diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-08 07:09:19 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-12-08 07:09:19 +0300 |
commit | 47b36ddccee07206b68db46b10320f5e69c48ef9 (patch) | |
tree | 6790bdb7343956d0d35b077cdc04939bce87e76f /source/blender/nodes | |
parent | 2964c4e1d08836b0ef2d0382579e8da173650b24 (diff) |
Cleanup: Nodes: clang-tidy modernize-redundant-void-arg
Diffstat (limited to 'source/blender/nodes')
24 files changed, 29 insertions, 58 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc index 9747bb63773..748596ff9e3 100644 --- a/source/blender/nodes/geometry/node_geometry_tree.cc +++ b/source/blender/nodes/geometry/node_geometry_tree.cc @@ -113,8 +113,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype SOCK_MATERIAL); } -void register_node_tree_type_geo(void) -{ +void register_node_tree_type_geo(){ bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>( MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type")); tt->type = NTREE_GEOMETRY; diff --git a/source/blender/nodes/geometry/nodes/node_geo_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc index 9ebbdd349de..630d2157d32 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_common.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc @@ -22,8 +22,7 @@ #include "node_common.h" #include "node_geometry_util.hh" -void register_node_type_geo_group(void) -{ +void register_node_type_geo_group(){ static bNodeType ntype; node_type_base_custom(&ntype, "GeometryNodeGroup", "Group", NODE_CLASS_GROUP, 0); diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc index a173acbaaac..5aaa42ecb45 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc @@ -410,8 +410,7 @@ static void node_geo_exec(GeoNodeExecParams params) } // namespace blender::nodes::node_geo_image_texture_cc -void register_node_type_geo_image_texture(void) -{ +void register_node_type_geo_image_texture(){ namespace file_ns = blender::nodes::node_geo_image_texture_cc; static bNodeType ntype; diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc index 57a992a4275..3ee5831494d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc +++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc @@ -75,8 +75,7 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction } } -void register_node_type_sh_clamp(void) -{ +void register_node_type_sh_clamp(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc index 7ce5150bf85..1241d299584 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.cc +++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc @@ -152,8 +152,7 @@ static void sh_node_curve_vec_build_multi_function( builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap); } -void register_node_type_sh_curve_vec(void) -{ +void register_node_type_sh_curve_vec(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0); @@ -329,8 +328,7 @@ static void sh_node_curve_rgb_build_multi_function( builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap); } -void register_node_type_sh_curve_rgb(void) -{ +void register_node_type_sh_curve_rgb(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0); @@ -473,8 +471,7 @@ static void sh_node_curve_float_build_multi_function( builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap); } -void register_node_type_sh_curve_float(void) -{ +void register_node_type_sh_curve_float(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc index e55963eb500..8abf7a21548 100644 --- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc +++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc @@ -307,8 +307,7 @@ static void sh_node_map_range_build_multi_function( } } -void register_node_type_sh_map_range(void) -{ +void register_node_type_sh_map_range(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc index 1e94148c5c7..f2508462bc8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_math.cc @@ -161,8 +161,7 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB } } -void register_node_type_sh_math(void) -{ +void register_node_type_sh_math(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc index 06fafff578e..403dbca45f4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc @@ -183,8 +183,7 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type); } -void register_node_type_sh_mix_rgb(void) -{ +void register_node_type_sh_mix_rgb(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc index e4f1b2c76f0..c3ec2aa9e22 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc +++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc @@ -172,8 +172,7 @@ static void sh_node_valtorgb_build_multi_function( builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band); } -void register_node_type_sh_valtorgb(void) -{ +void register_node_type_sh_valtorgb(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0); @@ -222,8 +221,7 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat, return GPU_stack_link(mat, node, "rgbtobw", in, out); } -void register_node_type_sh_rgbtobw(void) -{ +void register_node_type_sh_rgbtobw(){ static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc index 08a9e01786e..504d6f21e44 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc @@ -103,8 +103,7 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio builder.set_matching_fn(fn); } -void register_node_type_sh_seprgb(void) -{ +void register_node_type_sh_seprgb(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0); @@ -163,8 +162,7 