diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-07-19 19:23:42 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-07-19 19:23:42 +0400 |
commit | 397da5000229a5ada135ca58cfe29bb7612f21d3 (patch) | |
tree | a339518b59aa399f2f82efce2fb1a03ee33243c8 /source/blender/nodes | |
parent | fd1d4151f135e9f82ca41636c194045fba823a58 (diff) |
style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_math.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index b1a27f194cc..b0570a7d673 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -64,32 +64,32 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode out[0]->vec[0] = 0.0; else out[0]->vec[0] = in[0]->vec[0] / in[1]->vec[0]; + break; } - break; case 4: /* Sine */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ out[0]->vec[0] = sin(in[0]->vec[0]); else out[0]->vec[0] = sin(in[1]->vec[0]); + break; } - break; case 5: /* Cosine */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ out[0]->vec[0] = cos(in[0]->vec[0]); else out[0]->vec[0] = cos(in[1]->vec[0]); + break; } - break; case 6: /* Tangent */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ out[0]->vec[0] = tan(in[0]->vec[0]); else out[0]->vec[0] = tan(in[1]->vec[0]); + break; } - break; case 7: /* Arc-Sine */ { if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ @@ -106,8 +106,8 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode else out[0]->vec[0] = 0.0; } + break; } - break; case 8: /* Arc-Cosine */ { if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */ @@ -124,16 +124,16 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode else out[0]->vec[0] = 0.0; } + break; } - break; case 9: /* Arc-Tangent */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ out[0]->vec[0] = atan(in[0]->vec[0]); else out[0]->vec[0] = atan(in[1]->vec[0]); + break; } - break; case 10: /* Power */ { /* Only raise negative numbers by full integers */ @@ -152,8 +152,8 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode } } + break; } - break; case 11: /* Logarithm */ { /* Don't want any imaginary numbers... */ @@ -161,56 +161,56 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode out[0]->vec[0] = log(in[0]->vec[0]) / log(in[1]->vec[0]); else out[0]->vec[0] = 0.0; + break; } - break; case 12: /* Minimum */ { if (in[0]->vec[0] < in[1]->vec[0]) out[0]->vec[0] = in[0]->vec[0]; else out[0]->vec[0] = in[1]->vec[0]; + break; } - break; case 13: /* Maximum */ { if (in[0]->vec[0] > in[1]->vec[0]) out[0]->vec[0] = in[0]->vec[0]; else out[0]->vec[0] = in[1]->vec[0]; + break; } - break; case 14: /* Round */ { if (in[0]->hasinput || !in[1]->hasinput) /* This one only takes one input, so we've got to choose. */ out[0]->vec[0] = (in[0]->vec[0] < 0) ? (int)(in[0]->vec[0] - 0.5f) : (int)(in[0]->vec[0] + 0.5f); else out[0]->vec[0] = (in[1]->vec[0] < 0) ? (int)(in[1]->vec[0] - 0.5f) : (int)(in[1]->vec[0] + 0.5f); + break; } - break; case 15: /* Less Than */ { if (in[0]->vec[0] < in[1]->vec[0]) out[0]->vec[0] = 1.0f; else out[0]->vec[0] = 0.0f; + break; } - break; case 16: /* Greater Than */ { if (in[0]->vec[0] > in[1]->vec[0]) out[0]->vec[0] = 1.0f; else out[0]->vec[0] = 0.0f; + break; } - break; case 17: /* Modulo */ { if (in[1]->vec[0] == 0.0f) out[0]->vec[0] = 0.0f; else out[0]->vec[0] = fmod(in[0]->vec[0], in[1]->vec[0]); + break; } - break; } } |