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author | Clément Foucault <fclem> | 2022-09-02 19:08:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-02 19:11:11 +0300 |
commit | 874e9cbab9fbd65220794cebc195e5e28786ad78 (patch) | |
tree | 3ddb6267b9906a0d59269013620f32f1f5cdc660 /source/blender/nodes | |
parent | de818d81c3f9868ca78399fa7f106bed893e540f (diff) |
Fix T99528: EEVEE: Regression: Faulty shaders when using Volume Info node
Workaround the issue by adding an intermediate function. This is usually
the case when working with attributes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D15860
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_volume_info.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc index a202312f8d8..1f31e9c605f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.cc @@ -25,9 +25,11 @@ static int node_shader_gpu_volume_info(GPUMaterial *mat, } if (out[1].hasoutput) { out[1].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "density"); + GPU_link(mat, "node_attribute_density", out[1].link, &out[1].link); } if (out[2].hasoutput) { out[2].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "flame"); + GPU_link(mat, "node_attribute_flame", out[2].link, &out[2].link); } if (out[3].hasoutput) { out[3].link = GPU_attribute(mat, CD_AUTO_FROM_NAME, "temperature"); |