N_("H")}, { SOCK_FLOAT, 0, N_("S")}, { SOCK_FLOAT, 0, N_("V")}, @@ -54,10 +54,10 @@ static void do_sephsva(bNode *UNUSED(node), float *out, float *in) rgb_to_hsv(in[0], in[1], in[2], &h, &s, &v); - out[0]= h; - out[1]= s; - out[2]= v; - out[3]= in[3]; + out[0] = h; + out[1] = s; + out[2] = v; + out[3] = in[3]; } static void node_composit_exec_sephsva(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) @@ -126,7 +126,7 @@ static bNodeSocketTemplate cmp_node_combhsva_in[] = { { SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_combhsva_out[]= { +static bNodeSocketTemplate cmp_node_combhsva_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c index aaa10d45445..83b2c731020 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c @@ -33,11 +33,11 @@ #include "node_composite_util.h" /* **************** SEPARATE RGBA ******************** */ -static bNodeSocketTemplate cmp_node_seprgba_in[]= { +static bNodeSocketTemplate cmp_node_seprgba_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_seprgba_out[]= { +static bNodeSocketTemplate cmp_node_seprgba_out[] = { { SOCK_FLOAT, 0, N_("R")}, { SOCK_FLOAT, 0, N_("G")}, { SOCK_FLOAT, 0, N_("B")}, @@ -98,14 +98,14 @@ void register_node_type_cmp_seprgba(bNodeTreeType *ttype) /* **************** COMBINE RGBA ******************** */ -static bNodeSocketTemplate cmp_node_combrgba_in[]= { +static bNodeSocketTemplate cmp_node_combrgba_in[] = { { SOCK_FLOAT, 1, N_("R"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("G"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("B"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_combrgba_out[]= { +static bNodeSocketTemplate cmp_node_combrgba_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c index 0d862d063f3..982d674708c 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c @@ -34,11 +34,11 @@ /* **************** SEPARATE YCCA ******************** */ -static bNodeSocketTemplate cmp_node_sepycca_in[]= { +static bNodeSocketTemplate cmp_node_sepycca_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_sepycca_out[]= { +static bNodeSocketTemplate cmp_node_sepycca_out[] = { { SOCK_FLOAT, 0, N_("Y")}, { SOCK_FLOAT, 0, N_("Cb")}, { SOCK_FLOAT, 0, N_("Cr")}, @@ -55,10 +55,10 @@ static void do_sepycca_601(bNode *UNUSED(node), float *out, float *in) rgb_to_ycc(in[0], in[1], in[2], &y, &cb, &cr, BLI_YCC_ITU_BT601); /*divided by 255 to normalize for viewing in */ - out[0]= y/255.0f; - out[1]= cb/255.0f; - out[2]= cr/255.0f; - out[3]= in[3]; + out[0] = y/255.0f; + out[1] = cb/255.0f; + out[2] = cr/255.0f; + out[3] = in[3]; } static void do_sepycca_709(bNode *UNUSED(node), float *out, float *in) @@ -68,10 +68,10 @@ static void do_sepycca_709(bNode *UNUSED(node), float *out, float *in) rgb_to_ycc(in[0], in[1], in[2], &y, &cb, &cr, BLI_YCC_ITU_BT709); /*divided by 255 to normalize for viewing in */ - out[0]= y/255.0f; - out[1]= cb/255.0f; - out[2]= cr/255.0f; - out[3]= in[3]; + out[0] = y/255.0f; + out[1] = cb/255.0f; + out[2] = cr/255.0f; + out[3] = in[3]; } static void do_sepycca_jfif(bNode *UNUSED(node), float *out, float *in) @@ -81,10 +81,10 @@ static void do_sepycca_jfif(bNode *UNUSED(node), float *out, float *in) rgb_to_ycc(in[0], in[1], in[2], &y, &cb, &cr, BLI_YCC_JFIF_0_255); /*divided by 255 to normalize for viewing in */ - out[0]= y/255.0f; - out[1]= cb/255.0f; - out[2]= cr/255.0f; - out[3]= in[3]; + out[0] = y/255.0f; + out[1] = cb/255.0f; + out[2] = cr/255.0f; + out[3] = in[3]; } static void node_composit_exec_sepycca(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) @@ -167,14 +167,14 @@ void register_node_type_cmp_sepycca(bNodeTreeType *ttype) /* **************** COMBINE YCCA ******************** */ -static bNodeSocketTemplate cmp_node_combycca_in[]= { +static bNodeSocketTemplate cmp_node_combycca_in[] = { { SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Cb"), 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Cr"), 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_combycca_out[]= { +static bNodeSocketTemplate cmp_node_combycca_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c b/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c index 9b8c805b0f0..0a9575971b4 100644 --- a/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c +++ b/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c @@ -34,11 +34,11 @@ /* **************** SEPARATE YUVA ******************** */ -static bNodeSocketTemplate cmp_node_sepyuva_in[]= { +static bNodeSocketTemplate cmp_node_sepyuva_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_sepyuva_out[]= { +static bNodeSocketTemplate cmp_node_sepyuva_out[] = { { SOCK_FLOAT, 0, N_("Y")}, { SOCK_FLOAT, 0, N_("U")}, { SOCK_FLOAT, 0, N_("V")}, @@ -54,10 +54,10 @@ static void do_sepyuva(bNode *UNUSED(node), float *out, float *in) rgb_to_yuv(in[0], in[1], in[2], &y, &u, &v); - out[0]= y; - out[1]= u; - out[2]= v; - out[3]= in[3]; + out[0] = y; + out[1] = u; + out[2] = v; + out[3] = in[3]; } static void node_composit_exec_sepyuva(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) @@ -121,14 +121,14 @@ void register_node_type_cmp_sepyuva(bNodeTreeType *ttype) /* **************** COMBINE YUVA ******************** */ -static bNodeSocketTemplate cmp_node_combyuva_in[]= { +static bNodeSocketTemplate cmp_node_combyuva_in[] = { { SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("U"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("A"), 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_combyuva_out[]= { +static bNodeSocketTemplate cmp_node_combyuva_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_setalpha.c b/source/blender/nodes/composite/nodes/node_composite_setalpha.c index 503815b74a0..59c104869fe 100644 --- a/source/blender/nodes/composite/nodes/node_composite_setalpha.c +++ b/source/blender/nodes/composite/nodes/node_composite_setalpha.c @@ -33,12 +33,12 @@ #include "node_composite_util.h" /* **************** SET ALPHA ******************** */ -static bNodeSocketTemplate cmp_node_setalpha_in[]= { +static bNodeSocketTemplate cmp_node_setalpha_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_setalpha_out[]= { +static bNodeSocketTemplate cmp_node_setalpha_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c index f6811f526f7..70c1bf8f23f 100644 --- a/source/blender/nodes/composite/nodes/node_composite_splitViewer.c +++ b/source/blender/nodes/composite/nodes/node_composite_splitViewer.c @@ -33,7 +33,7 @@ #include "node_composite_util.h" /* **************** SPLIT VIEWER ******************** */ -static bNodeSocketTemplate cmp_node_splitviewer_in[]= { +static bNodeSocketTemplate cmp_node_splitviewer_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c index fdf0b38e844..1787e075a14 100644 --- a/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c +++ b/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c @@ -35,12 +35,12 @@ /* **************** Translate ******************** */ -static bNodeSocketTemplate cmp_node_stabilize2d_in[]= { +static bNodeSocketTemplate cmp_node_stabilize2d_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_stabilize2d_out[]= { +static bNodeSocketTemplate cmp_node_stabilize2d_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_switch.c b/source/blender/nodes/composite/nodes/node_composite_switch.c index 258fac18c11..7f9127c969f 100644 --- a/source/blender/nodes/composite/nodes/node_composite_switch.c +++ b/source/blender/nodes/composite/nodes/node_composite_switch.c @@ -34,13 +34,13 @@ #include "../node_composite_util.h" /* **************** MIX RGB ******************** */ -static bNodeSocketTemplate cmp_node_switch_in[]= { +static bNodeSocketTemplate cmp_node_switch_in[] = { { SOCK_RGBA, 1, N_("Off"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("On"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_switch_out[]= { +static bNodeSocketTemplate cmp_node_switch_out[] = { { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_texture.c b/source/blender/nodes/composite/nodes/node_composite_texture.c index 01baa39807a..b6518c48638 100644 --- a/source/blender/nodes/composite/nodes/node_composite_texture.c +++ b/source/blender/nodes/composite/nodes/node_composite_texture.c @@ -33,12 +33,12 @@ #include "node_composite_util.h" /* **************** TEXTURE ******************** */ -static bNodeSocketTemplate cmp_node_texture_in[]= { +static bNodeSocketTemplate cmp_node_texture_in[] = { { SOCK_VECTOR, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_TRANSLATION}, { SOCK_VECTOR, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f, PROP_XYZ}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_texture_out[]= { +static bNodeSocketTemplate cmp_node_texture_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } @@ -51,28 +51,28 @@ static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco) { bNode *node= cbuf->node; TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL}; - float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f}, col[4]; + float vec[3], *size, nor[3] = {0.0f, 0.0f, 0.0f}, col[4]; int retval, type= cbuf->procedural_type; size= cbuf->procedural_size; - vec[0]= size[0]*(xco + cbuf->procedural_offset[0]); - vec[1]= size[1]*(yco + cbuf->procedural_offset[1]); - vec[2]= size[2]*cbuf->procedural_offset[2]; + vec[0] = size[0]*(xco + cbuf->procedural_offset[0]); + vec[1] = size[1]*(yco + cbuf->procedural_offset[1]); + vec[2] = size[2]*cbuf->procedural_offset[2]; retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres); if (type==CB_VAL) { if (texres.talpha) - col[0]= texres.ta; + col[0] = texres.ta; else - col[0]= texres.tin; + col[0] = texres.tin; } else if (type==CB_RGBA) { if (texres.talpha) - col[3]= texres.ta; + col[3] = texres.ta; else - col[3]= texres.tin; + col[3] = texres.tin; if ((retval & TEX_RGB)) { copy_v3_v3(col, &texres.tr); diff --git a/source/blender/nodes/composite/nodes/node_composite_tonemap.c b/source/blender/nodes/composite/nodes/node_composite_tonemap.c index 5e4efe2f3b1..00b1a5514dc 100644 --- a/source/blender/nodes/composite/nodes/node_composite_tonemap.c +++ b/source/blender/nodes/composite/nodes/node_composite_tonemap.c @@ -32,11 +32,11 @@ #include "node_composite_util.h" -static bNodeSocketTemplate cmp_node_tonemap_in[]= { +static bNodeSocketTemplate cmp_node_tonemap_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_tonemap_out[]= { +static bNodeSocketTemplate cmp_node_tonemap_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_translate.c b/source/blender/nodes/composite/nodes/node_composite_translate.c index 649902ff908..1c2963a2f08 100644 --- a/source/blender/nodes/composite/nodes/node_composite_translate.c +++ b/source/blender/nodes/composite/nodes/node_composite_translate.c @@ -35,13 +35,13 @@ /* **************** Translate ******************** */ -static bNodeSocketTemplate cmp_node_translate_in[]= { +static bNodeSocketTemplate cmp_node_translate_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("X"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Y"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_translate_out[]= { +static bNodeSocketTemplate cmp_node_translate_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_valToRgb.c b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c index 87a776c7bea..5c111998b18 100644 --- a/source/blender/nodes/composite/nodes/node_composite_valToRgb.c +++ b/source/blender/nodes/composite/nodes/node_composite_valToRgb.c @@ -34,11 +34,11 @@ /* **************** VALTORGB ******************** */ -static bNodeSocketTemplate cmp_node_valtorgb_in[]= { +static bNodeSocketTemplate cmp_node_valtorgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_valtorgb_out[]= { +static bNodeSocketTemplate cmp_node_valtorgb_out[] = { { SOCK_RGBA, 0, N_("Image")}, { SOCK_FLOAT, 0, N_("Alpha")}, { -1, 0, "" } @@ -106,11 +106,11 @@ void register_node_type_cmp_valtorgb(bNodeTreeType *ttype) /* **************** RGBTOBW ******************** */ -static bNodeSocketTemplate cmp_node_rgbtobw_in[]= { +static bNodeSocketTemplate cmp_node_rgbtobw_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_rgbtobw_out[]= { +static bNodeSocketTemplate cmp_node_rgbtobw_out[] = { { SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/composite/nodes/node_composite_value.c b/source/blender/nodes/composite/nodes/node_composite_value.c index 63ab4fcb58f..2c65fe6be19 100644 --- a/source/blender/nodes/composite/nodes/node_composite_value.c +++ b/source/blender/nodes/composite/nodes/node_composite_value.c @@ -33,7 +33,7 @@ #include "node_composite_util.h" /* **************** VALUE ******************** */ -static bNodeSocketTemplate cmp_node_value_out[]= { +static bNodeSocketTemplate cmp_node_value_out[] = { /* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */ { SOCK_FLOAT, 0, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, { -1, 0, "" } @@ -56,7 +56,7 @@ static void node_composit_exec_value(void *UNUSED(data), bNode *node, bNodeStack bNodeSocket *sock= node->outputs.first; float val= ((bNodeSocketValueFloat*)sock->default_value)->value; - out[0]->vec[0]= val; + out[0]->vec[0] = val; } #endif /* WITH_COMPOSITOR_LEGACY */ diff --git a/source/blender/nodes/composite/nodes/node_composite_zcombine.c b/source/blender/nodes/composite/nodes/node_composite_zcombine.c index 3decbe8d230..8e639aaa357 100644 --- a/source/blender/nodes/composite/nodes/node_composite_zcombine.c +++ b/source/blender/nodes/composite/nodes/node_composite_zcombine.c @@ -35,14 +35,14 @@ /* **************** Z COMBINE ******************** */ /* lazy coder note: node->custom2 is abused to send signal */ -static bNodeSocketTemplate cmp_node_zcombine_in[]= { +static bNodeSocketTemplate cmp_node_zcombine_in[] = { { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Z"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Z"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate cmp_node_zcombine_out[]= { +static bNodeSocketTemplate cmp_node_zcombine_out[] = { { SOCK_RGBA, 0, N_("Image")}, { SOCK_FLOAT, 0, N_("Z")}, { -1, 0, "" } @@ -60,10 +60,10 @@ static void do_zcombine(bNode *node, float *out, float *src1, float *z1, float * // use alpha in combine operation alpha= src1[3]; malpha= 1.0f - alpha; - out[0]= malpha*src2[0] + alpha*src1[0]; - out[1]= malpha*src2[1] + alpha*src1[1]; - out[2]= malpha*src2[2] + alpha*src1[2]; - out[3]= malpha*src2[3] + alpha*src1[3]; + out[0] = malpha*src2[0] + alpha*src1[0]; + out[1] = malpha*src2[1] + alpha*src1[1]; + out[2] = malpha*src2[2] + alpha*src1[2]; + out[3] = malpha*src2[3] + alpha*src1[3]; } else { // do combination based solely on z value @@ -75,10 +75,10 @@ static void do_zcombine(bNode *node, float *out, float *src1, float *z1, float * // use alpha in combine operation alpha= src2[3]; malpha= 1.0f - alpha; - out[0]= malpha*src1[0] + alpha*src2[0]; - out[1]= malpha*src1[1] + alpha*src2[1]; - out[2]= malpha*src1[2] + alpha*src2[2]; - out[3]= malpha*src1[3] + alpha*src2[3]; + out[0] = malpha*src1[0] + alpha*src2[0]; + out[1] = malpha*src1[1] + alpha*src2[1]; + out[2] = malpha*src1[2] + alpha*src2[2]; + out[3] = malpha*src1[3] + alpha*src2[3]; } else { // do combination based solely on z value @@ -111,20 +111,20 @@ static void do_zcombine_add(bNode *node, float *out, float *col1, float *col2, f malpha= 1.0f - alpha; - out[0]= malpha*col1[0] + alpha*col2[0]; - out[1]= malpha*col1[1] + alpha*col2[1]; - out[2]= malpha*col1[2] + alpha*col2[2]; - out[3]= malpha*col1[3] + alpha*col2[3]; + out[0] = malpha*col1[0] + alpha*col2[0]; + out[1] = malpha*col1[1] + alpha*col2[1]; + out[2] = malpha*col1[2] + alpha*col2[2]; + out[3] = malpha*col1[3] + alpha*col2[3]; } else { alpha= col1[3]; malpha= 1.0f - alpha; - out[0]= malpha*col2[0] + alpha*col1[0]; - out[1]= malpha*col2[1] + alpha*col1[1]; - out[2]= malpha*col2[2] + alpha*col1[2]; - out[3]= malpha*col2[3] + alpha*col1[3]; + out[0] = malpha*col2[0] + alpha*col1[0]; + out[1] = malpha*col2[1] + alpha*col1[1]; + out[2] = malpha*col2[2] + alpha*col1[2]; + out[3] = malpha*col2[3] + alpha*col1[3]; } } else { @@ -132,10 +132,10 @@ static void do_zcombine_add(bNode *node, float *out, float *col1, float *col2, f alpha = *acol; malpha= 1.0f - alpha; - out[0]= malpha*col1[0] + alpha*col2[0]; - out[1]= malpha*col1[1] + alpha*col2[1]; - out[2]= malpha*col1[2] + alpha*col2[2]; - out[3]= malpha*col1[3] + alpha*col2[3]; + out[0] = malpha*col1[0] + alpha*col2[0]; + out[1] = malpha*col1[1] + alpha*col2[1]; + out[2] = malpha*col1[2] + alpha*col2[2]; + out[3] = malpha*col1[3] + alpha*col2[3]; } } @@ -202,8 +202,8 @@ static void node_composit_exec_zcombine(void *data, bNode *node, bNodeStack **in aabuf= MEM_mallocN(cbuf->x*cbuf->y, "aa buf"); fp= mbuf->rect; for (x= cbuf->x*cbuf->y-1; x>=0; x--) - if (fp[x]==0.0f) aabuf[x]= 0; - else aabuf[x]= 255; + if (fp[x]==0.0f) aabuf[x] = 0; + else aabuf[x] = 255; antialias_tagbuf(cbuf->x, cbuf->y, aabuf); @@ -211,7 +211,7 @@ static void node_composit_exec_zcombine(void *data, bNode *node, bNodeStack **in fp= mbuf->rect; for (x= cbuf->x*cbuf->y-1; x>=0; x--) if (aabuf[x]>1) - fp[x]= (1.0f/255.0f)*(float)aabuf[x]; + fp[x] = (1.0f/255.0f)*(float)aabuf[x]; composit3_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[2]->data, in[2]->vec, mbuf, NULL, do_zcombine_add, CB_RGBA, CB_RGBA, CB_VAL); diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index d01ef2e2d52..d63a13fad00 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -88,7 +88,7 @@ void node_init_output_index(bNodeSocket *sock, int *index) static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeSocket *sock) { bNodeStack *ns = node_get_socket_stack(stack, sock); - float null_value[4]= {0.0f, 0.0f, 0.0f, 0.0f}; + float null_value[4] = {0.0f, 0.0f, 0.0f, 0.0f}; /* don't mess with remote socket stacks, these are initialized by other nodes! */ if (sock->link) diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 56704b981be..6130fe72af3 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -50,9 +50,9 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) } else if (type_in==SOCK_VECTOR) { if (ns->sockettype==SOCK_FLOAT) { - in[0]= from[0]; - in[1]= from[0]; - in[2]= from[0]; + in[0] = from[0]; + in[1] = from[0]; + in[2] = from[0]; } else { copy_v3_v3(in, from); @@ -63,14 +63,14 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) copy_v4_v4(in, from); } else if (ns->sockettype==SOCK_FLOAT) { - in[0]= from[0]; - in[1]= from[0]; - in[2]= from[0]; - in[3]= 1.0f; + in[0] = from[0]; + in[1] = from[0]; + in[2] = from[0]; + in[3] = 1.0f; } else { copy_v3_v3(in, from); - in[3]= 1.0f; + in[3] = 1.0f; } } } diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.c b/source/blender/nodes/shader/nodes/node_shader_add_shader.c index ee8513a4119..ec868b2cc38 100644 --- a/source/blender/nodes/shader/nodes/node_shader_add_shader.c +++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.c @@ -29,13 +29,13 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_add_shader_in[]= { +static bNodeSocketTemplate sh_node_add_shader_in[] = { { SOCK_SHADER, 1, N_("Shader")}, { SOCK_SHADER, 1, N_("Shader")}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_add_shader_out[]= { +static bNodeSocketTemplate sh_node_add_shader_out[] = { { SOCK_SHADER, 0, N_("Shader")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c index 9c65323337e..9b2ed2f14f0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_attribute.c +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_attribute_out[]= { +static bNodeSocketTemplate sh_node_attribute_out[] = { { SOCK_RGBA, 0, N_("Color")}, { SOCK_VECTOR, 0, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c index 7d13c359a2b..d82c513540c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_background.c +++ b/source/blender/nodes/shader/nodes/node_shader_background.c @@ -29,13 +29,13 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_background_in[]= { +static bNodeSocketTemplate sh_node_background_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_background_out[]= { +static bNodeSocketTemplate sh_node_background_out[] = { { SOCK_SHADER, 0, N_("Background")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c index 2735553cdad..9c23a29cae9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.c +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c @@ -31,14 +31,14 @@ /* **************** Brigh and contrsast ******************** */ -static bNodeSocketTemplate sh_node_brightcontrast_in[]= { +static bNodeSocketTemplate sh_node_brightcontrast_in[] = { { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Bright"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Contrast"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_brightcontrast_out[]= { +static bNodeSocketTemplate sh_node_brightcontrast_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c index af4b6e1b8d0..7e023ff8547 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]= { +static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness U"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness V"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, @@ -38,7 +38,7 @@ static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[]= { +static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c index 021373ac40a..ad9f197afb8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c @@ -29,14 +29,14 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_diffuse_in[]= { +static bNodeSocketTemplate sh_node_bsdf_diffuse_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_diffuse_out[]= { +static bNodeSocketTemplate sh_node_bsdf_diffuse_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index 827e349aca3..9e188092570 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_glass_in[]= { +static bNodeSocketTemplate sh_node_bsdf_glass_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f}, @@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_bsdf_glass_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_glass_out[]= { +static bNodeSocketTemplate sh_node_bsdf_glass_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c index 2c1adb4f0a3..5e32930b707 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c @@ -29,14 +29,14 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_glossy_in[]= { +static bNodeSocketTemplate sh_node_bsdf_glossy_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_glossy_out[]= { +static bNodeSocketTemplate sh_node_bsdf_glossy_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c index 7412ce81dd1..3c7084886b7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c @@ -29,13 +29,13 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_translucent_in[]= { +static bNodeSocketTemplate sh_node_bsdf_translucent_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_translucent_out[]= { +static bNodeSocketTemplate sh_node_bsdf_translucent_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c index 8c945abdd0d..7fb452ad78d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c @@ -29,12 +29,12 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_transparent_in[]= { +static bNodeSocketTemplate sh_node_bsdf_transparent_in[] = { { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_transparent_out[]= { +static bNodeSocketTemplate sh_node_bsdf_transparent_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c index a32aec54b32..a4d25d42d4e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c @@ -29,14 +29,14 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_bsdf_velvet_in[]= { +static bNodeSocketTemplate sh_node_bsdf_velvet_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Sigma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bsdf_velvet_out[]= { +static bNodeSocketTemplate sh_node_bsdf_velvet_out[] = { { SOCK_SHADER, 0, N_("BSDF")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c index 665ff582aa8..24ed825c36e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.c +++ b/source/blender/nodes/shader/nodes/node_shader_bump.c @@ -35,13 +35,13 @@ /* **************** BUMP ******************** */ -static bNodeSocketTemplate sh_node_bump_in[]= { +static bNodeSocketTemplate sh_node_bump_in[] = { { SOCK_FLOAT, 1, "Strength", 0.1f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { SOCK_FLOAT, 1, "Height", 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_bump_out[]= { +static bNodeSocketTemplate sh_node_bump_out[] = { { SOCK_VECTOR, 0, "Normal"}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c index 17cec8196e8..fd36a94516e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.c +++ b/source/blender/nodes/shader/nodes/node_shader_camera.c @@ -33,7 +33,7 @@ #include "node_shader_util.h" /* **************** CAMERA INFO ******************** */ -static bNodeSocketTemplate sh_node_camera_out[]= { +static bNodeSocketTemplate sh_node_camera_out[] = { { SOCK_VECTOR, 0, N_("View Vector")}, { SOCK_FLOAT, 0, N_("View Z Depth")}, { SOCK_FLOAT, 0, N_("View Distance")}, @@ -47,8 +47,8 @@ static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */ copy_v3_v3(out[0]->vec, shi->co); /* get view vector */ - out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ - out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */ + out[1]->vec[0] = fabs(shi->co[2]); /* get view z-depth */ + out[2]->vec[0] = normalize_v3(out[0]->vec); /* get view distance */ } } diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c index 83cb1d33628..9fa654c9740 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.c +++ b/source/blender/nodes/shader/nodes/node_shader_curves.c @@ -34,13 +34,13 @@ /* **************** CURVE VEC ******************** */ -static bNodeSocketTemplate sh_node_curve_vec_in[]= { +static bNodeSocketTemplate sh_node_curve_vec_in[] = { { SOCK_FLOAT, 0, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_curve_vec_out[]= { +static bNodeSocketTemplate sh_node_curve_vec_out[] = { { SOCK_VECTOR, 0, N_("Vector")}, { -1, 0, "" } }; @@ -88,13 +88,13 @@ void register_node_type_sh_curve_vec(bNodeTreeType *ttype) /* **************** CURVE RGB ******************** */ -static bNodeSocketTemplate sh_node_curve_rgb_in[]= { +static bNodeSocketTemplate sh_node_curve_rgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_curve_rgb_out[]= { +static bNodeSocketTemplate sh_node_curve_rgb_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.c b/source/blender/nodes/shader/nodes/node_shader_emission.c index 4854d887592..0c4cb7ed51c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_emission.c +++ b/source/blender/nodes/shader/nodes/node_shader_emission.c @@ -29,13 +29,13 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_emission_in[]= { +static bNodeSocketTemplate sh_node_emission_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_emission_out[]= { +static bNodeSocketTemplate sh_node_emission_out[] = { { SOCK_SHADER, 0, N_("Emission")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index 610a2149011..80913e6b07a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -28,12 +28,12 @@ #include "../node_shader_util.h" /* **************** Fresnel ******************** */ -static bNodeSocketTemplate sh_node_fresnel_in[]= { +static bNodeSocketTemplate sh_node_fresnel_in[] = { { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_fresnel_out[]= { +static bNodeSocketTemplate sh_node_fresnel_out[] = { { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c index 526868f73d3..c49554c44be 100644 --- a/source/blender/nodes/shader/nodes/node_shader_gamma.c +++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c @@ -30,13 +30,13 @@ /* **************** Gamma Tools ******************** */ -static bNodeSocketTemplate sh_node_gamma_in[]= { +static bNodeSocketTemplate sh_node_gamma_in[] = { { SOCK_RGBA, 1, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Gamma"), 1.0f, 0.0f, 0.0f, 0.0f, 0.001f, 10.0f, PROP_UNSIGNED}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_gamma_out[]= { +static bNodeSocketTemplate sh_node_gamma_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index f23158ab5d4..eb3d462d616 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -37,7 +37,7 @@ /* **************** GEOMETRY ******************** */ /* output socket type definition */ -static bNodeSocketTemplate sh_node_geom_out[]= { +static bNodeSocketTemplate sh_node_geom_out[] = { { SOCK_VECTOR, 0, N_("Global")}, { SOCK_VECTOR, 0, N_("Local")}, { SOCK_VECTOR, 0, N_("View")}, @@ -92,12 +92,12 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i } copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col); - out[GEOM_OUT_VCOL]->vec[3]= scol->col[3]; - out[GEOM_OUT_VCOL_ALPHA]->vec[0]= scol->col[3]; + out[GEOM_OUT_VCOL]->vec[3] = scol->col[3]; + out[GEOM_OUT_VCOL_ALPHA]->vec[0] = scol->col[3]; } else { memcpy(out[GEOM_OUT_VCOL]->vec, defaultvcol, sizeof(defaultvcol)); - out[GEOM_OUT_VCOL_ALPHA]->vec[0]= 1.0f; + out[GEOM_OUT_VCOL_ALPHA]->vec[0] = 1.0f; } if (shi->osatex) { @@ -116,7 +116,7 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i } /* front/back, normal flipping was stored */ - out[GEOM_OUT_FRONTBACK]->vec[0]= (shi->flippednor)? 0.0f: 1.0f; + out[GEOM_OUT_FRONTBACK]->vec[0] = (shi->flippednor)? 