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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:47:58 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:47:58 +0300
commitfc45b007201f920fb9a6c56dd7ea737626990a52 (patch)
tree30de9fdc0195b99e62498f50a5310956cf5afb49 /source/blender/nodes
parent6e0cf86e73fedebb1615dde664fbac4859a72b60 (diff)
Cleanup: Define node tree icon in register function
I suppose this was done to reduce then dependencies. However, most nodes already depend on UI code so this isnt too useful.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.cc4
-rw-r--r--source/blender/nodes/geometry/node_geometry_tree.cc4
-rw-r--r--source/blender/nodes/shader/CMakeLists.txt1
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c4
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c4
5 files changed, 13 insertions, 4 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.cc b/source/blender/nodes/composite/node_composite_tree.cc
index d601c426319..96e6b699d8b 100644
--- a/source/blender/nodes/composite/node_composite_tree.cc
+++ b/source/blender/nodes/composite/node_composite_tree.cc
@@ -36,6 +36,8 @@
#include "BKE_node_tree_update.h"
#include "BKE_tracking.h"
+#include "UI_resources.h"
+
#include "node_common.h"
#include "node_util.h"
@@ -202,7 +204,7 @@ void register_node_tree_type_cmp()
tt->type = NTREE_COMPOSIT;
strcpy(tt->idname, "CompositorNodeTree");
strcpy(tt->ui_name, N_("Compositor"));
- tt->ui_icon = 0; /* Defined in `drawnode.c`. */
+ tt->ui_icon = ICON_NODE_COMPOSITING;
strcpy(tt->ui_description, N_("Compositing nodes"));
tt->free_cache = free_cache;
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index 89ab4d9961e..a6dec71ed06 100644
--- a/source/blender/nodes/geometry/node_geometry_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -32,6 +32,8 @@
#include "RNA_access.h"
+#include "UI_resources.h"
+
#include "node_common.h"
bNodeTreeType *ntreeType_Geometry;
@@ -121,7 +123,7 @@ void register_node_tree_type_geo()
tt->type = NTREE_GEOMETRY;
strcpy(tt->idname, "GeometryNodeTree");
strcpy(tt->ui_name, N_("Geometry Node Editor"));
- tt->ui_icon = 0; /* Defined in `drawnode.c`. */
+ tt->ui_icon = ICON_NODETREE;
strcpy(tt->ui_description, N_("Geometry nodes"));
tt->rna_ext.srna = &RNA_GeometryNodeTree;
tt->update = geometry_node_tree_update;
diff --git a/source/blender/nodes/shader/CMakeLists.txt b/source/blender/nodes/shader/CMakeLists.txt
index 311b7f75d00..be5e9506e22 100644
--- a/source/blender/nodes/shader/CMakeLists.txt
+++ b/source/blender/nodes/shader/CMakeLists.txt
@@ -26,6 +26,7 @@ set(INC
../../blenlib
../../blentranslation
../../depsgraph
+ ../../editors/include
../../functions
../../gpu
../../imbuf
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 8f4bffe5b30..32086bb100b 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -53,6 +53,8 @@
#include "RE_texture.h"
+#include "UI_resources.h"
+
#include "NOD_common.h"
#include "node_common.h"
@@ -183,7 +185,7 @@ void register_node_tree_type_sh(void)
tt->type = NTREE_SHADER;
strcpy(tt->idname, "ShaderNodeTree");
strcpy(tt->ui_name, N_("Shader Editor"));
- tt->ui_icon = 0; /* Defined in `drawnode.c`. */
+ tt->ui_icon = ICON_NODE_MATERIAL;
strcpy(tt->ui_description, N_("Shader nodes"));
tt->foreach_nodeclass = foreach_nodeclass;
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 1125936aded..3d914d486c3 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -50,6 +50,8 @@
#include "RE_texture.h"
+#include "UI_resources.h"
+
static void texture_get_from_context(const bContext *C,
bNodeTreeType *UNUSED(treetype),
bNodeTree **r_ntree,
@@ -154,7 +156,7 @@ void register_node_tree_type_tex(void)
tt->type = NTREE_TEXTURE;
strcpy(tt->idname, "TextureNodeTree");
strcpy(tt->ui_name, N_("Texture Node Editor"));
- tt->ui_icon = 0; /* Defined in `drawnode.c`. */
+ tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */
strcpy(tt->ui_description, N_("Texture nodes"));
tt->foreach_nodeclass = foreach_nodeclass;