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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-09 16:31:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-10 13:14:41 +0300 |
commit | fdddea676d4fa40668ca82f8ccc5106437d113f2 (patch) | |
tree | 2413100e26a03fad62c7e1b7f824916596149052 /source/blender/nodes | |
parent | 196dbc0f314e466d1a1a1d9ac93238553fdfe66e (diff) |
Cleanup: DRW: Renaming of glsl utility macros
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_image.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index 109690cf423..722434ce783 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -151,7 +151,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, blend = GPU_uniform(&tex->projection_blend); gpu_image = GPU_image(ima, iuser, isdata); - /* equivalent to transform_normal_world_to_object */ + /* equivalent to normal_world_to_object */ GPU_link(mat, "normal_transform_transposed_m4v3", vnor, ob_mat, &norm); GPU_link( mat, gpu_node_name, *texco, norm, GPU_image(ima, iuser, isdata), &col1, &col2, &col3); |