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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-17 16:17:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-17 16:17:17 +0400
commitafb75ad2af0c30f1bc6fd252ca115a59d04e3b85 (patch)
treebf26823ca7542e7b5cd2e455fa551006d6be4500 /source/blender/nodes
parent0551aa14bb2e58e79200823cde6d71c2288ca7fa (diff)
Cycles: add Tangent input for Anisotropic BSDF.
Also refactor SVM BSDF code, preparing it to be shared with OSL.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index ffad6b06eee..82db5553a87 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -33,7 +33,8 @@ static bNodeSocketTemplate sh_node_bsdf_anisotropic_in[]= {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness U"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_FLOAT, 1, N_("Roughness V"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_VECTOR, 1, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
};