diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-25 19:25:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-25 19:25:28 +0400 |
commit | 85d9ba5cbb8d98acd13fd8fe294db00af5d3bdae (patch) | |
tree | 8d8d22578034d0123ab655a329b7f4dfd5e962e6 /source/blender/nodes | |
parent | e0a4ca00ac289152b5b9dd125cad514d2cd7bbdd (diff) |
Fix issue after commit 50282: float texture painting non-color data textures did
not do correct partial updates, now it remembers if the opengl texture is a
non-color data texture or not and takes that into account for the update.
Also includes some renaming ncd => is_data for consistency with color space
terminology used elsewhere.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.c | 4 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_image.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index 08a3b47af91..30bfe1704ae 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -61,7 +61,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNod Image *ima= (Image*)node->id; ImageUser *iuser= NULL; NodeTexImage *tex = node->storage; - int ncd = tex->color_space == SHD_COLORSPACE_NONE; + int isdata = tex->color_space == SHD_COLORSPACE_NONE; int ret; if (!ima) @@ -72,7 +72,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNod node_shader_gpu_tex_mapping(mat, node, in, out); - ret = GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, ncd)); + ret = GPU_stack_link(mat, "node_tex_environment", in, out, GPU_image(ima, iuser, isdata)); if (ret) { ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index 82d4e501cb8..9b17f76bd47 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -61,7 +61,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack Image *ima= (Image*)node->id; ImageUser *iuser= NULL; NodeTexImage *tex = node->storage; - int ncd = tex->color_space == SHD_COLORSPACE_NONE; + int isdata = tex->color_space == SHD_COLORSPACE_NONE; int ret; if (!ima) @@ -72,7 +72,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack node_shader_gpu_tex_mapping(mat, node, in, out); - ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, ncd)); + ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); if (ret) { ImBuf *ibuf = BKE_image_get_ibuf(ima, iuser); |