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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 11:58:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 11:58:38 +0400
commitd599b643b7a1882ea79851e334d7ed133f362bb3 (patch)
tree4e4640c1b2e7cc82d9db81dbd98a39777dcbce7c /source/blender/nodes
parentf3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (diff)
style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.c24
7 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index 4a7643f5771..af4b6e1b8d0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_bsdf_anisotropic_out[]= {
static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
- if(!in[3].link)
+ if (!in[3].link)
in[3].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
index 63ce637fd72..021373ac40a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_diffuse_out[]= {
static int node_shader_gpu_bsdf_diffuse(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
- if(!in[2].link)
+ if (!in[2].link)
in[2].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_diffuse", in, out);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
index 7b8b80ae8e2..827e349aca3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_bsdf_glass_out[]= {
static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
- if(!in[3].link)
+ if (!in[3].link)
in[3].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_glass", in, out);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
index 9f42e23ebb6..2c1adb4f0a3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_glossy_out[]= {
static int node_shader_gpu_bsdf_glossy(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
- if(!in[2].link)
+ if (!in[2].link)
in[2].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_glossy", in, out);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
index b3290411aee..7412ce81dd1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_bsdf_translucent_out[]= {
static int node_shader_gpu_bsdf_translucent(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
- if(!in[1].link)
+ if (!in[1].link)
in[1].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_translucent", in, out);
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
index 97bc37a84c9..a32aec54b32 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_bsdf_velvet_out[]= {
static int node_shader_gpu_bsdf_velvet(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
{
- if(!in[2].link)
+ if (!in[2].link)
in[2].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_velvet", in, out);
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
index ddfcb9476f4..c7e31d117cc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
@@ -28,18 +28,18 @@
#include "../node_shader_util.h"
static bNodeSocketTemplate outputs[] = {
- { SOCK_FLOAT, 0, "Index" },
- { SOCK_FLOAT, 0, "Age" },
- { SOCK_FLOAT, 0, "Lifetime" },
- { SOCK_VECTOR, 0, "Location" },
- #if 0 /* quaternion sockets not yet supported */
- { SOCK_QUATERNION, 0, "Rotation" },
- #endif
- { SOCK_FLOAT, 0, "Size" },
- { SOCK_VECTOR, 0, "Velocity" },
- { SOCK_VECTOR, 0, "Angular Velocity" },
- { -1, 0, "" }
-};
+ { SOCK_FLOAT, 0, "Index" },
+ { SOCK_FLOAT, 0, "Age" },
+ { SOCK_FLOAT, 0, "Lifetime" },
+ { SOCK_VECTOR, 0, "Location" },
+#if 0 /* quaternion sockets not yet supported */
+ { SOCK_QUATERNION, 0, "Rotation" },
+#endif
+ { SOCK_FLOAT, 0, "Size" },
+ { SOCK_VECTOR, 0, "Velocity" },
+ { SOCK_VECTOR, 0, "Angular Velocity" },
+ { -1, 0, "" }
+ };
/* node type definition */
void register_node_type_sh_particle_info(bNodeTreeType *ttype)