0.0f: 1.0f; } } diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c index 2ebd93218d6..acef885d2d4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.c +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_geometry_out[]= { +static bNodeSocketTemplate sh_node_geometry_out[] = { { SOCK_VECTOR, 0, N_("Position"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("Tangent"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.c b/source/blender/nodes/shader/nodes/node_shader_holdout.c index dbd4ed8ab67..18ad4994c9b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_holdout.c +++ b/source/blender/nodes/shader/nodes/node_shader_holdout.c @@ -29,11 +29,11 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_holdout_in[]= { +static bNodeSocketTemplate sh_node_holdout_in[] = { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_holdout_out[]= { +static bNodeSocketTemplate sh_node_holdout_out[] = { { SOCK_SHADER, 0, N_("Holdout")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c index b07650e33c0..b635ad1edd9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c @@ -34,7 +34,7 @@ /* **************** Hue Saturation ******************** */ -static bNodeSocketTemplate sh_node_hue_sat_in[]= { +static bNodeSocketTemplate sh_node_hue_sat_in[] = { { SOCK_FLOAT, 1, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR}, @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_hue_sat_in[]= { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_hue_sat_out[]= { +static bNodeSocketTemplate sh_node_hue_sat_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; @@ -60,9 +60,9 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *s hsv[2]*= *val; hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); - out[0]= mfac*in[0] + *fac*col[0]; - out[1]= mfac*in[1] + *fac*col[1]; - out[2]= mfac*in[2] + *fac*col[2]; + out[0] = mfac*in[0] + *fac*col[0]; + out[1] = mfac*in[1] + *fac*col[1]; + out[2] = mfac*in[2] + *fac*col[2]; } else { copy_v4_v4(out, in); diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c index d1b773916d4..2ea858f4e34 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.c +++ b/source/blender/nodes/shader/nodes/node_shader_invert.c @@ -35,13 +35,13 @@ /* **************** INVERT ******************** */ -static bNodeSocketTemplate sh_node_invert_in[]= { +static bNodeSocketTemplate sh_node_invert_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_invert_out[]= { +static bNodeSocketTemplate sh_node_invert_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c index 6eacea10b5b..3058483ebef 100644 --- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c +++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c @@ -29,12 +29,12 @@ /* **************** Layer Weight ******************** */ -static bNodeSocketTemplate sh_node_layer_weight_in[]= { +static bNodeSocketTemplate sh_node_layer_weight_in[] = { { SOCK_FLOAT, 1, N_("Blend"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_layer_weight_out[]= { +static bNodeSocketTemplate sh_node_layer_weight_out[] = { { SOCK_FLOAT, 0, N_("Fresnel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Facing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c index aab5fa8060d..2dec244ae3a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c @@ -29,7 +29,7 @@ /* **************** INPUT ********************* */ -static bNodeSocketTemplate sh_node_light_falloff_in[]= { +static bNodeSocketTemplate sh_node_light_falloff_in[] = { { SOCK_FLOAT, 0, N_("Strength"), 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f}, { SOCK_FLOAT, 0, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { -1, 0, "" } @@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_light_falloff_in[]= { /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_light_falloff_out[]= { +static bNodeSocketTemplate sh_node_light_falloff_out[] = { { SOCK_FLOAT, 0, N_("Quadratic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Linear"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Constant"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c index 264b1390688..b4a3d4e01e1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_light_path_out[]= { +static bNodeSocketTemplate sh_node_light_path_out[] = { { SOCK_FLOAT, 0, N_("Is Camera Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Is Shadow Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Is Diffuse Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index 4508f66543e..cedd3a4910c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -33,12 +33,12 @@ #include "node_shader_util.h" /* **************** MAPPING ******************** */ -static bNodeSocketTemplate sh_node_mapping_in[]= { +static bNodeSocketTemplate sh_node_mapping_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_mapping_out[]= { +static bNodeSocketTemplate sh_node_mapping_out[] = { { SOCK_VECTOR, 0, N_("Vector")}, { -1, 0, "" } }; @@ -55,14 +55,14 @@ static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack mul_m4_v3(texmap->mat, vec); if (texmap->flag & TEXMAP_CLIP_MIN) { - if (vec[0]<texmap->min[0]) vec[0]= texmap->min[0]; - if (vec[1]<texmap->min[1]) vec[1]= texmap->min[1]; - if (vec[2]<texmap->min[2]) vec[2]= texmap->min[2]; + if (vec[0]<texmap->min[0]) vec[0] = texmap->min[0]; + if (vec[1]<texmap->min[1]) vec[1] = texmap->min[1]; + if (vec[2]<texmap->min[2]) vec[2] = texmap->min[2]; } if (texmap->flag & TEXMAP_CLIP_MAX) { - if (vec[0]>texmap->max[0]) vec[0]= texmap->max[0]; - if (vec[1]>texmap->max[1]) vec[1]= texmap->max[1]; - if (vec[2]>texmap->max[2]) vec[2]= texmap->max[2]; + if (vec[0]>texmap->max[0]) vec[0] = texmap->max[0]; + if (vec[1]>texmap->max[1]) vec[1] = texmap->max[1]; + if (vec[2]>texmap->max[2]) vec[2] = texmap->max[2]; } } diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index bec43e05b24..bccf6d349cf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -34,7 +34,7 @@ /* **************** MATERIAL ******************** */ -static bNodeSocketTemplate sh_node_material_in[]= { +static bNodeSocketTemplate sh_node_material_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Spec"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Refl"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_material_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_material_out[]= { +static bNodeSocketTemplate sh_node_material_out[] = { { SOCK_RGBA, 0, N_("Color")}, { SOCK_FLOAT, 0, N_("Alpha")}, { SOCK_VECTOR, 0, N_("Normal")}, @@ -51,7 +51,7 @@ static bNodeSocketTemplate sh_node_material_out[]= { /* **************** EXTENDED MATERIAL ******************** */ -static bNodeSocketTemplate sh_node_material_ext_in[]= { +static bNodeSocketTemplate sh_node_material_ext_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Spec"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Refl"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, @@ -66,7 +66,7 @@ static bNodeSocketTemplate sh_node_material_ext_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_material_ext_out[]= { +static bNodeSocketTemplate sh_node_material_ext_out[] = { { SOCK_RGBA, 0, N_("Color")}, { SOCK_FLOAT, 0, N_("Alpha")}, { SOCK_VECTOR, 0, N_("Normal")}, @@ -84,7 +84,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, ShaderCallData *shcd= data; float col[4]; bNodeSocket *sock; - char hasinput[NUM_MAT_IN]= {'\0'}; + char hasinput[NUM_MAT_IN] = {'\0'}; int i; /* note: cannot use the in[]->hasinput flags directly, as these are not necessarily @@ -157,20 +157,20 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, copy_v3_v3(col, shrnode.spec); } else - col[0]= col[1]= col[2]= 0.0f; + col[0] = col[1] = col[2] = 0.0f; - col[3]= shrnode.alpha; + col[3] = shrnode.alpha; if (shi->do_preview) nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage); copy_v3_v3(out[MAT_OUT_COLOR]->vec, col); - out[MAT_OUT_ALPHA]->vec[0]= shrnode.alpha; + out[MAT_OUT_ALPHA]->vec[0] = shrnode.alpha; if (node->custom1 & SH_NODE_MAT_NEG) { - shi->vn[0]= -shi->vn[0]; - shi->vn[1]= -shi->vn[1]; - shi->vn[2]= -shi->vn[2]; + shi->vn[0] = -shi->vn[0]; + shi->vn[1] = -shi->vn[1]; + shi->vn[2] = -shi->vn[2]; } copy_v3_v3(out[MAT_OUT_NORMAL]->vec, shi->vn); @@ -222,7 +222,7 @@ static int gpu_shader_material(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUShadeInput shi; GPUShadeResult shr; bNodeSocket *sock; - char hasinput[NUM_MAT_IN]= {'\0'}; + char hasinput[NUM_MAT_IN] = {'\0'}; int i; /* note: cannot use the in[]->hasinput flags directly, as these are not necessarily diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index 956b4af8030..a70134b2325 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -34,13 +34,13 @@ /* **************** SCALAR MATH ******************** */ -static bNodeSocketTemplate sh_node_math_in[]= { +static bNodeSocketTemplate sh_node_math_in[] = { { SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_math_out[]= { +static bNodeSocketTemplate sh_node_math_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } }; @@ -51,44 +51,44 @@ bNodeStack **out) switch (node->custom1) { case 0: /* Add */ - out[0]->vec[0]= in[0]->vec[0] + in[1]->vec[0]; + out[0]->vec[0] = in[0]->vec[0] + in[1]->vec[0]; break; case 1: /* Subtract */ - out[0]->vec[0]= in[0]->vec[0] - in[1]->vec[0]; + out[0]->vec[0] = in[0]->vec[0] - in[1]->vec[0]; break; case 2: /* Multiply */ - out[0]->vec[0]= in[0]->vec[0] * in[1]->vec[0]; + out[0]->vec[0] = in[0]->vec[0] * in[1]->vec[0]; break; case 3: /* Divide */ { if (in[1]->vec[0]==0) /* We don't want to divide by zero. */ - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; else - out[0]->vec[0]= in[0]->vec[0] / in[1]->vec[0]; + out[0]->vec[0] = in[0]->vec[0] / in[1]->vec[0]; } break; case 4: /* Sine */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - out[0]->vec[0]= sin(in[0]->vec[0]); + out[0]->vec[0] = sin(in[0]->vec[0]); else - out[0]->vec[0]= sin(in[1]->vec[0]); + out[0]->vec[0] = sin(in[1]->vec[0]); } break; case 5: /* Cosine */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - out[0]->vec[0]= cos(in[0]->vec[0]); + out[0]->vec[0] = cos(in[0]->vec[0]); else - out[0]->vec[0]= cos(in[1]->vec[0]); + out[0]->vec[0] = cos(in[1]->vec[0]); } break; case 6: /* Tangent */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - out[0]->vec[0]= tan(in[0]->vec[0]); + out[0]->vec[0] = tan(in[0]->vec[0]); else - out[0]->vec[0]= tan(in[1]->vec[0]); + out[0]->vec[0] = tan(in[1]->vec[0]); } break; case 7: /* Arc-Sine */ @@ -96,16 +96,16 @@ bNodeStack **out) if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ /* Can't do the impossible... */ if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 ) - out[0]->vec[0]= asin(in[0]->vec[0]); + out[0]->vec[0] = asin(in[0]->vec[0]); else - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; } else { /* Can't do the impossible... */ if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 ) - out[0]->vec[0]= asin(in[1]->vec[0]); + out[0]->vec[0] = asin(in[1]->vec[0]); else - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; } } break; @@ -114,83 +114,83 @@ bNodeStack **out) if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ /* Can't do the impossible... */ if ( in[0]->vec[0] <= 1 && in[0]->vec[0] >= -1 ) - out[0]->vec[0]= acos(in[0]->vec[0]); + out[0]->vec[0] = acos(in[0]->vec[0]); else - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; } else { /* Can't do the impossible... */ if ( in[1]->vec[0] <= 1 && in[1]->vec[0] >= -1 ) - out[0]->vec[0]= acos(in[1]->vec[0]); + out[0]->vec[0] = acos(in[1]->vec[0]); else - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; } } break; case 9: /* Arc-Tangent */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - out[0]->vec[0]= atan(in[0]->vec[0]); + out[0]->vec[0] = atan(in[0]->vec[0]); else - out[0]->vec[0]= atan(in[1]->vec[0]); + out[0]->vec[0] = atan(in[1]->vec[0]); } break; case 10: /* Power */ { /* Don't want any imaginary numbers... */ if ( in[0]->vec[0] >= 0 ) - out[0]->vec[0]= pow(in[0]->vec[0], in[1]->vec[0]); + out[0]->vec[0] = pow(in[0]->vec[0], in[1]->vec[0]); else - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; } break; case 11: /* Logarithm */ { /* Don't want any imaginary numbers... */ if ( in[0]->vec[0] > 0 && in[1]->vec[0] > 0 ) - out[0]->vec[0]= log(in[0]->vec[0]) / log(in[1]->vec[0]); + out[0]->vec[0] = log(in[0]->vec[0]) / log(in[1]->vec[0]); else - out[0]->vec[0]= 0.0; + out[0]->vec[0] = 0.0; } break; case 12: /* Minimum */ { if ( in[0]->vec[0] < in[1]->vec[0] ) - out[0]->vec[0]= in[0]->vec[0]; + out[0]->vec[0] = in[0]->vec[0]; else - out[0]->vec[0]= in[1]->vec[0]; + out[0]->vec[0] = in[1]->vec[0]; } break; case 13: /* Maximum */ { if ( in[0]->vec[0] > in[1]->vec[0] ) - out[0]->vec[0]= in[0]->vec[0]; + out[0]->vec[0] = in[0]->vec[0]; else - out[0]->vec[0]= in[1]->vec[0]; + out[0]->vec[0] = in[1]->vec[0]; } break; case 14: /* Round */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ - out[0]->vec[0]= (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f); + out[0]->vec[0] = (in[0]->vec[0]<0)?(int)(in[0]->vec[0] - 0.5f):(int)(in[0]->vec[0] + 0.5f); else - out[0]->vec[0]= (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f); + out[0]->vec[0] = (in[1]->vec[0]<0)?(int)(in[1]->vec[0] - 0.5f):(int)(in[1]->vec[0] + 0.5f); } break; case 15: /* Less Than */ { if ( in[0]->vec[0] < in[1]->vec[0] ) - out[0]->vec[0]= 1.0f; + out[0]->vec[0] = 1.0f; else - out[0]->vec[0]= 0.0f; + out[0]->vec[0] = 0.0f; } break; case 16: /* Greater Than */ { if ( in[0]->vec[0] > in[1]->vec[0] ) - out[0]->vec[0]= 1.0f; + out[0]->vec[0] = 1.0f; else - out[0]->vec[0]= 0.0f; + out[0]->vec[0] = 0.0f; } break; } diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index 53c1387ca1a..18dcc8f7fef 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -33,13 +33,13 @@ #include "node_shader_util.h" /* **************** MIX RGB ******************** */ -static bNodeSocketTemplate sh_node_mix_rgb_in[]= { +static bNodeSocketTemplate sh_node_mix_rgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f}, { SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_mix_rgb_out[]= { +static bNodeSocketTemplate sh_node_mix_rgb_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c index 80ee1a8499d..039e63a4dea 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c +++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c @@ -29,14 +29,14 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_mix_shader_in[]= { +static bNodeSocketTemplate sh_node_mix_shader_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_SHADER, 1, N_("Shader")}, { SOCK_SHADER, 1, N_("Shader")}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_mix_shader_out[]= { +static bNodeSocketTemplate sh_node_mix_shader_out[] = { { SOCK_SHADER, 0, N_("Shader")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index bb0a85417d9..98a56c85279 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -33,12 +33,12 @@ #include "node_shader_util.h" /* **************** NORMAL ******************** */ -static bNodeSocketTemplate sh_node_normal_in[]= { +static bNodeSocketTemplate sh_node_normal_in[] = { { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_normal_out[]= { +static bNodeSocketTemplate sh_node_normal_out[] = { { SOCK_VECTOR, 0, N_("Normal")}, { SOCK_FLOAT, 0, N_("Dot")}, { -1, 0, "" } @@ -68,7 +68,7 @@ static void node_shader_exec_normal(void *UNUSED(data), bNode *node, bNodeStack copy_v3_v3(out[0]->vec, ((bNodeSocketValueVector*)sock->default_value)->value); /* render normals point inside... the widget points outside */ - out[1]->vec[0]= -dot_v3v3(out[0]->vec, vec); + out[1]->vec[0] = -dot_v3v3(out[0]->vec, vec); } static int gpu_shader_normal(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c index 1cafa01ecec..ef283004d46 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_object_info_out[]= { +static bNodeSocketTemplate sh_node_object_info_out[] = { { SOCK_VECTOR, 0, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Object Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Material Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, diff --git a/source/blender/nodes/shader/nodes/node_shader_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c index 24e10b65ed8..8d8c1a903a5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output.c +++ b/source/blender/nodes/shader/nodes/node_shader_output.c @@ -33,7 +33,7 @@ #include "node_shader_util.h" /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_output_in[]= { +static bNodeSocketTemplate sh_node_output_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c index eb7208302fe..f24f5a85ff0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_output_lamp_in[]= { +static bNodeSocketTemplate sh_node_output_lamp_in[] = { { SOCK_SHADER, 1, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c index e81744c44bd..03b0559fd8e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_output_material_in[]= { +static bNodeSocketTemplate sh_node_output_material_in[] = { { SOCK_SHADER, 1, N_("Surface")}, { SOCK_SHADER, 1, N_("Volume")}, { SOCK_FLOAT, 1, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.c b/source/blender/nodes/shader/nodes/node_shader_output_world.c index 3a931c2af53..624805cd39f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_world.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_world.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_output_world_in[]= { +static bNodeSocketTemplate sh_node_output_world_in[] = { { SOCK_SHADER, 1, N_("Surface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_SHADER, 1, N_("Volume"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c index 5a19c61fe92..f37ff1d511b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c @@ -33,7 +33,7 @@ #include "node_shader_util.h" /* **************** RGB ******************** */ -static bNodeSocketTemplate sh_node_rgb_out[]= { +static bNodeSocketTemplate sh_node_rgb_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c index 55f37b666e7..70fba161de9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c @@ -33,11 +33,11 @@ #include "node_shader_util.h" /* **************** SEPARATE RGBA ******************** */ -static bNodeSocketTemplate sh_node_seprgb_in[]= { +static bNodeSocketTemplate sh_node_seprgb_in[] = { { SOCK_RGBA, 1, N_("Image"), 0.8f, 0.8f, 0.8f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_seprgb_out[]= { +static bNodeSocketTemplate sh_node_seprgb_out[] = { { SOCK_FLOAT, 0, N_("R")}, { SOCK_FLOAT, 0, N_("G")}, { SOCK_FLOAT, 0, N_("B")}, @@ -73,13 +73,13 @@ void register_node_type_sh_seprgb(bNodeTreeType *ttype) /* **************** COMBINE RGB ******************** */ -static bNodeSocketTemplate sh_node_combrgb_in[]= { +static bNodeSocketTemplate sh_node_combrgb_in[] = { { SOCK_FLOAT, 1, N_("R"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, { SOCK_FLOAT, 1, N_("G"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, { SOCK_FLOAT, 1, N_("B"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_combrgb_out[]= { +static bNodeSocketTemplate sh_node_combrgb_out[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c index afce712a38d..d95191de987 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c @@ -33,14 +33,14 @@ #include "node_shader_util.h" /* **************** VALUE SQUEEZE ******************** */ -static bNodeSocketTemplate sh_node_squeeze_in[]= { +static bNodeSocketTemplate sh_node_squeeze_in[] = { { SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_squeeze_out[]= { +static