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authorCampbell Barton <ideasman42@gmail.com>2021-12-15 15:39:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-15 15:40:39 +0300
commit883e4c089ad7c3336f69847af77449cae4aed548 (patch)
tree11ff29ddddbd8ce33156fd8f5835f6f219b854db /source/blender/nodes
parent6a885e5d89599d5acec8792bcb6aab49b6c4773c (diff)
MetaBall: optimize memory allocation for meta-ball tessellation
Double the allocation size when the limit is reached instead of increasing by a fixed number. Also re-allocate to the exact size once complete instead of over allocating. This gives a minor speedup in my tests ~19% faster tessellation for ~1million faces.
Diffstat (limited to 'source/blender/nodes')
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