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author | Campbell Barton <ideasman42@gmail.com> | 2017-03-01 16:16:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-03-01 16:16:36 +0300 |
commit | 714e85b5344db7d9c9c7ac0a91cd0bb574c35353 (patch) | |
tree | b8d5cc24a8e00870722c69748ea432885d6e9a99 /source/blender/nodes | |
parent | 32c5f3d77224d86aaf5adb5b7b7542c92a616406 (diff) |
Cleanup: code-style, duplicate header
Diffstat (limited to 'source/blender/nodes')
3 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index d5e11795fc0..5a9e33a4053 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -64,10 +64,11 @@ static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *UNUS copy_v3_v3(n, shi->vn); } - if(shi->use_world_space_shading) + if (shi->use_world_space_shading) { mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n); + } - out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? 1/eta : eta); + out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? 1 / eta : eta); } /* node type definition */ diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c index 90e2625b961..a0b2408a7bb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c +++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c @@ -69,7 +69,7 @@ static void node_shader_exec_layer_weight(void *data, int UNUSED(thread), bNode if (shi->use_world_space_shading) mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n); - out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? eta : 1/eta); + out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? eta : 1 / eta); float facing = fabs(dot_v3v3(shi->view, n)); if (blend != 0.5) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index 0be47c4f751..1dfebc45d60 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -64,7 +64,7 @@ static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) { if (STREQ(sock->name, "Mortar Smooth")) { - ((bNodeSocketValueFloat*)sock->default_value)->value = 0.1f; + ((bNodeSocketValueFloat *)sock->default_value)->value = 0.1f; } } } |