bNodeSocketTemplate sh_node_squeeze_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index 11f7fb94ae0..66bf0267586 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_brick_in[]= { +static bNodeSocketTemplate sh_node_tex_brick_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_RGBA, 1, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f}, @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_tex_brick_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_brick_out[]= { +static bNodeSocketTemplate sh_node_tex_brick_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c index 0c1e7dcb995..8a2ae2d40dc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c @@ -29,7 +29,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_checker_in[]= { +static bNodeSocketTemplate sh_node_tex_checker_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_RGBA, 1, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f}, @@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_tex_checker_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_checker_out[]= { +static bNodeSocketTemplate sh_node_tex_checker_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c index 62b1cabd491..dd717874951 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c @@ -31,7 +31,7 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_coord_out[]= { +static bNodeSocketTemplate sh_node_tex_coord_out[] = { { SOCK_VECTOR, 0, N_("Generated"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index ace0f0c8774..311ae3a9017 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -29,12 +29,12 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_environment_in[]= { +static bNodeSocketTemplate sh_node_tex_environment_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_environment_out[]= { +static bNodeSocketTemplate sh_node_tex_environment_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c index a7f869155fa..0802ecdea1d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c @@ -29,12 +29,12 @@ /* **************** BLEND ******************** */ -static bNodeSocketTemplate sh_node_tex_gradient_in[]= { +static bNodeSocketTemplate sh_node_tex_gradient_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_gradient_out[]= { +static bNodeSocketTemplate sh_node_tex_gradient_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index d6c757222b9..52f8c21fbb0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -29,12 +29,12 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_image_in[]= { +static bNodeSocketTemplate sh_node_tex_image_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_image_out[]= { +static bNodeSocketTemplate sh_node_tex_image_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Alpha"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c index b9f1b5c1d21..86feabbcc2b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c @@ -29,14 +29,14 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_magic_in[]= { +static bNodeSocketTemplate sh_node_tex_magic_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { SOCK_FLOAT, 1, N_("Distortion"), 1.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_magic_out[]= { +static bNodeSocketTemplate sh_node_tex_magic_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c index 60b4f65f0b4..cd4b5743e14 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c @@ -29,7 +29,7 @@ /* **************** MUSGRAVE ******************** */ -static bNodeSocketTemplate sh_node_tex_musgrave_in[]= { +static bNodeSocketTemplate sh_node_tex_musgrave_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f}, @@ -40,7 +40,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_musgrave_out[]= { +static bNodeSocketTemplate sh_node_tex_musgrave_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c index bd049300048..18788f9e72c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c @@ -29,7 +29,7 @@ /* **************** NOISE ******************** */ -static bNodeSocketTemplate sh_node_tex_noise_in[]= { +static bNodeSocketTemplate sh_node_tex_noise_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f}, @@ -37,7 +37,7 @@ static bNodeSocketTemplate sh_node_tex_noise_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_noise_out[]= { +static bNodeSocketTemplate sh_node_tex_noise_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index 977d689ace6..7a1b853a7f4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -29,12 +29,12 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_tex_sky_in[]= { +static bNodeSocketTemplate sh_node_tex_sky_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_sky_out[]= { +static bNodeSocketTemplate sh_node_tex_sky_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c index 22baa3853ac..d4cc24687b3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c @@ -29,13 +29,13 @@ /* **************** VORONOI ******************** */ -static bNodeSocketTemplate sh_node_tex_voronoi_in[]= { +static bNodeSocketTemplate sh_node_tex_voronoi_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_voronoi_out[]= { +static bNodeSocketTemplate sh_node_tex_voronoi_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c index 8a099521ee9..8b23de0310c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c @@ -29,7 +29,7 @@ /* **************** WAVE ******************** */ -static bNodeSocketTemplate sh_node_tex_wave_in[]= { +static bNodeSocketTemplate sh_node_tex_wave_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, { SOCK_FLOAT, 1, N_("Distortion"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f}, @@ -38,7 +38,7 @@ static bNodeSocketTemplate sh_node_tex_wave_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_tex_wave_out[]= { +static bNodeSocketTemplate sh_node_tex_wave_out[] = { { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Fac"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 73c3b846fe3..c27a95da5a0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -35,11 +35,11 @@ #include "node_shader_util.h" /* **************** TEXTURE ******************** */ -static bNodeSocketTemplate sh_node_texture_in[]= { +static bNodeSocketTemplate sh_node_texture_in[] = { { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, /* no limit */ { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_texture_out[]= { +static bNodeSocketTemplate sh_node_texture_out[] = { { SOCK_FLOAT, 0, N_("Value")}, { SOCK_RGBA, 0, N_("Color")}, { SOCK_VECTOR, 0, N_("Normal")}, @@ -52,7 +52,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b ShadeInput *shi= ((ShaderCallData *)data)->shi; TexResult texres; bNodeSocket *sock_vector= node->inputs.first; - float vec[3], nor[3]={0.0f, 0.0f, 0.0f}; + float vec[3], nor[3] = {0.0f, 0.0f, 0.0f}; int retval; short which_output = node->custom1; @@ -76,8 +76,8 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b float *fp= in[0]->data; float dxt[3], dyt[3]; - dxt[0]= fp[0]; dxt[1]= dxt[2]= 0.0f; - dyt[0]= fp[1]; dyt[1]= dyt[2]= 0.0f; + dxt[0] = fp[0]; dxt[1] = dxt[2] = 0.0f; + dyt[0] = fp[1]; dyt[1] = dyt[2] = 0.0f; retval= multitex_nodes((Tex *)node->id, vec, dxt, dyt, shi->osatex, &texres, thread, which_output, NULL, NULL); } else @@ -96,9 +96,9 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b /* intensity and color need some handling */ if (texres.talpha) - out[0]->vec[0]= texres.ta; + out[0]->vec[0] = texres.ta; else - out[0]->vec[0]= texres.tin; + out[0]->vec[0] = texres.tin; if ((retval & TEX_RGB) == 0) { copy_v3_fl(out[1]->vec, out[0]->vec[0]); diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c index d3094200f83..182487d343e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c @@ -33,11 +33,11 @@ #include "node_shader_util.h" /* **************** VALTORGB ******************** */ -static bNodeSocketTemplate sh_node_valtorgb_in[]= { +static bNodeSocketTemplate sh_node_valtorgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_valtorgb_out[]= { +static bNodeSocketTemplate sh_node_valtorgb_out[] = { { SOCK_RGBA, 0, N_("Color")}, { SOCK_FLOAT, 0, N_("Alpha")}, { -1, 0, "" } @@ -53,7 +53,7 @@ static void node_shader_exec_valtorgb(void *UNUSED(data), bNode *node, bNodeStac nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); do_colorband(node->storage, fac, out[0]->vec); - out[1]->vec[0]= out[0]->vec[3]; + out[1]->vec[0] = out[0]->vec[3]; } } @@ -89,11 +89,11 @@ void register_node_type_sh_valtorgb(bNodeTreeType *ttype) /* **************** RGBTOBW ******************** */ -static bNodeSocketTemplate sh_node_rgbtobw_in[]= { +static bNodeSocketTemplate sh_node_rgbtobw_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_rgbtobw_out[]= { +static bNodeSocketTemplate sh_node_rgbtobw_out[] = { { SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c index 8a6c3c87e0d..a3d1e5afec2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.c +++ b/source/blender/nodes/shader/nodes/node_shader_value.c @@ -33,7 +33,7 @@ #include "node_shader_util.h" /* **************** VALUE ******************** */ -static bNodeSocketTemplate sh_node_value_out[]= { +static bNodeSocketTemplate sh_node_value_out[] = { /* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */ { SOCK_FLOAT, 0, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX}, { -1, 0, "" } @@ -54,7 +54,7 @@ static void node_shader_exec_value(void *UNUSED(data), bNode *node, bNodeStack * bNodeSocket *sock= node->outputs.first; float val= ((bNodeSocketValueFloat*)sock->default_value)->value; - out[0]->vec[0]= val; + out[0]->vec[0] = val; } static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 08f1cee6a02..2d9f1903c5b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -35,13 +35,13 @@ /* **************** VECTOR MATH ******************** */ -static bNodeSocketTemplate sh_node_vect_math_in[]= { +static bNodeSocketTemplate sh_node_vect_math_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_vect_math_out[]= { +static bNodeSocketTemplate sh_node_vect_math_out[] = { { SOCK_VECTOR, 0, N_("Vector")}, { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } @@ -55,46 +55,46 @@ static void node_shader_exec_vect_math(void *UNUSED(data), bNode *node, bNodeSta nodestack_get_vec(vec2, SOCK_VECTOR, in[1]); if (node->custom1 == 0) { /* Add */ - out[0]->vec[0]= vec1[0] + vec2[0]; - out[0]->vec[1]= vec1[1] + vec2[1]; - out[0]->vec[2]= vec1[2] + vec2[2]; + out[0]->vec[0] = vec1[0] + vec2[0]; + out[0]->vec[1] = vec1[1] + vec2[1]; + out[0]->vec[2] = vec1[2] + vec2[2]; - out[1]->vec[0]= (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3; + out[1]->vec[0] = (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3; } else if (node->custom1 == 1) { /* Subtract */ - out[0]->vec[0]= vec1[0] - vec2[0]; - out[0]->vec[1]= vec1[1] - vec2[1]; - out[0]->vec[2]= vec1[2] - vec2[2]; + out[0]->vec[0] = vec1[0] - vec2[0]; + out[0]->vec[1] = vec1[1] - vec2[1]; + out[0]->vec[2] = vec1[2] - vec2[2]; - out[1]->vec[0]= (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3; + out[1]->vec[0] = (fabs(out[0]->vec[0]) + fabs(out[0]->vec[0]) + fabs(out[0]->vec[0])) / 3; } else if (node->custom1 == 2) { /* Average */ - out[0]->vec[0]= vec1[0] + vec2[0]; - out[0]->vec[1]= vec1[1] + vec2[1]; - out[0]->vec[2]= vec1[2] + vec2[2]; + out[0]->vec[0] = vec1[0] + vec2[0]; + out[0]->vec[1] = vec1[1] + vec2[1]; + out[0]->vec[2] = vec1[2] + vec2[2]; out[1]->vec[0] = normalize_v3(out[0]->vec ); } else if (node->custom1 == 3) { /* Dot product */ - out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]); + out[1]->vec[0] = (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]); } else if (node->custom1 == 4) { /* Cross product */ - out[0]->vec[0]= (vec1[1] * vec2[2]) - (vec1[2] * vec2[1]); - out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]); - out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]); + out[0]->vec[0] = (vec1[1] * vec2[2]) - (vec1[2] * vec2[1]); + out[0]->vec[1] = (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]); + out[0]->vec[2] = (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]); out[1]->vec[0] = normalize_v3(out[0]->vec ); } else if (node->custom1 == 5) { /* Normalize */ if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ - out[0]->vec[0]= vec1[0]; - out[0]->vec[1]= vec1[1]; - out[0]->vec[2]= vec1[2]; + out[0]->vec[0] = vec1[0]; + out[0]->vec[1] = vec1[1]; + out[0]->vec[2] = vec1[2]; } else { - out[0]->vec[0]= vec2[0]; - out[0]->vec[1]= vec2[1]; - out[0]->vec[2]= vec2[2]; + out[0]->vec[0] = vec2[0]; + out[0]->vec[1] = vec2[1]; + out[0]->vec[2] = vec2[2]; } out[1]->vec[0] = normalize_v3(out[0]->vec ); diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c index 366f50ab4fc..5451eb303cc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c @@ -29,13 +29,13 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_volume_isotropic_in[]= { +static bNodeSocketTemplate sh_node_volume_isotropic_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_volume_isotropic_out[]= { +static bNodeSocketTemplate sh_node_volume_isotropic_out[] = { { SOCK_SHADER, 0, N_("Volume")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c index 9d48f613d34..ad7d7fceda3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c @@ -29,13 +29,13 @@ /* **************** OUTPUT ******************** */ -static bNodeSocketTemplate sh_node_volume_transparent_in[]= { +static bNodeSocketTemplate sh_node_volume_transparent_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_volume_transparent_out[]= { +static bNodeSocketTemplate sh_node_volume_transparent_out[] = { { SOCK_SHADER, 0, N_("Volume")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_at.c b/source/blender/nodes/texture/nodes/node_texture_at.c index 9e557705b3f..4c2d276b902 100644 --- a/source/blender/nodes/texture/nodes/node_texture_at.c +++ b/source/blender/nodes/texture/nodes/node_texture_at.c @@ -33,12 +33,12 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Texture"), 0.0f, 0.0f, 0.0f, 1.0f }, { SOCK_VECTOR, 1, N_("Coordinates"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Texture") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c index c575547b3ce..b4f81f08e43 100644 --- a/source/blender/nodes/texture/nodes/node_texture_bricks.c +++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c @@ -35,7 +35,7 @@ #include <math.h> -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Bricks 1"), 0.596f, 0.282f, 0.0f, 1.0f }, { SOCK_RGBA, 1, N_("Bricks 2"), 0.632f, 0.504f, 0.05f, 1.0f }, { SOCK_RGBA, 1, N_("Mortar"), 0.0f, 0.0f, 0.0f, 1.0f }, @@ -45,7 +45,7 @@ static bNodeSocketTemplate inputs[]= { { SOCK_FLOAT, 1, N_("Row Height"), 0.25f, 0.0f, 0.0f, 0.0f, 0.001f, 99.0f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_checker.c b/source/blender/nodes/texture/nodes/node_texture_checker.c index 72e3520ebd4..1f653d1f7b9 100644 --- a/source/blender/nodes/texture/nodes/node_texture_checker.c +++ b/source/blender/nodes/texture/nodes/node_texture_checker.c @@ -34,13 +34,13 @@ #include "NOD_texture.h" #include <math.h> -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color1"), 1.0f, 0.0f, 0.0f, 1.0f }, { SOCK_RGBA, 1, N_("Color2"), 1.0f, 1.0f, 1.0f, 1.0f }, { SOCK_FLOAT, 1, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 100.0f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_compose.c b/source/blender/nodes/texture/nodes/node_texture_compose.c index 77521190590..25da4f19e52 100644 --- a/source/blender/nodes/texture/nodes/node_texture_compose.c +++ b/source/blender/nodes/texture/nodes/node_texture_compose.c @@ -33,14 +33,14 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_FLOAT, 1, N_("Red"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Green"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Blue"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_coord.c b/source/blender/nodes/texture/nodes/node_texture_coord.c index 2add5c820eb..971520ebc38 100644 --- a/source/blender/nodes/texture/nodes/node_texture_coord.c +++ b/source/blender/nodes/texture/nodes/node_texture_coord.c @@ -33,7 +33,7 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_VECTOR, 0, N_("Coordinates") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_curves.c b/source/blender/nodes/texture/nodes/node_texture_curves.c index 6ccb5e1e83f..5980f938938 100644 --- a/source/blender/nodes/texture/nodes/node_texture_curves.c +++ b/source/blender/nodes/texture/nodes/node_texture_curves.c @@ -36,7 +36,7 @@ /* **************** CURVE Time ******************** */ /* custom1 = sfra, custom2 = efra */ -static bNodeSocketTemplate time_outputs[]= { +static bNodeSocketTemplate time_outputs[] = { { SOCK_FLOAT, 0, N_("Value") }, { -1, 0, "" } }; @@ -83,12 +83,12 @@ void register_node_type_tex_curve_time(bNodeTreeType *ttype) } /* **************** CURVE RGB ******************** */ -static bNodeSocketTemplate rgb_inputs[]= { +static bNodeSocketTemplate rgb_inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate rgb_outputs[]= { +static bNodeSocketTemplate rgb_outputs[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_decompose.c b/source/blender/nodes/texture/nodes/node_texture_decompose.c index eae34e2ce47..a2875c31d9e 100644 --- a/source/blender/nodes/texture/nodes/node_texture_decompose.c +++ b/source/blender/nodes/texture/nodes/node_texture_decompose.c @@ -34,11 +34,11 @@ #include "NOD_texture.h" #include <math.h> -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Red") }, { SOCK_FLOAT, 0, N_("Green") }, { SOCK_FLOAT, 0, N_("Blue") }, diff --git a/source/blender/nodes/texture/nodes/node_texture_distance.c b/source/blender/nodes/texture/nodes/node_texture_distance.c index 07424a81587..8c3b1555d5d 100644 --- a/source/blender/nodes/texture/nodes/node_texture_distance.c +++ b/source/blender/nodes/texture/nodes/node_texture_distance.c @@ -35,13 +35,13 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_VECTOR, 1, N_("Coordinate 1"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { SOCK_VECTOR, 1, N_("Coordinate 2"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Value") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c index 6863eab9150..b5e9969a830 100644 --- a/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c +++ b/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c @@ -34,7 +34,7 @@ #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_FLOAT, 1, N_("Hue"), 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE }, { SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, { SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR }, @@ -42,7 +42,7 @@ static bNodeSocketTemplate inputs[]= { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; @@ -56,14 +56,14 @@ static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat hsv[0]+= (hue - 0.5f); if (hsv[0]>1.0f) hsv[0]-=1.0f; else if (hsv[0]<0.0f) hsv[0]+= 1.0f; hsv[1]*= sat; - if (hsv[1]>1.0f) hsv[1]= 1.0f; else if (hsv[1]<0.0f) hsv[1]= 0.0f; + if (hsv[1]>1.0f) hsv[1] = 1.0f; else if (hsv[1]<0.0f) hsv[1] = 0.0f; hsv[2]*= val; - if (hsv[2]>1.0f) hsv[2]= 1.0f; else if (hsv[2]<0.0f) hsv[2]= 0.0f; + if (hsv[2]>1.0f) hsv[2] = 1.0f; else if (hsv[2]<0.0f) hsv[2] = 0.0f; hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); - out[0]= mfac*in[0] + fac*col[0]; - out[1]= mfac*in[1] + fac*col[1]; - out[2]= mfac*in[2] + fac*col[2]; + out[0] = mfac*in[0] + fac*col[0]; + out[1] = mfac*in[1] + fac*col[1]; + out[2] = mfac*in[2] + fac*col[2]; } else { copy_v4_v4(out, in); diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c