diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 11:58:38 +0400 |
commit | d599b643b7a1882ea79851e334d7ed133f362bb3 (patch) | |
tree | 4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/blender/nodes | |
parent | f3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff) |
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/blender/nodes')
7 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c index 4a7643f5771..af4b6e1b8d0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c @@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[]= { static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { - if(!in[3].link) + if (!in[3].link) in[3].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c index 63ce637fd72..021373ac40a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c @@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_diffuse_out[]= { static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { - if(!in[2].link) + if (!in[2].link) in[2].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_diffuse", in, out); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index 7b8b80ae8e2..827e349aca3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_bsdf_glass_out[]= { static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { - if(!in[3].link) + if (!in[3].link) in[3].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_glass", in, out); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c index 9f42e23ebb6..2c1adb4f0a3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c @@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_glossy_out[]= { static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { - if(!in[2].link) + if (!in[2].link) in[2].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_glossy", in, out); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c index b3290411aee..7412ce81dd1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_bsdf_translucent_out[]= { static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { - if(!in[1].link) + if (!in[1].link) in[1].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_translucent", in, out); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c index 97bc37a84c9..a32aec54b32 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c @@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_velvet_out[]= { static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) { - if(!in[2].link) + if (!in[2].link) in[2].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_velvet", in, out); diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c index ddfcb9476f4..c7e31d117cc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c @@ -28,18 +28,18 @@ #include "../node_shader_util.h" static bNodeSocketTemplate outputs[] = { - { SOCK_FLOAT, 0, "Index" }, - { SOCK_FLOAT, 0, "Age" }, - { SOCK_FLOAT, 0, "Lifetime" }, - { SOCK_VECTOR, 0, "Location" }, - #if 0 /* quaternion sockets not yet supported */ - { SOCK_QUATERNION, 0, "Rotation" }, - #endif - { SOCK_FLOAT, 0, "Size" }, - { SOCK_VECTOR, 0, "Velocity" }, - { SOCK_VECTOR, 0, "Angular Velocity" }, - { -1, 0, "" } -}; + { SOCK_FLOAT, 0, "Index" }, + { SOCK_FLOAT, 0, "Age" }, + { SOCK_FLOAT, 0, "Lifetime" }, + { SOCK_VECTOR, 0, "Location" }, +#if 0 /* quaternion sockets not yet supported */ + { SOCK_QUATERNION, 0, "Rotation" }, +#endif + { SOCK_FLOAT, 0, "Size" }, + { SOCK_VECTOR, 0, "Velocity" }, + { SOCK_VECTOR, 0, "Angular Velocity" }, + { -1, 0, "" } + }; /* node type definition */ void register_node_type_sh_particle_info(bNodeTreeType *ttype) |