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti builder.set_matching_fn(fn); } -void register_node_type_sh_combrgb(void) -{ +void register_node_type_sh_combrgb(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc index 1bbfa629462..58bb4c3f577 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc @@ -88,8 +88,7 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio builder.set_matching_fn(separate_fn); } -void register_node_type_sh_sepxyz(void) -{ +void register_node_type_sh_sepxyz(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0); @@ -129,8 +128,7 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti builder.set_matching_fn(fn); } -void register_node_type_sh_combxyz(void) -{ +void register_node_type_sh_combxyz(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc index b840bd75e42..a737b494d87 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc @@ -268,8 +268,7 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction } // namespace blender::nodes -void register_node_type_sh_tex_brick(void) -{ +void register_node_type_sh_tex_brick(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc index 7c1223a6a32..738f61a25d3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc @@ -123,8 +123,7 @@ static void sh_node_tex_checker_build_multi_function( } // namespace blender::nodes -void register_node_type_sh_tex_checker(void) -{ +void register_node_type_sh_tex_checker(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc index 33832c42b3c..4c4824ef631 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc @@ -160,8 +160,7 @@ static void sh_node_gradient_tex_build_multi_function( } // namespace blender::nodes -void register_node_type_sh_tex_gradient(void) -{ +void register_node_type_sh_tex_gradient(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc index f20fc85cbe0..8de31546f5d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc @@ -174,8 +174,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, } /* node type definition */ -void register_node_type_sh_tex_image(void) -{ +void register_node_type_sh_tex_image(){ static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc index 62e68d53d03..8f52fe8a50c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc @@ -181,8 +181,7 @@ static void sh_node_magic_tex_build_multi_function( } // namespace blender::nodes -void register_node_type_sh_tex_magic(void) -{ +void register_node_type_sh_tex_magic(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc index 9aee3c50689..896ebfefe68 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc @@ -533,8 +533,7 @@ static void sh_node_musgrave_build_multi_function( } // namespace blender::nodes -void register_node_type_sh_tex_musgrave(void) -{ +void register_node_type_sh_tex_musgrave(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc index b4e7e52964a..ddef30d95dc 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc @@ -250,8 +250,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction } // namespace blender::nodes /* node type definition */ -void register_node_type_sh_tex_noise(void) -{ +void register_node_type_sh_tex_noise(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc index dcb1c97f0e0..2b6c3ea3d4f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc @@ -1329,8 +1329,7 @@ static void sh_node_voronoi_build_multi_function(blender::nodes::NodeMultiFuncti } // namespace blender::nodes -void register_node_type_sh_tex_voronoi(void) -{ +void register_node_type_sh_tex_voronoi(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc index fe534c605e9..d3ce2ee8626 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc @@ -218,8 +218,7 @@ static void sh_node_wave_tex_build_multi_function( } // namespace blender::nodes -void register_node_type_sh_tex_wave(void) -{ +void register_node_type_sh_tex_wave(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc index 7b4ff7fec5c..6b013882dc3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc @@ -191,8 +191,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction } // namespace blender::nodes -void register_node_type_sh_tex_white_noise(void) -{ +void register_node_type_sh_tex_white_noise(){ static bNodeType ntype; sh_fn_node_type_base( diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc index b0f152d8526..35d32062cf8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.cc +++ b/source/blender/nodes/shader/nodes/node_shader_value.cc @@ -49,8 +49,7 @@ static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunction builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value); } -void register_node_type_sh_value(void) -{ +void register_node_type_sh_value(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc index 9b1b2467230..8b2714dcb31 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc @@ -279,8 +279,7 @@ static void sh_node_vector_math_build_multi_function( builder.set_matching_fn(fn); } -void register_node_type_sh_vect_math(void) -{ +void register_node_type_sh_vect_math(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0); diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index 3c1f1ed8d39..8aec69556a7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -205,8 +205,7 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node) ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ)); } -void register_node_type_sh_vector_rotate(void) -{ +void register_node_type_sh_vector_rotate(){ static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0); |