index 7ce91c37295..f3fdaf0bb64 100644 --- a/source/blender/nodes/texture/nodes/node_texture_image.c +++ b/source/blender/nodes/texture/nodes/node_texture_image.c @@ -33,7 +33,7 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Image")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_invert.c b/source/blender/nodes/texture/nodes/node_texture_invert.c index 934a60451a4..9c2963d2dc2 100644 --- a/source/blender/nodes/texture/nodes/node_texture_invert.c +++ b/source/blender/nodes/texture/nodes/node_texture_invert.c @@ -34,12 +34,12 @@ #include "NOD_texture.h" /* **************** INVERT ******************** */ -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c index b5ebc1f2c45..95d70ccc7d6 100644 --- a/source/blender/nodes/texture/nodes/node_texture_math.c +++ b/source/blender/nodes/texture/nodes/node_texture_math.c @@ -35,13 +35,13 @@ /* **************** SCALAR MATH ******************** */ -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, { SOCK_FLOAT, 1, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -100.0f, 100.0f, PROP_NONE}, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Value")}, { -1, 0, "" } }; @@ -112,7 +112,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor { /* Only raise negative numbers by full integers */ if ( in0 >= 0 ) { - out[0]= pow(in0, in1); + out[0] = pow(in0, in1); } else { float y_mod_1 = fmod(in1, 1); diff --git a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c index bf6cb7a3262..fe04854c734 100644 --- a/source/blender/nodes/texture/nodes/node_texture_mixRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_mixRgb.c @@ -34,13 +34,13 @@ #include "NOD_texture.h" /* **************** MIX RGB ******************** */ -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_FLOAT, 1, N_("Factor"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR }, { SOCK_RGBA, 1, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f }, { SOCK_RGBA, 1, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c index fdd3b97ad59..5867dc03050 100644 --- a/source/blender/nodes/texture/nodes/node_texture_output.c +++ b/source/blender/nodes/texture/nodes/node_texture_output.c @@ -34,7 +34,7 @@ #include "NOD_texture.h" /* **************** COMPOSITE ******************** */ -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION}, { -1, 0, "" } diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c index 1f724292661..8876d98b9b2 100644 --- a/source/blender/nodes/texture/nodes/node_texture_proc.c +++ b/source/blender/nodes/texture/nodes/node_texture_proc.c @@ -40,12 +40,12 @@ */ -static bNodeSocketTemplate outputs_both[]= { +static bNodeSocketTemplate outputs_both[] = { { SOCK_RGBA, 0, N_("Color"), 1.0f, 0.0f, 0.0f, 1.0f }, { SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, PROP_DIRECTION }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs_color_only[]= { +static bNodeSocketTemplate outputs_color_only[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; @@ -138,7 +138,7 @@ static int count_outputs(bNode *node) /* --- VORONOI -- */ -static bNodeSocketTemplate voronoi_inputs[]= { +static bNodeSocketTemplate voronoi_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("W1"), 1.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, { SOCK_FLOAT, 1, N_("W2"), 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_NONE }, @@ -163,7 +163,7 @@ static void voronoi_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short th ProcDef(voronoi) /* --- BLEND -- */ -static bNodeSocketTemplate blend_inputs[]= { +static bNodeSocketTemplate blend_inputs[] = { COMMON_INPUTS, { -1, 0, "" } }; @@ -171,7 +171,7 @@ ProcNoInputs(blend) ProcDef(blend) /* -- MAGIC -- */ -static bNodeSocketTemplate magic_inputs[]= { +static bNodeSocketTemplate magic_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, { -1, 0, "" } @@ -183,7 +183,7 @@ static void magic_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thre ProcDef(magic) /* --- MARBLE --- */ -static bNodeSocketTemplate marble_inputs[]= { +static bNodeSocketTemplate marble_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, @@ -197,7 +197,7 @@ static void marble_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thr ProcDef(marble) /* --- CLOUDS --- */ -static bNodeSocketTemplate clouds_inputs[]= { +static bNodeSocketTemplate clouds_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { -1, 0, "" } @@ -209,7 +209,7 @@ static void clouds_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short thr ProcDef(clouds) /* --- DISTORTED NOISE --- */ -static bNodeSocketTemplate distnoise_inputs[]= { +static bNodeSocketTemplate distnoise_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Distortion"), 1.00f, 0.0f, 0.0f, 0.0f, 0.0000f, 10.0f, PROP_UNSIGNED }, @@ -223,7 +223,7 @@ static void distnoise_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short ProcDef(distnoise) /* --- WOOD --- */ -static bNodeSocketTemplate wood_inputs[]= { +static bNodeSocketTemplate wood_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, @@ -237,7 +237,7 @@ static void wood_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short threa ProcDef(wood) /* --- MUSGRAVE --- */ -static bNodeSocketTemplate musgrave_inputs[]= { +static bNodeSocketTemplate musgrave_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("H"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Lacunarity"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 6.0f, PROP_UNSIGNED }, @@ -258,7 +258,7 @@ static void musgrave_map_inputs(Tex *tex, bNodeStack **in, TexParams *p, short t ProcDef(musgrave) /* --- NOISE --- */ -static bNodeSocketTemplate noise_inputs[]= { +static bNodeSocketTemplate noise_inputs[] = { COMMON_INPUTS, { -1, 0, "" } }; @@ -266,7 +266,7 @@ ProcNoInputs(noise) ProcDef(noise) /* --- STUCCI --- */ -static bNodeSocketTemplate stucci_inputs[]= { +static bNodeSocketTemplate stucci_inputs[] = { COMMON_INPUTS, { SOCK_FLOAT, 1, N_("Size"), 0.25f, 0.0f, 0.0f, 0.0f, 0.0001f, 2.0f, PROP_UNSIGNED }, { SOCK_FLOAT, 1, N_("Turbulence"), 5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 200.0f, PROP_UNSIGNED }, diff --git a/source/blender/nodes/texture/nodes/node_texture_rotate.c b/source/blender/nodes/texture/nodes/node_texture_rotate.c index 8f50eaece4f..1b1d57044a3 100644 --- a/source/blender/nodes/texture/nodes/node_texture_rotate.c +++ b/source/blender/nodes/texture/nodes/node_texture_rotate.c @@ -35,14 +35,14 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Turns"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE }, { SOCK_VECTOR, 1, N_("Axis"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_scale.c b/source/blender/nodes/texture/nodes/node_texture_scale.c index 4bc283fc33c..56562724fb9 100644 --- a/source/blender/nodes/texture/nodes/node_texture_scale.c +++ b/source/blender/nodes/texture/nodes/node_texture_scale.c @@ -33,13 +33,13 @@ #include <math.h> #include "node_texture_util.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f }, { SOCK_VECTOR, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 0.0f, -10.0f, 10.0f, PROP_XYZ }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c index 4832f19f2c7..cc7367a7632 100644 --- a/source/blender/nodes/texture/nodes/node_texture_texture.c +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -35,13 +35,13 @@ #include "RE_shader_ext.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color1"), 1.0f, 1.0f, 1.0f, 1.0f }, { SOCK_RGBA, 1, N_("Color2"), 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_translate.c b/source/blender/nodes/texture/nodes/node_texture_translate.c index bce60198a5d..a95cb00a47d 100644 --- a/source/blender/nodes/texture/nodes/node_texture_translate.c +++ b/source/blender/nodes/texture/nodes/node_texture_translate.c @@ -34,13 +34,13 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_TRANSLATION }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_valToNor.c b/source/blender/nodes/texture/nodes/node_texture_valToNor.c index fe3ea908e26..bbfc1fa616b 100644 --- a/source/blender/nodes/texture/nodes/node_texture_valToNor.c +++ b/source/blender/nodes/texture/nodes/node_texture_valToNor.c @@ -33,13 +33,13 @@ #include "node_texture_util.h" #include "NOD_texture.h" -static bNodeSocketTemplate inputs[]= { +static bNodeSocketTemplate inputs[] = { { SOCK_FLOAT, 1, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE }, { SOCK_FLOAT, 1, N_("Nabla"), 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f, PROP_UNSIGNED }, { -1, 0, "" } }; -static bNodeSocketTemplate outputs[]= { +static bNodeSocketTemplate outputs[] = { { SOCK_VECTOR, 0, N_("Normal") }, { -1, 0, "" } }; diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c index 515613509f6..78635453fc1 100644 --- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c +++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c @@ -34,11 +34,11 @@ #include "NOD_texture.h" /* **************** VALTORGB ******************** */ -static bNodeSocketTemplate valtorgb_in[]= { +static bNodeSocketTemplate valtorgb_in[] = { { SOCK_FLOAT, 1, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; -static bNodeSocketTemplate valtorgb_out[]= { +static bNodeSocketTemplate valtorgb_out[] = { { SOCK_RGBA, 0, N_("Color")}, { -1, 0, "" } }; @@ -77,11 +77,11 @@ void register_node_type_tex_valtorgb(bNodeTreeType *ttype) } /* **************** RGBTOBW ******************** */ -static bNodeSocketTemplate rgbtobw_in[]= { +static bNodeSocketTemplate rgbtobw_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocketTemplate rgbtobw_out[]= { +static bNodeSocketTemplate rgbtobw_out[] = { { SOCK_FLOAT, 0, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, { -1, 0, "" } }; |