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authorCampbell Barton <ideasman42@gmail.com>2012-02-27 14:35:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-27 14:35:39 +0400
commit47c373c7a970fa4bd26453a6e35a4b066f2b77e4 (patch)
tree43d916fb86bcf797afa834649706669694225fe8 /source/blender/nodes
parent120297734b4a01d93e5223e02f255b5aef01e281 (diff)
style cleanup (mostly whitespace)
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_rotate.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_transform.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_rotate.c b/source/blender/nodes/composite/nodes/node_composite_rotate.c
index 826653c6cff..141fcef457f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_rotate.c
+++ b/source/blender/nodes/composite/nodes/node_composite_rotate.c
@@ -90,7 +90,7 @@ static void node_composit_exec_rotate(void *UNUSED(data), bNode *node, bNodeStac
switch(node->custom1) {
case 0:
neareast_interpolation(ibuf, obuf, u, v, xo, yo);
- break ;
+ break;
case 1:
bilinear_interpolation(ibuf, obuf, u, v, xo, yo);
break;
diff --git a/source/blender/nodes/composite/nodes/node_composite_transform.c b/source/blender/nodes/composite/nodes/node_composite_transform.c
index 7e096bf0545..a016f3d1d96 100644
--- a/source/blender/nodes/composite/nodes/node_composite_transform.c
+++ b/source/blender/nodes/composite/nodes/node_composite_transform.c
@@ -92,7 +92,7 @@ CompBuf* node_composit_transform(CompBuf *cbuf, float x, float y, float angle, f
switch(filter_type) {
case 0:
neareast_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
- break ;
+ break;
case 1:
bilinear_interpolation(ibuf, obuf, vec[0], vec[1], i, j);
break;
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
index ded930659e5..64838512eab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
@@ -54,7 +54,7 @@ bNodeStack **out)
nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]);
nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]);
- out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183,-((vec[0]-vec[2])*vec[1]))) ;
+ out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183, -((vec[0] - vec[2]) * vec[1])));
}
static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)