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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-02-14 21:35:43 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-02-14 21:35:43 +0400 |
commit | e3944f5bfaffebe0f55df47db76515dd0ac7426b (patch) | |
tree | e116a941d1d0761a832a9765bc4af707e5e8c01c /source/blender/nodes | |
parent | 7ae735dc4a9a6400ec33f01f7a409ed3710493b7 (diff) |
Divide by 3 instead of multiplying by variations of 0.333
Fixes small precision problems.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 3eb2cdc8ab7..1123a0dc44a 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -46,7 +46,7 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns) if (ns->sockettype==SOCK_FLOAT) *in= *from; else - *in= 0.333333f*(from[0]+from[1]+from[2]); + *in= (from[0]+from[1]+from[2]) / 3.0f; } else if (type_in==SOCK_VECTOR) { if (ns->sockettype==SOCK_FLOAT) { |