diff options
author | Hans Goudey <h.goudey@me.com> | 2021-04-02 08:16:01 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-04-02 08:16:23 +0300 |
commit | a0e1080428abb991c443a40b29d2ae3948eb4a56 (patch) | |
tree | 735c26798d07a07690ebe827d604ee438afcc3e9 /source/blender/nodes | |
parent | 77f685774090c18b8da7a9860861664ed0fdd81e (diff) |
Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in
`mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c`
to C++ and making the necessary changes for it to compile. On top of
that there are some other slight simplifications possible to the
direct mesh boolean code: it doesn't need to copy the material
remaps, and the modifier code can use some other C++ types directly.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_boolean.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc index c3017dc2610..6be5bc4f8b4 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_boolean.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_boolean.cc @@ -17,7 +17,7 @@ #include "DNA_mesh_types.h" #include "BKE_mesh.h" -#include "BKE_mesh_boolean_convert.h" +#include "BKE_mesh_boolean_convert.hh" #include "UI_interface.h" #include "UI_resources.h" |